furware/Meshes/Collada/TextMesh8.dae

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.63.17 r49356</authoring_tool>
</contributor>
<created>2012-08-03T23:22:58</created>
<modified>2012-08-03T23:22:58</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Face_0-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_1-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_2-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_3-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_4-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_5-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_6-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
<effect id="Face_7-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
<extra>
<technique profile="GOOGLEEARTH">
<double_sided>1</double_sided>
</technique>
</extra>
</profile_COMMON>
<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
</effect>
</library_effects>
<library_materials>
<material id="Face_0-material" name="Face_0-material">
<instance_effect url="#Face_0-effect"/>
</material>
<material id="Face_1-material" name="Face_1-material">
<instance_effect url="#Face_1-effect"/>
</material>
<material id="Face_2-material" name="Face_2-material">
<instance_effect url="#Face_2-effect"/>
</material>
<material id="Face_3-material" name="Face_3-material">
<instance_effect url="#Face_3-effect"/>
</material>
<material id="Face_4-material" name="Face_4-material">
<instance_effect url="#Face_4-effect"/>
</material>
<material id="Face_5-material" name="Face_5-material">
<instance_effect url="#Face_5-effect"/>
</material>
<material id="Face_6-material" name="Face_6-material">
<instance_effect url="#Face_6-effect"/>
</material>
<material id="Face_7-material" name="Face_7-material">
<instance_effect url="#Face_7-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="TextMesh8-mesh" name="TextMesh8">
<mesh>
<source id="TextMesh8-mesh-positions">
<float_array id="TextMesh8-mesh-positions-array" count="102">0 0 -1 0 0 1 0 1 -1 0 1 1 0 2 -1 0 2 1 0 3 -1 0 3 1 0 4 -1 0 4 1 0 5 -1 0 5 1 0 6 -1 0 6 1 0 7 -1 0 7 1 0 8 -1 0 8 1 0 8 -1 0 8 1 0 0 -1 0 0 1 0 8 -1 0 8 1 0 0 -1 0 0 1 0 8 -1 0 8 1 0 0 -1 0 0 1 0 8 -1 0 8 1 0 0 -1 0 0 1</float_array>
<technique_common>
<accessor source="#TextMesh8-mesh-positions-array" count="34" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="TextMesh8-mesh-normals">
<float_array id="TextMesh8-mesh-normals-array" count="48">1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
<technique_common>
<accessor source="#TextMesh8-mesh-normals-array" count="16" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="TextMesh8-mesh-map-0">
<float_array id="TextMesh8-mesh-map-0-array" count="128">-15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -14 7.3125 -14 8.3125 -15 8.3125 -15 7.3125 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.1875 8.34375 -15.1875 8.34375 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.1875 8.34375 -15.1875 8.34375 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.1875 8.34375 -15.1875 8.34375 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625 -15.1875 8.34375 -15.1875 8.34375 -15.0625 8.34375 -15.0625 8.40625 -15.1875 8.40625</float_array>
<technique_common>
<accessor source="#TextMesh8-mesh-map-0-array" count="64" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="TextMesh8-mesh-vertices">
<input semantic="POSITION" source="#TextMesh8-mesh-positions"/>
</vertices>
<polylist material="Face_0-material" count="2">
<input semantic="VERTEX" source="#TextMesh8-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
<p>1 0 0 0 0 1 2 0 2 3 0 3 0 8 32 1 8 33 19 8 34 18 8 35</p>
</polylist>
<polylist material="Face_1-material" count="2">
<input semantic="VERTEX" source="#TextMesh8-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
<p>4 1 4 5 1 5 3 1 6 2 1 7 18 9 36 20 9 37 21 9 38 19 9 39</p>
</polylist>
<polylist material="Face_2-material" count="2">
<input semantic="VERTEX" source="#TextMesh8-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
<p>6 2 8 7 2 9 5 2 10 4 2 11 20 10 40 21 10 41 23 10 42 22 10 43</p>
</polylist>
<polylist material="Face_3-material" count="2">
<input semantic="VERTEX" source="#TextMesh8-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
<p>8 3 12 9 3 13 7 3 14 6 3 15 22 11 44 24 11 45 25 11 46 23 11 47</p>
</polylist>
<polylist material="Face_4-material" count="2">
<input semantic="VERTEX" source="#TextMesh8-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
<p>10 4 16 11 4 17 9 4 18 8 4 19 24 12 48 25 12 49 27 12 50 26 12 51</p>
</polylist>
<polylist material="Face_5-material" count="2">
<input semantic="VERTEX" source="#TextMesh8-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
<p>12 5 20 13 5 21 11 5 22 10 5 23 26 13 52 28 13 53 29 13 54 27 13 55</p>
</polylist>
<polylist material="Face_6-material" count="2">
<input semantic="VERTEX" source="#TextMesh8-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
<p>14 6 24 15 6 25 13 6 26 12 6 27 28 14 56 29 14 57 31 14 58 30 14 59</p>
</polylist>
<polylist material="Face_7-material" count="2">
<input semantic="VERTEX" source="#TextMesh8-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#TextMesh8-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#TextMesh8-mesh-map-0" offset="2" set="0"/>
<vcount>4 4 </vcount>
<p>16 7 28 17 7 29 15 7 30 14 7 31 30 15 60 32 15 61 33 15 62 31 15 63</p>
</polylist>
</mesh>
<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="TextMesh8" name="TextMesh8" type="NODE">
<translate sid="location">13 -8 0</translate>
<rotate sid="rotationZ">0 0 1 0</rotate>
<rotate sid="rotationY">0 1 0 0</rotate>
<rotate sid="rotationX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_geometry url="#TextMesh8-mesh">
<bind_material>
<technique_common>
<instance_material symbol="Face_0-material" target="#Face_0-material"/>
<instance_material symbol="Face_1-material" target="#Face_1-material"/>
<instance_material symbol="Face_2-material" target="#Face_2-material"/>
<instance_material symbol="Face_3-material" target="#Face_3-material"/>
<instance_material symbol="Face_4-material" target="#Face_4-material"/>
<instance_material symbol="Face_5-material" target="#Face_5-material"/>
<instance_material symbol="Face_6-material" target="#Face_6-material"/>
<instance_material symbol="Face_7-material" target="#Face_7-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>