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https://github.com/anegostudios/vsmodtemplate
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17
mods/MyGoldBlockName/Class1.cs
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17
mods/MyGoldBlockName/Class1.cs
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using System;
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using Vintagestory.API.Common;
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namespace ClassLibrary1
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{
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public class MyTestMod : ModBase
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{
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public override void Start(ICoreAPI api)
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{
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base.Start(api);
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Console.Write("It works and can be debugged!");
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}
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}
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}
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65
mods/MyGoldBlockName/MyGoldBlockName.csproj
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65
mods/MyGoldBlockName/MyGoldBlockName.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{19149F15-726C-4B58-8F69-0A7A03940521}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MyGoldBlockName</RootNamespace>
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<AssemblyName>MyGoldBlockName</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="VintagestoryAPI">
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<HintPath>..\..\..\game\bin\Debug\VintagestoryAPI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="assets\mygoldblock\blocktypes\mygoldblock.json" />
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<None Include="assets\mygoldblock\lang\en.json" />
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<None Include="modinfo.json" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="assets\mygoldblock\textures\block\mygoldtexture.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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36
mods/MyGoldBlockName/Properties/AssemblyInfo.cs
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36
mods/MyGoldBlockName/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("MyGoldBlockName")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("MyGoldBlockName")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("19149f15-726c-4b58-8f69-0a7a03940521")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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{
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code: "mygoldblock",
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creativeinventory: { "general": ["*"] },
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blockmaterial: "Stone",
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drawtype: "Cube",
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textures: {
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all: { base: "block/mygoldtexture" }
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},
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resistance: 3.5,
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sounds: {
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"place": "game:block/anvil",
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"walk": "game:walk/stone"
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}
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}
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3
mods/MyGoldBlockName/assets/mygoldblock/lang/en.json
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3
mods/MyGoldBlockName/assets/mygoldblock/lang/en.json
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{
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"block-mygoldblock": "Block of Gold"
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}
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9
mods/MyGoldBlockName/modinfo.json
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9
mods/MyGoldBlockName/modinfo.json
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{
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"type": "code",
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"name": "MyGoldBlockMod",
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"description" : "Adds cool looking gold blocks",
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"author": "CreativeMD",
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"version": "1.0",
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"gameversions": [ "1.5.0.3+" ],
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"website": "http://example.com"
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}
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