Got more stuff connected up and working

This commit is contained in:
zontreck 2024-05-23 04:12:45 -07:00
parent 7cddfd2de6
commit a1141cd2b8
7 changed files with 111 additions and 97 deletions

View file

@ -6,7 +6,7 @@ COPY . .
WORKDIR /
RUN apt-get update
RUN apt-get upgrade -y
RUN apt-get install -y git wget curl unzip xz-utils zip libglu1-mesa clang cmake ninja-build pkg-config libgtk3-dev liblzma-dev libstdc++-12-dev
RUN apt-get install -y git wget curl unzip xz-utils zip libglu1-mesa clang cmake ninja-build pkg-config libgtk3-dev liblzma-dev libstdc++-12-dev rsync
RUN curl -O flutter.tar.xz https://storage.googleapis.com/flutter_infra_release/releases/stable/linux/flutter_linux_3.22.1-stable.tar.xz
RUN tar -xvf flutter.tar.xz

View file

@ -2,6 +2,7 @@ import 'dart:io';
import 'package:libac_flutter/packets/packets.dart';
import 'package:libac_flutter/utils/IOTools.dart';
import 'package:servermanager/game.dart';
import 'package:servermanager/packets/ClientPackets.dart';
import 'package:servermanager/structs/settings.dart';
@ -9,7 +10,10 @@ void main() async {
ClientPackets.register();
// Set up paths
Settings settings = Settings();
settings.Read();
await settings.Read();
print(
"Server Admin Credentials\nUsername: ${settings.serverLoginCreds.username}\nPassword: ${settings.serverLoginCreds.password}");
PathHelper helper = PathHelper(pth: Directory.current.path);
helper = helper.resolve("data").mkdir();
@ -17,13 +21,38 @@ void main() async {
PathHelper steamCmd =
PathHelper.builder(helper.build()).resolve("steamcmd").mkdir();
PathHelper game = PathHelper.builder(helper.build()).resolve("game").mkdir();
PathHelper proton = PathHelper(pth: helper.build()).resolve("proton").mkdir();
settings.base_path = helper.build();
settings.game_path = game.build();
settings.steamcmd_path = steamCmd.build();
settings.proton_path = proton.build();
print("Setup of local system variables completed");
settings.Write();
settings.initializeSteamCmd();
print("Wrote settings.dat");
print("Initializing SteamCMD");
await settings.initializeSteamCmd();
print("Initialized Steamcmd and Proton");
print("Checking for game server updates...");
await settings.RunUpdate();
print("Finished checking for game server updates...");
if (settings.FTS) {
print(
"Aborting server startup procedure, initial server setup is not yet complete\n\n[ You must log in with the ServerManager to continue ]");
} else {
print("Downloading mods...");
await doDownloadMods(false);
print("Scanning mods...");
settings.inst!.mods = await doScanMods();
}
print("Starting up server manager server wrapper");
await PacketServer.start();
print("Server stopping");

View file

@ -1,6 +1,5 @@
#!/bin/bash
rm -rf out/*
if [ ! -d out ]
then
mkdir out
@ -8,4 +7,4 @@ fi
flutter build linux
dart compile exe -o out/server bin/server.dart
cp -rv build/linux/x64/release/bundle out/client
rsync -a --progress -h --delete build/linux/x64/release/bundle/ out/client/

View file

@ -5,13 +5,14 @@ import 'package:libac_flutter/utils/IOTools.dart';
import 'package:servermanager/structs/mod.dart';
import 'package:servermanager/structs/settings.dart';
Future<void> doDownloadMods(String modsFolder) async {
Future<void> doDownloadMods(bool jail) async {
Settings settings = Settings();
if (!settings.inst!.downloadMods) return;
// Now, invoke SteamCmd to download the workshop mods. This is an authenticated action, and does require Scmd2fa
String code = "";
if (settings.inst!.steam_creds!.has_2fa) {
var result = await Process.run(settings.getSteamCmd2FA(),
["--raw", "--secret", settings.inst!.steam_creds!.secret]);
@ -23,7 +24,7 @@ Future<void> doDownloadMods(String modsFolder) async {
"+@sSteamCmdForcePlatformType",
"windows",
"+force_install_dir",
modsFolder,
jail ? settings.getModJailPath() : settings.getModPath(),
"+login",
settings.inst!.steam_creds!.username,
settings.inst!.steam_creds!.password,
@ -85,7 +86,7 @@ Future<void> doMigrateMods() async {
}
}
Future<List<Mod>> doScanMods(String modsFolder) async {
Future<List<Mod>> doScanMods() async {
Settings settings = Settings();
List<Mod> ret = [];
@ -93,8 +94,7 @@ Future<List<Mod>> doScanMods(String modsFolder) async {
for (Mod M in settings.inst!.mods.toList()) {
var index = settings.inst!.mods.indexOf(M);
// Assemble final path.
String modsPath = PathHelper.builder(settings.game_path)
.resolve("mods")
String modsPath = PathHelper.builder(settings.getModPath())
.resolve("steamapps")
.resolve("workshop")
.resolve("content")

View file

@ -1,9 +1,6 @@
import 'dart:io';
import 'package:file_selector/file_selector.dart';
import 'package:flutter/material.dart';
import '../game.dart';
import '../statemachine.dart';
import '../structs/autorestarts.dart';
import '../structs/serversettings.dart';
@ -46,43 +43,6 @@ class GameServerPageState extends State<GameServerPage> {
padding: EdgeInsets.all(16),
child: Column(
children: [
ListTile(
title: settings.serverInstalled()
? Text("Update / Validate Server Install")
: Text("Initial Server Download"),
subtitle: settings.serverInstalled()
? Text(
"Validates game files or performs an update. This is done when starting the server as well.")
: Text(
"Download the game server. This is step 1, after having downloaded steamcmd."),
leading: Icon(Icons.numbers),
onTap: () async {
if (downloading) {
ScaffoldMessenger.of(context).showSnackBar(SnackBar(
content: Text("Wait until the download completes")));
return;
}
if (!settings.isValid()) return;
Directory(settings.getServerPath()).createSync();
setState(() {
downloading = true;
});
// Start server download into folder
await settings.RunUpdate();
setState(() {
downloading = false;
});
},
),
if (downloading)
ListTile(
title: Text("Downloading..."),
leading: Icon(Icons.downloading),
),
ListTile(
title: Text("Mods"),
leading: Icon(Icons.build),
@ -97,34 +57,6 @@ class GameServerPageState extends State<GameServerPage> {
Navigator.pushNamed(context, "/server/mods");
},
),
if (settings.inst!.downloadMods)
ListTile(
title: Text("Download Mods"),
subtitle: Text("Downloads the mods"),
leading: Icon(Icons.download_sharp),
onTap: () async {
setState(() {
downloading = true;
});
await doDownloadMods(settings.getModPath());
setState(() {
downloading = false;
});
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text("Scanning mods...")));
var mods = await doScanMods(settings.getModPath());
setState(() {
settings.inst!.mods = mods;
settings.Write();
});
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(content: Text("Mod scanning complete")));
},
),
if (!settings.inst!.downloadMods)
ListTile(
title: Text("Conan Exiles Install Path"),

View file

@ -47,10 +47,10 @@ class StateMachine {
Settings settings = Settings();
await settings.RunUpdate(valid: false);
if (settings.inst!.downloadMods)
await doDownloadMods(settings.getModPath());
await doDownloadMods(false);
else
await doMigrateMods();
settings.inst!.mods = await doScanMods(settings.getModPath());
settings.inst!.mods = await doScanMods();
await settings.writeOutModListFile();

View file

@ -3,6 +3,7 @@ import 'dart:io';
import 'package:archive/archive.dart';
import 'package:dio/dio.dart';
import 'package:libac_flutter/nbt/NbtIo.dart';
import 'package:libac_flutter/nbt/NbtUtils.dart';
import 'package:libac_flutter/nbt/impl/CompoundTag.dart';
import 'package:libac_flutter/packets/packets.dart';
import 'package:libac_flutter/utils/IOTools.dart';
@ -21,11 +22,17 @@ class Settings {
final String Base2FAPath =
"https://github.com/zontreck/steamcmd-2fa/releases/download/0.2.0/steamcmd-2fa";
final String PROTON_URL =
"https://github.com/GloriousEggroll/proton-ge-custom/releases/download/GE-Proton9-5/GE-Proton9-5.tar.gz";
Settings._();
static final Settings Instance = Settings._();
String steamcmd_path = "";
String game_path = "";
String proton_path = "";
String base_path = "";
bool FTS = true;
Credentials serverLoginCreds = Credentials(
username: "admin", password: "changeMe123", secret: "", has_2fa: false);
UUID remoteLoginToken = UUID.ZERO;
@ -47,42 +54,44 @@ class Settings {
inst = SettingsEntry.deserialize(tag.get("entry") as CompoundTag);
serverLoginCreds = Credentials.deserialize(
tag.get(Credentials.TAG_NAME)!.asCompoundTag());
FTS = NbtUtils.readBoolean(tag, "fts");
} catch (E) {
print("No existing settings file found, initializing default settings");
inst = SettingsEntry();
inst!.steam_creds =
Credentials(username: "", password: "", secret: "", has_2fa: false);
serverLoginCreds = Credentials(
username: "admin",
password: "changeMe123",
secret: "",
has_2fa: false);
FTS = true;
}
}
void Write() {
if (!isValid()) return;
if (inst == null) return;
CompoundTag tag = CompoundTag();
tag.put("entry", inst!.serialize());
tag.put(Credentials.TAG_NAME, serverLoginCreds.save());
NbtUtils.writeBoolean(tag, "fts", FTS);
NbtIo.write("settings.dat", tag);
}
bool isValid() {
if (inst == null) {
return false;
} else {
return true;
}
}
Future<void> Open() async {
Close();
Instance.Read();
}
static void Close() async {
if (Instance.isValid()) {
Instance.Write();
Instance.inst = null;
}
Instance.Write();
Instance.inst = null;
}
String getServerPath() {
return "$game_path${Platform.pathSeparator}server";
return game_path;
}
bool checkInitDone() {
@ -97,16 +106,32 @@ class Settings {
return "$steamcmd_path${Platform.pathSeparator}steamcmd${Platform.isWindows ? ".exe" : ".sh"}";
}
String getSteamCmdPath() {
return steamcmd_path;
}
String getSteamCmd2FA() {
return "$steamcmd_path${Platform.pathSeparator}steamcmd-2fa${Platform.isWindows ? ".exe" : ""}";
}
String getModPath() {
return "$game_path${Platform.pathSeparator}mods";
return PathHelper(pth: base_path).resolve("mods").build();
}
String getModJailPath() {
return "$game_path${Platform.pathSeparator}mods.jail";
return PathHelper(pth: base_path).resolve("mods.jail").build();
}
String getProtonPath() {
return PathHelper(pth: base_path).resolve("proton").build();
}
String getProtonExecutablePath() {
return PathHelper(pth: base_path)
.resolve("proton")
.resolve("GE-Proton9-5")
.resolve("proton")
.build();
}
Future<void> createModFolderIfNotExists() async {
@ -195,7 +220,28 @@ class Settings {
flush: true, mode: FileMode.writeOnly);
}
Future<void> initializeProton() async {
Dio dio = Dio();
print("Downloading proton...");
final path = PathHelper(pth: getProtonPath()).resolve("proton.tar.gz");
await dio.download(PROTON_URL, path.build());
String oldWD = Directory.current.path;
Directory.current = getProtonPath();
Process.runSync("tar", ["-xvf", "proton.tar.gz"]);
Process.runSync("rm", ["-f", "proton.tar.gz"]);
Directory.current = oldWD; // Restore the old working directory
print("Finished!");
}
Future<void> initializeSteamCmd() async {
if (File(PathHelper(pth: getSteamCmdPath()).resolve("cxinit").build())
.existsSync()) {
print(
"Skipping SteamCmd and Proton initialization, already marked as ready");
return;
}
// Yes, Proceed
var x = Directory(steamcmd_path);
try {
@ -217,6 +263,8 @@ class Settings {
final bytes = File(path).readAsBytesSync();
final arc = ZipDecoder().decodeBytes(bytes);
print("SteamCmd downloaded. Performing initial update");
for (final file in arc) {
final name = file.name;
if (file.isFile) {
@ -232,6 +280,7 @@ class Settings {
Process.runSync("echo", ["X", ">", "cxinit"]);
proc = await Process.start("steamcmd.exe", ["+quit"]);
print("Completed.");
} else {
// Download tgz file
final path = "${steamcmd_path}${Platform.pathSeparator}linux.tgz";
@ -241,6 +290,8 @@ class Settings {
final arc = GZipDecoder().decodeBytes(bytes);
final arc2 = TarDecoder().decodeBytes(arc);
print("SteamCmd downloaded. Performing initial update");
for (final file in arc2) {
final name = file.name;
if (file.isFile) {
@ -256,7 +307,10 @@ class Settings {
Process.runSync("chmod", ["+x", "linux32/steamcmd"]);
Process.runSync("touch", ["cxinit"]);
proc = await Process.start("./steamcmd.sh", ["+quit"]);
Process.runSync("./steamcmd.sh", ["+quit"]);
print("Completed. Initializing Proton");
await initializeProton();
}
Directory.current = Directory(game_path);