Added Collada versions of the mesh files that were used since text v2.0.

This commit is contained in:
Ochi Wolfe 2013-09-03 22:02:17 +02:00
parent 5b702962e5
commit 5015645ec9
9 changed files with 3182 additions and 0 deletions

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@ -0,0 +1,372 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.63.17 r49356</authoring_tool>
</contributor>
<created>2012-08-03T23:24:28</created>
<modified>2012-08-03T23:24:28</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Face_0-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_1-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_2-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_3-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_4-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_5-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_6-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_7-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
</library_effects>
<library_materials>
<material id="Face_0-material" name="Face_0-material">
<instance_effect url="#Face_0-effect"/>
</material>
<material id="Face_1-material" name="Face_1-material">
<instance_effect url="#Face_1-effect"/>
</material>
<material id="Face_2-material" name="Face_2-material">
<instance_effect url="#Face_2-effect"/>
</material>
<material id="Face_3-material" name="Face_3-material">
<instance_effect url="#Face_3-effect"/>
</material>
<material id="Face_4-material" name="Face_4-material">
<instance_effect url="#Face_4-effect"/>
</material>
<material id="Face_5-material" name="Face_5-material">
<instance_effect url="#Face_5-effect"/>
</material>
<material id="Face_6-material" name="Face_6-material">
<instance_effect url="#Face_6-effect"/>
</material>
<material id="Face_7-material" name="Face_7-material">
<instance_effect url="#Face_7-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="TextMesh1-mesh" name="TextMesh1">
<mesh>
<source id="TextMesh1-mesh-positions">
<float_array id="TextMesh1-mesh-positions-array" count="12">0 0 -1 0 0 1 0 1 -1 0 1 1</float_array>
<technique_common>
<accessor source="#TextMesh1-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="TextMesh1-mesh-normals">
<float_array id="TextMesh1-mesh-normals-array" count="3">1 0 0</float_array>
<technique_common>
<accessor source="#TextMesh1-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="TextMesh1-mesh-map-0">
<float_array id="TextMesh1-mesh-map-0-array" count="8">-15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125</float_array>
<technique_common>
<accessor source="#TextMesh1-mesh-map-0-array" count="4" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="TextMesh1-mesh-vertices">
<input semantic="POSITION" source="#TextMesh1-mesh-positions"/>
</vertices>
<polylist material="Face_0-material" count="1">
<input semantic="VERTEX" source="#TextMesh1-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh1-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh1-mesh-map-0" offset="2" set="0"/>
<vcount>4 </vcount>
<p>1 0 0 0 0 1 2 0 2 3 0 3</p>
</polylist>
</mesh>
<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="TextMesh1" name="TextMesh1" type="NODE">
<translate sid="location">13 34 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_geometry url="#TextMesh1-mesh">
<bind_material>
<technique_common>
<instance_material symbol="Face_0-material" target="#Face_0-material"/>
<instance_material symbol="Face_1-material" target="#Face_1-material"/>
<instance_material symbol="Face_2-material" target="#Face_2-material"/>
<instance_material symbol="Face_3-material" target="#Face_3-material"/>
<instance_material symbol="Face_4-material" target="#Face_4-material"/>
<instance_material symbol="Face_5-material" target="#Face_5-material"/>
<instance_material symbol="Face_6-material" target="#Face_6-material"/>
<instance_material symbol="Face_7-material" target="#Face_7-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>

