Corrected steps for people using the official viewer.
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@ -16,26 +16,35 @@ If you would prefer a packaged version of the latest release, and to receive pac
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For example, if the script you unpacked was called **[AV]sitA.lslo** then the script you create in Second Life should be named simply **[AV]sitA**. The name of the script is important! Do not add `.lslo` at the end of the name.
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5. For each script you just created in Second Life:
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5. Only if you are using the official Second Life viewer (skip to step 6 if not):
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- Create a box.
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- While holding the Ctrl key, drop all scripts you have created in the previous step, from your inventory to the box.
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This is necessary because the scripts must be saved with the Mono checkbox enabled, but the official viewer currently saves them with Mono disabled if saving in inventory.
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- Edit the prim and go to the contents tab. Follow the instructions in the next step using the scripts in the contents of the prim, not in your inventory.
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6. For each script you just created in Second Life:
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- Open the script in Second Life by double-clicking it.
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- Open the corresponding `.lslo` file on your computer with a plain text editor (e.g. Notepad).
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- Select All text in the file (CTRL-A) and Copy (CTRL-C).
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- In SL, replace the script's content with the text you've copied. You can do this by overwriting the text of the default script by Selecting All (CTRL-A) and pasting the code you've copied from your computer's text editor (CTRL-V).
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- Once you do this, hit **Save** to compile the script. If you get a script error, then you have not correctly replaced the entire script's contents with the content of the file on your computer.
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- No errors? Then proceed similarly with the rest of the scripts.
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- If you are using the official viewer and followed step 5 above, copy all the scripts back to your inventory and delete the old ones.
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When you have finished this process you should have created one script for each `.lslo` or `.lsl` file that was in the `.zip` file, copied the file's contents from your computer and saved it in the corresponding Second Life script.
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6. Prepare an **[AV]helper** object.
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7. Prepare an **[AV]helper** object.
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- In Second Life, rez a box and name it **[AV]helper**.
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- Inside its contents, drop the **[AV]helper** script that, at this point, you must have created by following the above procedure.
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- Take the **[AV]helper** object to your inventory.
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7. There's still one thing to do to have the distribution working:
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8. There's still one thing to do to have the distribution working:
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- Create a notecard in your inventory and name it **AVpos**.
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- Open it and write this text in it: `This notecard is empty` (any text that is not an AVpos command will do, even a space).
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- Open it and write this text in it: `This notecard is empty` (any text that is not an AVpos command will work instead of that, even a space).
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- *Save* it. This step is very important. Notecards that have never been saved after being created will cause problems.
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- Use that notecard as an empty notecard when following the user instructions below.
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