ZontreckWebsite/lib/pages/opensim/Inventory.dart

34 lines
1.1 KiB
Dart

enum InventoryFolder {
Texture(id: 0, name: "Textures"),
Sound(id: 1, name: "Sounds"),
CallingCard(id: 2, name: "Calling Cards"),
Landmark(id: 3, name: "Landmarks"),
Clothing(id: 5, name: "Clothing"),
Objects(id: 6, name: "Objects"),
ROOT(id: 8, name: "My Inventory"),
Scripts(id: 10, name: "Scripts"),
BodyParts(id: 13, name: "Body Parts"),
Trash(id: 14, name: "Trash"),
Screenshots(id: 15, name: "Photo Album"),
LostAndFound(id: 16, name: "Lost & Found"),
Animations(id: 20, name: "Animations"),
Gestures(id: 21, name: "Gestures"),
Favorites(id: 23, name: "Favorites"),
CurrentOutfit(id: 46, name: "Current Outfit"),
Outfit(id: 47, name: "Outfit"),
MyOutfits(id: 48, name: "My Outfits"),
// 49 Mesh
// 50 Inbox
// 51 Outbox
// 52 BasicRoot
MarketplaceListings(id: 53, name: "Marketplace Listings"),
MarketplaceStock(id: 54, name: "Marketplace Stock"),
// 55 Marketplace version
Settings(id: 56, name: "Settings"),
Materials(id: 57, name: "Materials"),
Suitcase(id: 100, name: "My Suitcase");
final int id;
final String name;
const InventoryFolder({required this.id, required this.name});
}