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@ -0,0 +1,379 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.63.17 r49356</authoring_tool>
</contributor>
<created>2012-08-03T23:24:18</created>
<modified>2012-08-03T23:24:18</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Face_0-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_1-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_2-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_3-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_4-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_5-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_6-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_7-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
</library_effects>
<library_materials>
<material id="Face_0-material" name="Face_0-material">
<instance_effect url="#Face_0-effect"/>
</material>
<material id="Face_1-material" name="Face_1-material">
<instance_effect url="#Face_1-effect"/>
</material>
<material id="Face_2-material" name="Face_2-material">
<instance_effect url="#Face_2-effect"/>
</material>
<material id="Face_3-material" name="Face_3-material">
<instance_effect url="#Face_3-effect"/>
</material>
<material id="Face_4-material" name="Face_4-material">
<instance_effect url="#Face_4-effect"/>
</material>
<material id="Face_5-material" name="Face_5-material">
<instance_effect url="#Face_5-effect"/>
</material>
<material id="Face_6-material" name="Face_6-material">
<instance_effect url="#Face_6-effect"/>
</material>
<material id="Face_7-material" name="Face_7-material">
<instance_effect url="#Face_7-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="TextMesh2-mesh" name="TextMesh2">
<mesh>
<source id="TextMesh2-mesh-positions">
<float_array id="TextMesh2-mesh-positions-array" count="30">0 0 -1 0 0 1 0 1 -1 0 1 1 0 2 -1 0 2 1 0 2 -1 0 2 1 0 0 -1 0 0 1</float_array>
<technique_common>
<accessor source="#TextMesh2-mesh-positions-array" count="10" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="TextMesh2-mesh-normals">
<float_array id="TextMesh2-mesh-normals-array" count="12">1 0 0 1 0 0 -1 0 0 -1 0 0</float_array>
<technique_common>
<accessor source="#TextMesh2-mesh-normals-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="TextMesh2-mesh-map-0">
<float_array id="TextMesh2-mesh-map-0-array" count="32">-15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.1875 8.34375 -15.1875 8.34375 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625</float_array>
<technique_common>
<accessor source="#TextMesh2-mesh-map-0-array" count="16" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="TextMesh2-mesh-vertices">
<input semantic="POSITION" source="#TextMesh2-mesh-positions"/>
</vertices>
<polylist material="Face_0-material" count="2">
<input semantic="VERTEX" source="#TextMesh2-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh2-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh2-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
<p>1 0 0 0 0 1 2 0 2 3 0 3 0 2 8 1 2 9 7 2 10 6 2 11</p>
</polylist>
<polylist material="Face_1-material" count="2">
<input semantic="VERTEX" source="#TextMesh2-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh2-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh2-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
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</COLLADA>

View file

@ -0,0 +1,386 @@
<?xml version="1.0" encoding="utf-8"?>
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</COLLADA>

View file

@ -0,0 +1,393 @@
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<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>

View file

@ -0,0 +1,400 @@
<?xml version="1.0" encoding="utf-8"?>
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</COLLADA>

View file

@ -0,0 +1,407 @@
<?xml version="1.0" encoding="utf-8"?>
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</COLLADA>

View file

@ -0,0 +1,414 @@
<?xml version="1.0" encoding="utf-8"?>
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<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="TextMesh7-mesh-vertices">
<input semantic="POSITION" source="#TextMesh7-mesh-positions"/>
</vertices>
<polylist material="Face_0-material" count="2">
<input semantic="VERTEX" source="#TextMesh7-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh7-mesh-normals" offset="1"/>
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<p>1 0 0 0 0 1 2 0 2 3 0 3 0 7 28 1 7 29 17 7 30 16 7 31</p>
</polylist>
<polylist material="Face_1-material" count="2">
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<input semantic="NORMAL" source="#TextMesh7-mesh-normals" offset="1"/>
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</polylist>
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<vcount>4 4 </vcount>
<p>10 4 16 11 4 17 9 4 18 8 4 19 22 11 44 23 11 45 25 11 46 24 11 47</p>
</polylist>
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<vcount>4 4 </vcount>
<p>12 5 20 13 5 21 11 5 22 10 5 23 24 12 48 26 12 49 27 12 50 25 12 51</p>
</polylist>
<polylist material="Face_6-material" count="2">
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<input semantic="NORMAL" source="#TextMesh7-mesh-normals" offset="1"/>
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<vcount>4 4 </vcount>
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</polylist>
</mesh>
<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="TextMesh7" name="TextMesh7" type="NODE">
<translate sid="location">13 1 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_geometry url="#TextMesh7-mesh">
<bind_material>
<technique_common>
<instance_material symbol="Face_0-material" target="#Face_0-material"/>
<instance_material symbol="Face_1-material" target="#Face_1-material"/>
<instance_material symbol="Face_2-material" target="#Face_2-material"/>
<instance_material symbol="Face_3-material" target="#Face_3-material"/>
<instance_material symbol="Face_4-material" target="#Face_4-material"/>
<instance_material symbol="Face_5-material" target="#Face_5-material"/>
<instance_material symbol="Face_6-material" target="#Face_6-material"/>
<instance_material symbol="Face_7-material" target="#Face_7-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>

