generated from AriasCreations/vsmodtemplate
Implement the RTP refactor
This commit is contained in:
parent
89e4835216
commit
6e0dbb361a
3 changed files with 114 additions and 79 deletions
|
@ -76,10 +76,11 @@ namespace AriasServerUtils
|
|||
api.Event.ServerRunPhase(EnumServerRunPhase.Shutdown, OnShutdown);
|
||||
api.Event.Timer(OnCheckModDirty, 20);
|
||||
api.Event.Timer(OnCheckPlayerCooldowns, 1);
|
||||
api.Event.Timer(RTPFactory.HandleRTPChecking, 1);
|
||||
api.Event.PlayerDeath += OnPlayerDeath;
|
||||
api.Event.PlayerJoin += OnPlayerJoin;
|
||||
api.Event.PlayerDisconnect += OnPlayerDC;
|
||||
api.Event.ChunkColumnLoaded += RTPFactory.ChunkColumnGenerated;
|
||||
api.Event.ChunkColumnLoaded += RTPFactory.ChunkLoaded;
|
||||
//api.Event.PlayerLeave += OnPlayerDC;
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using AriasServerUtils;
|
||||
using Vintagestory.API.Common;
|
||||
|
@ -15,6 +16,7 @@ public class RTPFactory
|
|||
{
|
||||
|
||||
private static List<RTPData> RTPCache = new();
|
||||
private static List<RTPChunk> ChunkChecks = new();
|
||||
|
||||
/*
|
||||
if (pPos == null)
|
||||
|
@ -41,93 +43,58 @@ public class RTPFactory
|
|||
*/
|
||||
|
||||
/// <summary>
|
||||
/// This function searches for a safe position, honoring the max RTP distance in the global configuration
|
||||
/// This function searches for a safe position
|
||||
/// </summary>
|
||||
/// <param name="isp">The player to be teleported</param>
|
||||
/// <returns>A random position +/- max distance from current position.</returns>
|
||||
public static PlayerPosition GetRandomPosition(IServerPlayer isp, int maxDistance)
|
||||
/// <returns>A safe position if able to be found</returns>
|
||||
public static PlayerPosition GetSafePosition(RTPData data, RTPPosition position)
|
||||
{
|
||||
Random rng = ServerUtilities.rng;
|
||||
IServerPlayer isp = data.player;
|
||||
EntityPos vPos = isp.Entity.Pos;
|
||||
BlockPos bPos = new BlockPos(isp.Entity.Pos.Dimension);
|
||||
IServerWorldAccessor iswa = isp.Entity.World as IServerWorldAccessor;
|
||||
|
||||
int tries = 10000;
|
||||
PlayerPosition PPos = PlayerPosition.from(isp.Entity);
|
||||
PlayerPosition original = PlayerPosition.from(isp.Entity);
|
||||
//PlayerPosition original = PlayerPosition.from(isp.Entity);
|
||||
|
||||
while (tries-- > 0)
|
||||
|
||||
// Generate random X and Z within max RTP distance
|
||||
bPos.X = position.x;
|
||||
bPos.Z = position.z;
|
||||
bPos.Y = 255;
|
||||
|
||||
Block lastAboveLast = null;
|
||||
Block lastBlock = null;
|
||||
Block curBlock;
|
||||
|
||||
// Scan downwards to find a valid landing spot
|
||||
for (int i = 255; i > 0; i--)
|
||||
{
|
||||
int ixMax = (int)vPos.X + maxDistance;
|
||||
int ixMin = (int)vPos.X - maxDistance;
|
||||
int izMax = (int)vPos.Z + maxDistance;
|
||||
int izMin = (int)vPos.Z - maxDistance;
|
||||
bPos.Y = i;
|
||||
curBlock = iswa.BlockAccessor.GetBlock(bPos);
|
||||
|
||||
// Generate random X and Z within max RTP distance
|
||||
bPos.X = (int)vPos.X + rng.Next(ixMin, ixMax);
|
||||
bPos.Z = (int)vPos.Z + rng.Next(izMin, izMax);
|
||||
bPos.Y = 255;
|
||||
|
||||
Block lastAboveLast = null;
|
||||
Block lastBlock = null;
|
||||
Block curBlock;
|
||||
// Ensure the chunk is loaded before accessing blocks
|
||||
int chunkX = bPos.X / 32;
|
||||
int chunkY = bPos.Y / 32;
|
||||
int chunkZ = bPos.Z / 32;
|
||||
var chunk = iswa.ChunkProvider.GetUnpackedChunkFast(chunkX, chunkY, chunkZ);
|
||||
|
||||
if (chunk == null)
|
||||
if (curBlock.MatterState == EnumMatterState.Solid)
|
||||
{
|
||||
// Chunk doesn't exist, or isn't loaded.
