wine/dlls/d2d1
2024-09-17 18:04:21 +02:00
..
tests d2d1/tests: Add a few tests for ComputeArea(). 2024-09-17 18:04:21 +02:00
bitmap.c
bitmap_render_target.c
brush.c
command_list.c d2d1: Update to ID2D1DeviceContext6. 2024-04-23 11:44:25 +02:00
d2d1.spec
d2d1_private.h d2d1/effect: Implement ConnectNode(). 2024-05-16 23:09:04 +02:00
dc_render_target.c
device.c d2d1/effect: Add a stub vertex buffer object. 2024-05-15 20:23:35 +02:00
effect.c d2d1/effect: Implement ConnectNode(). 2024-05-16 23:09:04 +02:00
factory.c d2d1: Update to ID2D1Device6. 2024-04-23 11:44:25 +02:00
geometry.c d2d1: Fix double free bug when d2d_geometry_sink_Close fails. 2024-01-26 10:59:42 +01:00
hwnd_render_target.c
layer.c
Makefile.in d2d1: Compile vertex shaders with D3DCompile(). 2024-02-06 22:56:42 +01:00
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c