View file

@ -0,0 +1,421 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.63.17 r49356</authoring_tool>
</contributor>
<created>2012-08-03T23:22:58</created>
<modified>2012-08-03T23:22:58</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Face_0-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_1-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_2-effect">
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<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_3-effect">
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<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_4-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_5-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_6-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_7-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
</library_effects>
<library_materials>
<material id="Face_0-material" name="Face_0-material">
<instance_effect url="#Face_0-effect"/>
</material>
<material id="Face_1-material" name="Face_1-material">
<instance_effect url="#Face_1-effect"/>
</material>
<material id="Face_2-material" name="Face_2-material">
<instance_effect url="#Face_2-effect"/>
</material>
<material id="Face_3-material" name="Face_3-material">
<instance_effect url="#Face_3-effect"/>
</material>
<material id="Face_4-material" name="Face_4-material">
<instance_effect url="#Face_4-effect"/>
</material>
<material id="Face_5-material" name="Face_5-material">
<instance_effect url="#Face_5-effect"/>
</material>
<material id="Face_6-material" name="Face_6-material">
<instance_effect url="#Face_6-effect"/>
</material>
<material id="Face_7-material" name="Face_7-material">
<instance_effect url="#Face_7-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="TextMesh8-mesh" name="TextMesh8">
<mesh>
<source id="TextMesh8-mesh-positions">
<float_array id="TextMesh8-mesh-positions-array" count="102">0 0 -1 0 0 1 0 1 -1 0 1 1 0 2 -1 0 2 1 0 3 -1 0 3 1 0 4 -1 0 4 1 0 5 -1 0 5 1 0 6 -1 0 6 1 0 7 -1 0 7 1 0 8 -1 0 8 1 0 8 -1 0 8 1 0 0 -1 0 0 1 0 8 -1 0 8 1 0 0 -1 0 0 1 0 8 -1 0 8 1 0 0 -1 0 0 1 0 8 -1 0 8 1 0 0 -1 0 0 1</float_array>
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<accessor source="#TextMesh8-mesh-positions-array" count="34" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
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</technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
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</technique_common>
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<technique_common>
<accessor source="#TextMesh8-mesh-map-0-array" count="64" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="TextMesh8-mesh-vertices">
<input semantic="POSITION" source="#TextMesh8-mesh-positions"/>
</vertices>
<polylist material="Face_0-material" count="2">
<input semantic="VERTEX" source="#TextMesh8-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
<p>1 0 0 0 0 1 2 0 2 3 0 3 0 8 32 1 8 33 19 8 34 18 8 35</p>
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<input semantic="VERTEX" source="#TextMesh8-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
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<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
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<vcount>4 4 </vcount>
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<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
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<vcount>4 4 </vcount>
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<vcount>4 4 </vcount>
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</mesh>
<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
</geometry>
</library_geometries>
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<visual_scene id="Scene" name="Scene">
<node id="TextMesh8" name="TextMesh8" type="NODE">
<translate sid="location">13 -8 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_geometry url="#TextMesh8-mesh">
<bind_material>
<technique_common>
<instance_material symbol="Face_0-material" target="#Face_0-material"/>
<instance_material symbol="Face_1-material" target="#Face_1-material"/>
<instance_material symbol="Face_2-material" target="#Face_2-material"/>
<instance_material symbol="Face_3-material" target="#Face_3-material"/>
<instance_material symbol="Face_4-material" target="#Face_4-material"/>
<instance_material symbol="Face_5-material" target="#Face_5-material"/>
<instance_material symbol="Face_6-material" target="#Face_6-material"/>
<instance_material symbol="Face_7-material" target="#Face_7-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>

10
Meshes/README.md Normal file
View file

@ -0,0 +1,10 @@
### FURWARE text mesh files
#### Notes on uploading
Please note the following things when uploading the mesh files:
* Name the resulting prims "FURWARE text mesh n" where n is the number of faces of the respective prim.
* This naming scheme is necessary for usage with the display creator.
* Choose "Use LoD above" for all (Medium, Low, Lowest) LoD settings.
* Choose a scaling of 0.125 in the upload settings.