|
||||
// Teleport the player to the position up in the sky. That way the chunk does get loaded and we can proceed.
|
||||
PPos.X = bPos.X;
|
||||
PPos.Y = bPos.Y;
|
||||
PPos.Z = bPos.Z;
|
||||
if (lastBlock != null && lastBlock.BlockMaterial == EnumBlockMaterial.Air &&
|
||||
lastAboveLast != null && lastAboveLast.BlockMaterial == EnumBlockMaterial.Air)
|
||||
{
|
||||
// Found a valid spot: curBlock is solid, lastBlock & lastAboveLast are gas (air)
|
||||
PPos.X = bPos.X;
|
||||
PPos.Y = bPos.Y + 1;
|
||||
PPos.Z = bPos.Z;
|
||||
|
||||
PPos.Merge(isp.Entity);
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-found", tries));
|
||||
|
||||
return PPos;
|
||||
}
|
||||
}
|
||||
|
||||
// Scan downwards to find a valid landing spot
|
||||
for (int i = 255; i > 0; i--)
|
||||
{
|
||||
bPos.Y = i;
|
||||
if (i / 32 != chunkY)
|
||||
{
|
||||
chunkY = i / 32;
|
||||
chunk = iswa.ChunkProvider.GetUnpackedChunkFast(chunkX, chunkY, chunkZ);
|
||||
if (chunk == null)
|
||||
{
|
||||
|
||||
PPos.Y = i;
|
||||
PPos.Merge(isp.Entity);
|
||||
}
|
||||
}
|
||||
curBlock = iswa.BlockAccessor.GetBlock(bPos);
|
||||
|
||||
if (curBlock.MatterState == EnumMatterState.Solid)
|
||||
{
|
||||
if (lastBlock != null && lastBlock.BlockMaterial == EnumBlockMaterial.Air &&
|
||||
lastAboveLast != null && lastAboveLast.BlockMaterial == EnumBlockMaterial.Air)
|
||||
{
|
||||
// Found a valid spot: curBlock is solid, lastBlock & lastAboveLast are gas (air)
|
||||
PPos.X = bPos.X;
|
||||
PPos.Y = bPos.Y + 1;
|
||||
PPos.Z = bPos.Z;
|
||||
|
||||
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-found", tries));
|
||||
|
||||
return PPos;
|
||||
}
|
||||
}
|
||||
|
||||
lastAboveLast = lastBlock;
|
||||
lastBlock = curBlock;
|
||||
}
|
||||
lastAboveLast = lastBlock;
|
||||
lastBlock = curBlock;
|
||||
}
|
||||
|
||||
original.Merge(isp.Entity);
|
||||
|
||||
return null; // Return null if no valid position is found after retries
|
||||
}
|
||||
|
||||
|
@ -138,7 +105,7 @@ public class RTPFactory
|
|||
/// <param name="maxDistance">Max distance +/- the current position.</param>
|
||||
public static void TryRTP(IServerPlayer isp, int maxDistance)
|
||||
{
|
||||
var data = new RTPData(isp, maxDistance, 1000, PlayerPosition.from(isp));
|
||||
var data = new RTPData(isp, maxDistance, 100, PlayerPosition.from(isp.Entity));
|
||||
RTPCache.Add(data);
|
||||
}
|
||||
|
||||
|
@ -147,10 +114,75 @@ public class RTPFactory
|
|||
return MathF.Sqrt(MathF.Pow(pos2.X - pos1.X, 2) + MathF.Pow(pos2.Y - pos1.Y, 2));
|
||||
}
|
||||
|
||||
internal static void ChunkColumnGenerated(Vec2i chunkCoord, IWorldChunk[] chunks)
|
||||
/// <summary>
|
||||
/// Fired automatically by the internal game timer. This function will handle checking for a RTP Location
|
||||
///
|
||||
/// NOTE: This function will only cause the chunks in question to be force loaded long enough to check their blocks and make sure it is safe to land there.
