Change mod name

This commit is contained in:
zontreck 2024-12-11 21:02:09 -07:00
parent 9395c247fc
commit 7cad5b1369
9 changed files with 20 additions and 17 deletions

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@ -24,7 +24,7 @@ public static class Program
public class BuildContext : FrostingContext
{
public const string ProjectName = "ModTemplate";
public const string ProjectName = "VintageStorage";
public string BuildConfiguration { get; set; }
public string Version { get; }
public string Name { get; }

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@ -1,13 +0,0 @@
{
"type": "code",
"modid": "mymodid",
"name": "My Template Mod",
"authors": [
"Unknown"
],
"description": "To be added",
"version": "1.0.0",
"dependencies": {
"game": ""
}
}

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@ -5,7 +5,7 @@ VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CakeBuild", "CakeBuild\CakeBuild.csproj", "{BC68EDF6-C294-4819-B7F4-9EA99B73E69D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ModTemplate", "ModTemplate\ModTemplate.csproj", "{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VintageStorage", "VintageStorage\VintageStorage.csproj", "{CB2100BC-F653-402A-9FBA-EA463C2BD4FC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -3,9 +3,9 @@ using Vintagestory.API.Common;
using Vintagestory.API.Config;
using Vintagestory.API.Server;
namespace ModTemplate
namespace VintageStorage
{
public class ModTemplateModSystem : ModSystem
public class VintageStorage : ModSystem
{
// Called on server and client
public override void Start(ICoreAPI api)

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@ -0,0 +1,13 @@
{
"type": "code",
"modid": "vintagestorage",
"name": "Vintage Storage",
"authors": [
"zontreck"
],
"description": "Early and late game storage solutions",
"version": "1.0.0",
"dependencies": {
"game": ""
}
}

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@ -1 +1,4 @@
#!/bin/bash
echo $VINTAGE_STORY is where VintageStoryAPI.dll is located
dotnet run --project ./CakeBuild/CakeBuild.csproj -- "$@"