Update the build files
This commit is contained in:
parent
dfdf480ae0
commit
4e30f83571
26 changed files with 148 additions and 121 deletions
|
@ -1,5 +1,5 @@
|
|||
# Project-level configuration.
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
cmake_minimum_required(VERSION 3.13)
|
||||
project(runner LANGUAGES CXX)
|
||||
|
||||
# The name of the executable created for the application. Change this to change
|
||||
|
@ -54,25 +54,8 @@ add_subdirectory(${FLUTTER_MANAGED_DIR})
|
|||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
|
||||
|
||||
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
|
||||
|
||||
# Define the application target. To change its name, change BINARY_NAME above,
|
||||
# not the value here, or `flutter run` will no longer work.
|
||||
#
|
||||
# Any new source files that you add to the application should be added here.
|
||||
add_executable(${BINARY_NAME}
|
||||
"main.cc"
|
||||
"my_application.cc"
|
||||
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
|
||||
)
|
||||
|
||||
# Apply the standard set of build settings. This can be removed for applications
|
||||
# that need different build settings.
|
||||
apply_standard_settings(${BINARY_NAME})
|
||||
|
||||
# Add dependency libraries. Add any application-specific dependencies here.
|
||||
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
|
||||
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
|
||||
# Application build; see runner/CMakeLists.txt.
|
||||
add_subdirectory("runner")
|
||||
|
||||
# Run the Flutter tool portions of the build. This must not be removed.
|
||||
add_dependencies(${BINARY_NAME} flutter_assemble)
|
||||
|
@ -123,6 +106,12 @@ foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
|
|||
COMPONENT Runtime)
|
||||
endforeach(bundled_library)
|
||||
|
||||
# Copy the native assets provided by the build.dart from all packages.
|
||||
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
|
||||
install(DIRECTORY "${NATIVE_ASSETS_DIR}"
|
||||
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
||||
COMPONENT Runtime)
|
||||
|
||||
# Fully re-copy the assets directory on each build to avoid having stale files
|
||||
# from a previous install.
|
||||
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue