318 lines
8.6 KiB
Dart
318 lines
8.6 KiB
Dart
import 'dart:io';
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import 'package:archive/archive.dart';
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import 'package:dio/dio.dart';
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import 'package:libac_flutter/nbt/NbtIo.dart';
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import 'package:libac_flutter/nbt/NbtUtils.dart';
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import 'package:libac_flutter/nbt/impl/CompoundTag.dart';
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import 'package:libac_flutter/packets/packets.dart';
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import 'package:libac_flutter/utils/IOTools.dart';
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import 'package:libac_flutter/utils/uuid/UUID.dart';
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import 'package:servermanager/statemachine.dart';
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import 'package:servermanager/structs/credentials.dart';
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import 'package:servermanager/structs/mod.dart';
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import 'package:servermanager/structs/settingsEntry.dart';
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class Settings {
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final String windows =
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"https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip";
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final String linux =
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"https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz";
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final String Base2FAPath =
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"https://github.com/zontreck/steamcmd-2fa/releases/download/0.2.0/steamcmd-2fa";
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final String PROTON_URL =
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"https://github.com/GloriousEggroll/proton-ge-custom/releases/download/GE-Proton9-5/GE-Proton9-5.tar.gz";
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Settings._();
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static final Settings Instance = Settings._();
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String steamcmd_path = "";
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String game_path = "";
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String proton_path = "";
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String base_path = "";
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bool FTS = true;
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Credentials serverLoginCreds = Credentials(
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username: "admin", password: "changeMe123", secret: "", has_2fa: false);
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UUID remoteLoginToken = UUID.ZERO;
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PacketClient? client;
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StateMachine subsys = StateMachine();
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factory Settings() {
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return Instance;
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}
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SettingsEntry? inst;
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Future<void> Read() async {
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try {
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var tag = await NbtIo.read("settings.dat");
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inst = SettingsEntry.deserialize(tag.get("entry") as CompoundTag);
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serverLoginCreds = Credentials.deserialize(
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tag.get(Credentials.TAG_NAME)!.asCompoundTag());
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FTS = NbtUtils.readBoolean(tag, "fts");
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} catch (E) {
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print("No existing settings file found, initializing default settings");
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inst = SettingsEntry();
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inst!.steam_creds =
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Credentials(username: "", password: "", secret: "", has_2fa: false);
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serverLoginCreds = Credentials(
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username: "admin",
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password: "changeMe123",
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secret: "",
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has_2fa: false);
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FTS = true;
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}
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}
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void Write() {
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if (inst == null) return;
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CompoundTag tag = CompoundTag();
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tag.put("entry", inst!.serialize());
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tag.put(Credentials.TAG_NAME, serverLoginCreds.save());
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NbtUtils.writeBoolean(tag, "fts", FTS);
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NbtIo.write("settings.dat", tag);
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}
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Future<void> Open() async {
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Close();
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Instance.Read();
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}
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static void Close() async {
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Instance.Write();
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Instance.inst = null;
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}
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String getServerPath() {
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return game_path;
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}
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bool checkInitDone() {
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if (File("$steamcmd_path${Platform.pathSeparator}cxinit").existsSync()) {
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return true;
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} else {
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return false;
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}
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}
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String getSteamCmd() {
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return "$steamcmd_path${Platform.pathSeparator}steamcmd${Platform.isWindows ? ".exe" : ".sh"}";
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}
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String getSteamCmdPath() {
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return steamcmd_path;
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}
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String getSteamCmd2FA() {
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return "$steamcmd_path${Platform.pathSeparator}steamcmd-2fa${Platform.isWindows ? ".exe" : ""}";
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}
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String getModPath() {
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return PathHelper(pth: base_path).resolve("mods").build();
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}
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String getModJailPath() {
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return PathHelper(pth: base_path).resolve("mods.jail").build();
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}
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String getProtonPath() {
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return PathHelper(pth: base_path).resolve("proton").build();
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}
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String getProtonExecutablePath() {
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return PathHelper(pth: base_path)
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.resolve("proton")
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.resolve("GE-Proton9-5")
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.resolve("proton")
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.build();
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}
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Future<void> createModFolderIfNotExists() async {
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if (Directory(getModPath()).existsSync()) {
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return;
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} else {
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await Directory(getModPath()).create(recursive: true);
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}
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}
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Future<void> createModJailFolderIfNotExists() async {
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if (Directory(getModJailPath()).existsSync()) {
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return;
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} else {
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await Directory(getModJailPath()).create(recursive: true);
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}
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}
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bool serverInstalled() {
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return File(
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"${getServerPath()}${Platform.pathSeparator}ConanSandboxServer.exe")
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.existsSync();
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}
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Future<ProcessResult> RunUpdate({bool valid = true}) {