|
||||
/// </summary>
|
||||
internal static void HandleRTPChecking()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
// We want to now loop over the entire cache list.
|
||||
// We'll then generate a position to check
|
||||
// We'll also then check the loaded status of the chunk
|
||||
foreach (var rtp in RTPCache)
|
||||
{
|
||||
// Check for any chunks still being checked.
|
||||
int num = ChunkChecks.Select(x => x.rtp.player.PlayerUID == rtp.player.PlayerUID).Count();
|
||||
if (num > 0) continue;
|
||||
|
||||
// Generate a new position
|
||||
var position = rtp.MakeNewPosition();
|
||||
|
||||
// Get the world handle, then get chunk size
|
||||
var worldManager = ServerUtilities.API.WorldManager;
|
||||
var chunkSize = worldManager.ChunkSize;
|
||||
|
||||
// Generate a chunk load check object.
|
||||
RTPChunk chunk = new RTPChunk();
|
||||
chunk.ChunkX = position.x / chunkSize;
|
||||
chunk.ChunkZ = position.z / chunkSize;
|
||||
chunk.dim = position.dimension;
|
||||
chunk.rtp = rtp;
|
||||
|
||||
// Load the chunk
|
||||
worldManager.LoadChunkColumnForDimension(chunk.ChunkX, chunk.ChunkZ, chunk.dim);
|
||||
|
||||
// Log the request
|
||||
ChunkChecks.Add(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void ChunkLoaded(Vec2i chunkCoord, IWorldChunk[] chunks)
|
||||
{
|
||||
// Get the chunk from the stack
|
||||
var chunk = ChunkChecks.Where(x => x.ChunkX == chunkCoord.X && x.ChunkZ == chunkCoord.Y).First();
|
||||
|
||||
// Attempt to find a landing point.
|
||||
var data = chunk.rtp;
|
||||
var pos = GetSafePosition(data, data.LastPosition);
|
||||
|
||||
if (pos == null)
|
||||
{
|
||||
// Let this get checked again
|
||||
}
|
||||
else
|
||||
{
|
||||
// Found! Perform teleport and remove the RTP Check
|
||||
RTPCache.Remove(data);
|
||||
pos.Merge(data.player.Entity);
|
||||
}
|
||||
|
||||
// Remove this check
|
||||
ChunkChecks.Remove(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
public class RTPChunk
|
||||
{
|
||||
public int ChunkX;
|
||||
public int ChunkZ;
|
||||
public int dim;
|
||||
public RTPData rtp;
|
||||
}
|
||||
|
||||
public class RTPData
|
||||
|
@ -159,6 +191,7 @@ public class RTPData
|
|||
public int NumTriesRemaining;
|
||||
public int MaxDistance;
|
||||
public PlayerPosition StartPosition;
|
||||
public RTPPosition LastPosition;
|
||||
|
||||
public RTPData(IServerPlayer isp, int maxDistance, int tries, PlayerPosition playerPosition)
|
||||
{
|
||||
|
@ -171,18 +204,19 @@ public class RTPData
|
|||
public RTPPosition MakeNewPosition()
|
||||
{
|
||||
NumTriesRemaining--;
|
||||
LastPosition = new RTPPosition((int)player.Entity.Pos.X, (int)player.Entity.Pos.Z, MaxDistance, player.Entity.Pos.Dimension);
|
||||
|
||||
return new RTPPosition((int)player.Entity.Pos.X, (int)player.Entity.Pos.Z, MaxDistance, player.Entity.Pos.Dimension);
|
||||
return LastPosition;
|
||||
}
|
||||
}
|
||||
|
||||
public class RTPPosition
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
int z;
|
||||
public int x;
|
||||
public int y;
|
||||
public int z;
|
||||
|
||||
int dimension;
|
||||
public int dimension;
|
||||
|
||||
public RTPPosition(int x, int z, int maxDist, int dim)
|
||||
{
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
"modid": "ariasserverutils",
|
||||
"name": "Aria's Server Utilities",
|
||||
"authors": ["zontreck"],
|
||||
"description": "A collection of server utilities\n\nBuild Date: 03-07-2025 @ 1:32 PM MST",
|
||||
"version": "1.0.6-dev.8",
|
||||
"description": "A collection of server utilities\n\nBuild Date: 03-10-2025 @ 10:01 AM MST",
|
||||
"version": "1.0.6-dev.9",
|
||||
"dependencies": {
|
||||
"game": ""
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue