Update repo (#1)
* Update README.md * Update and rename [AV]LockGuard-object.lslp to [AV]LockGuard-object.lsl * Update [AV]LockGuard-object.lsl * Update [AV]LockGuard-object.lsl * Update [AV]LockGuard-object.lsl * Update and rename [AV]LockGuard.lslp to [AV]LockGuard.lsl * Update and rename shared props via BUTTON.lslp to shared props via BUTTON.lsl * Update and rename shared props via POSE.lslp to shared props via POSE.lsl
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230
AVsitter2/Plugins/AVprop/shared props via POSE.lsl
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230
AVsitter2/Plugins/AVprop/shared props via POSE.lsl
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// Shared prop script (alpha) v0.04a
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//
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// - Allows props to be "shared" i.e. props will rez while any one of a number
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// of POSE/SYNC are playing for any avatar.
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// - Also replaces the need for the "Rez Same Prop for Several Poses" script.
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// - Requires [AV]prop script from AVsitter2 box 2.1-09 or later.
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// - Shared props should use PROP3 in the AVpos notecard (a special prop type
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// specifically for shared props).
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// - Shared props can be set up in SITTER 0 section of the AVpos notecard in a
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// regular setup prim, or in a dedicated rezzer prim.
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// - Props for a specific sitter can use PROP, PROP1 or PROP2.
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// - All props referenced by this script should be named different from pose
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// names (unlike basic props, which do have names that match poses).
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//
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// - SITTER_SITTER_PROPS_N_POSES is your list of SITTER#, PROP names, and
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// POSE/SYNC names the props are for.
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// e.g: 0, "weights", "stand1,stand2"
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// - SITTER with -1 indicates the prop is for all sitters (i.e. shared prop,
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// that should use PROP3 in the AVpos notecard).
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// e.g: -1,"prop1", "sit1,sit2,sit3"
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//
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// - "*" for POSE name indicates the prop should rez for all poses.
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list SITTER_PROPS_N_POSES = [
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-1, "prop1", "sit1,sit2,sit3",
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-1, "prop2", "sit4,sync2",
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-1, "prop3", "sync1,sync2",
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0, "hat", "*",
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0, "weights", "weights1,weights2",
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1, "weights", "weights1,weights2"
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];
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list SITTER_PRIMS; // which prims have AVsitter setups
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list SITTER_POSES_BY_PRIM; // which poses are playing for each sitter in each prim
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list SITTERS_BY_PRIM; // which sitters are occupied in each setup prim
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list REZZED; // which props are rezzed, for which avatars
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integer ANY_SITTERS; // if avatars are sitting
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rez_derez()
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{
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integer i;
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for (; i < llGetListLength(SITTER_PROPS_N_POSES); i += 3)
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{
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integer wasRezzed = llList2Integer(REZZED, i);
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integer forSitter = llList2Integer(SITTER_PROPS_N_POSES, i);
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list poses = llParseString2List(llList2String(SITTER_PROPS_N_POSES, i + 2), [","], []);
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integer j;
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for (; j < llGetListLength(poses); j++)
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{
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integer k;
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for (; k < llGetListLength(SITTER_PRIMS); k++)
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{
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list SITTER_POSES_IN_PRIM = llParseStringKeepNulls(llList2String(SITTER_POSES_BY_PRIM, k), ["|"], []);
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integer found = llListFindList(SITTER_POSES_IN_PRIM, [llList2String(poses, j)]);
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if (~found || llList2String(poses, j) == "*")
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{
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list SITTERS_IN_PRIM = llParseStringKeepNulls(llList2String(SITTERS_BY_PRIM, k), ["|"], []);
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integer l = found;
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for (; l < llGetListLength(SITTERS_IN_PRIM); l++)
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{
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if (forSitter == -1 || forSitter == l)
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{
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if ((llList2String(SITTER_POSES_IN_PRIM, l) == llList2String(poses, j) || llList2String(poses, j) == "*") && llList2String(SITTERS_IN_PRIM, l) != "")
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{
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if (!llList2Integer(REZZED, i))
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{
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string uuid;
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if (forSitter == l)
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{
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uuid = llList2String(SITTERS_IN_PRIM,l);
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}
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// llOwnerSay("===REZ====" + llList2String(SITTER_PROPS_N_POSES, i + 1) + "for uuid:" + uuid);
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// rez our prop
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llMessageLinked(LINK_THIS, 90220, llList2String(SITTER_PROPS_N_POSES, i + 1), uuid);
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REZZED = llListReplaceList(REZZED, [TRUE, uuid], i, i + 1);
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}
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jump done;
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}
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}
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}
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}
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}
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}
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if (wasRezzed)
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{
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string uuid;
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if (~llList2Integer(SITTER_PROPS_N_POSES, i))
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{
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uuid = llList2String(SITTER_PROPS_N_POSES, i);
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}
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// llOwnerSay("===DEREZ====" + llList2String(SITTER_PROPS_N_POSES, i + 1) + "for uuid:" + uuid);
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// remove our prop
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llMessageLinked(LINK_THIS, 90220, "remprop_" + llList2String(SITTER_PROPS_N_POSES, i + 1), uuid);
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REZZED = llListReplaceList(REZZED, [FALSE], i, i);
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}
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@done;
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}
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}
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list fill_array(integer x)
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{
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list array;
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integer i;
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for (; i < x; i++)
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{
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array += "";
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}
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return array;
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}
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default
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{
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state_entry()
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{
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REZZED = fill_array(llGetListLength(SITTER_PROPS_N_POSES));
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}
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link_message(integer sender, integer num, string msg, key id)
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{
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// if props were cleared with a BUTTON
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if (msg == "[CLEAR]")
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{
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REZZED = fill_array(llGetListLength(SITTER_PROPS_N_POSES));
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}
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// pose played
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else if (num == 90045)
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{
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list data = llParseStringKeepNulls(msg, ["|"], []);
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integer SITTER_NUMBER = (integer)llList2String(data, 0);
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string POSE_NAME = llList2String(data, 1);
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list SITTERS_IN_PRIM = llParseStringKeepNulls(llList2String(data, 4), ["@"], []);
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list LAST_SITTERS_IN_PRIM;
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list SITTER_POSES_IN_PRIM;
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integer index = llListFindList(SITTER_PRIMS, [sender]);
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if (~index)
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{
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SITTER_POSES_IN_PRIM = llParseStringKeepNulls(llList2String(SITTER_POSES_BY_PRIM, index), ["|"], []);
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SITTER_PRIMS = llDeleteSubList(SITTER_PRIMS, index, index);
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SITTER_POSES_BY_PRIM = llDeleteSubList(SITTER_POSES_BY_PRIM, index, index);
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LAST_SITTERS_IN_PRIM = llParseStringKeepNulls(llList2String(SITTERS_BY_PRIM, index), ["|"], []);
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SITTERS_BY_PRIM = llDeleteSubList(SITTERS_BY_PRIM, index, index);
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// if the sitters have swapped, consider any props for the changed sitters derezzed
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integer i;
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for (; i < llGetListLength(LAST_SITTERS_IN_PRIM); i++)
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{
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if (llList2String(SITTERS_IN_PRIM, i) != llList2String(LAST_SITTERS_IN_PRIM, i))
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{
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integer j;
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for (; j < llGetListLength(SITTER_PROPS_N_POSES); j += 3)
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{
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if (llList2Integer(SITTER_PROPS_N_POSES, j) == i)
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{
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REZZED = llListReplaceList(REZZED, [FALSE, ""], j, j + 1);
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// llOwnerSay("rezzed:" + llList2CSV(REZZED));
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}
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}
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}
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}
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}
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else
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{
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SITTER_POSES_IN_PRIM = fill_array(llGetListLength(SITTERS_IN_PRIM));
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}
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SITTER_POSES_IN_PRIM = llListReplaceList(SITTER_POSES_IN_PRIM, [POSE_NAME], SITTER_NUMBER, SITTER_NUMBER);
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SITTER_PRIMS += sender;
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SITTER_POSES_BY_PRIM += llDumpList2String(SITTER_POSES_IN_PRIM, "|");
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SITTERS_BY_PRIM += llDumpList2String(SITTERS_IN_PRIM, "|");
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rez_derez();
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}
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// sitter stands
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else if (num == 90065)
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{
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integer index = llListFindList(SITTER_PRIMS, [sender]);
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if (~index)
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{
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list SITTER_POSES_IN_PRIM = llParseStringKeepNulls(llList2String(SITTER_POSES_BY_PRIM, index), ["|"], []);
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SITTER_POSES_IN_PRIM = llListReplaceList(SITTER_POSES_IN_PRIM, [""], (integer)msg, (integer)msg);
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SITTER_POSES_BY_PRIM = llListReplaceList(SITTER_POSES_BY_PRIM, [llDumpList2String(SITTER_POSES_IN_PRIM, "|")], index, index);
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list SITTERS_IN_PRIM = llParseStringKeepNulls(llList2String(SITTERS_BY_PRIM, index), ["|"], []);
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SITTERS_IN_PRIM = llListReplaceList(SITTERS_IN_PRIM, [""], (integer)msg, (integer)msg);
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SITTERS_BY_PRIM = llListReplaceList(SITTERS_BY_PRIM, [llDumpList2String(SITTERS_IN_PRIM, "|")], index, index);
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rez_derez();
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}
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}
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}
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changed(integer change)
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{
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if (change & CHANGED_LINK)
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{
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integer IS_SITTER;
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// someone is sitting
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if (llGetAgentSize(llGetLinkKey(llGetNumberOfPrims())))
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{
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IS_SITTER = TRUE;
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}
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else
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{
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SITTER_PRIMS = [];
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SITTER_POSES_BY_PRIM = [];
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SITTERS_BY_PRIM = [];
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}
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if (IS_SITTER != ANY_SITTERS)
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{
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ANY_SITTERS = IS_SITTER;
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rez_derez();
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}
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}
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}
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}
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