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return Process.run(getSteamCmd(), [
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"+@sSteamCmdForcePlatformType",
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"windows",
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"+force_install_dir",
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getServerPath(),
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"+login",
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"anonymous",
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"+app_update",
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"443030",
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"public",
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if (valid) "validate",
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"+quit"
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]);
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}
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Future<void> createServerModFolderIfNotExists() async {
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Directory dir = Directory(PathHelper(pth: getServerPath())
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.resolve("ConanSandbox")
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.resolve("Mods")
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.build());
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if (await dir.exists()) {
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return;
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} else
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await dir.create(recursive: true);
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}
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File getModListFile() {
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return File(PathHelper(pth: getServerPath())
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.resolve("ConanSandbox")
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.resolve("Mods")
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.resolve("modlist.txt")
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.build());
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}
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Future<void> writeOutModListFile() async {
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await createServerModFolderIfNotExists();
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var file = getModListFile();
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List<String> paths = [];
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for (Mod mod in inst!.mods) {
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var pth = PathHelper(pth: getModPath())
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.resolve("steamapps")
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.resolve("workshop")
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.resolve("content")
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.resolve("440900")
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.resolve("${mod.mod_id}")
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.resolve("${mod.mod_pak}")
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.build();
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if (Platform.isWindows) {
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paths.add(pth);
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} else {
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var rpl = []; // proton's
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rpl.addAll(pth.split('/'));
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rpl[0] = "Z:";
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paths.add(rpl.join("\\"));
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}
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}
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await file.writeAsString(paths.join("\n"),
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flush: true, mode: FileMode.writeOnly);
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}
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Future<void> initializeProton() async {
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Dio dio = Dio();
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print("Downloading proton...");
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final path = PathHelper(pth: getProtonPath()).resolve("proton.tar.gz");
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await dio.download(PROTON_URL, path.build());
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String oldWD = Directory.current.path;
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Directory.current = getProtonPath();
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Process.runSync("tar", ["-xvf", "proton.tar.gz"]);
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Process.runSync("rm", ["-f", "proton.tar.gz"]);
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Directory.current = oldWD; // Restore the old working directory
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print("Finished!");
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}
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Future<void> initializeSteamCmd() async {
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if (File(PathHelper(pth: getSteamCmdPath()).resolve("cxinit").build())
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.existsSync()) {
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print(
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"Skipping SteamCmd and Proton initialization, already marked as ready");
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return;
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}
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// Yes, Proceed
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var x = Directory(steamcmd_path);
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try {
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await x.delete(recursive: true);
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} catch (e) {}
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await x.create(recursive: true);
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Directory.current = Directory(steamcmd_path);
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final dio = Dio();
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Process proc;
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if (Platform.isWindows) {
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// Download zip file
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final path = "${steamcmd_path}${Platform.pathSeparator}windows.zip";
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final reply = await dio.download(windows, path);
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final bytes = File(path).readAsBytesSync();
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final arc = ZipDecoder().decodeBytes(bytes);
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print("SteamCmd downloaded. Performing initial update");
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for (final file in arc) {
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final name = file.name;
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if (file.isFile) {
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final data = file.content as List<int>;
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File(name)
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..createSync(recursive: true)
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..writeAsBytesSync(data);
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} else {
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Directory(name).create(recursive: true);
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}
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}
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Process.runSync("echo", ["X", ">", "cxinit"]);
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proc = await Process.start("steamcmd.exe", ["+quit"]);
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print("Completed.");
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} else {
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// Download tgz file
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final path = "${steamcmd_path}${Platform.pathSeparator}linux.tgz";
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final reply = await dio.download(linux, path);
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final bytes = File(path).readAsBytesSync();
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final arc = GZipDecoder().decodeBytes(bytes);
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final arc2 = TarDecoder().decodeBytes(arc);
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print("SteamCmd downloaded. Performing initial update");
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for (final file in arc2) {
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final name = file.name;
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if (file.isFile) {
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final data = file.content as List<int>;
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File(name)
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..createSync(recursive: true)
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..writeAsBytesSync(data);
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} else {
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Directory(name).create(recursive: true);
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}
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}
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Process.runSync("chmod", ["+x", "steamcmd.sh"]);
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Process.runSync("chmod", ["+x", "linux32/steamcmd"]);
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Process.runSync("touch", ["cxinit"]);
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Process.runSync("./steamcmd.sh", ["+quit"]);
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print("Completed. Initializing Proton");
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await initializeProton();
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}
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Directory.current = Directory(game_path);
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}
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}
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