Adding VSExampleMods solution

This commit is contained in:
CreativeMD 2018-03-23 12:13:41 +01:00
parent 76ca9b8565
commit ec34f1e343
4 changed files with 173 additions and 0 deletions

53
RedirectLogs.cs Normal file
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using System;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.Server;
namespace VSExampleMods
{
/// <summary>
/// Redirects all log entries into the visual studio output window. Only for your convenience during development and testing.
/// </summary>
public class RedirectLogs : ModBase
{
public override ModInfo GetModInfo()
{
return new ModInfo()
{
Name = "RedirectLogs",
Version = "1.0",
GameVersions = new string[] { "1.5+" },
Description = "Redirecting logs to VS",
Author = "Tyron",
Website = "https://github.com/anegostudios/vsmodtemplate"
};
}
public override bool ShouldLoad(EnumAppSide side)
{
return true;
}
public override void StartServerSide(ICoreServerAPI api)
{
api.Server.Logger.AddListener(OnServerLogEntry);
}
public override void StartClientSide(ICoreClientAPI api)
{
api.World.Logger.AddListener(OnClientLogEntry);
}
private void OnClientLogEntry(EnumLogType logType, string message, object[] args)
{
if (logType == EnumLogType.VerboseDebug) return;
System.Diagnostics.Debug.WriteLine("[Client " + logType + "] " + message, args);
}
private void OnServerLogEntry(EnumLogType logType, string message, object[] args)
{
if (logType == EnumLogType.VerboseDebug) return;
System.Diagnostics.Debug.WriteLine("[Server " + logType + "] " + message, args);
}
}
}

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VSExampleMods.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{203DFBF1-3599-43FD-8487-E1C79C2B788F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VSExampleMods</RootNamespace>
<AssemblyName>VSExampleMods</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>packages\Newtonsoft.Json.8.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>$(AppData)\Vintagestory\Lib\protobuf-net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VintagestoryAPI, Version=1.0.10.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(AppData)\Vintagestory\VintagestoryAPI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>$(AppData)\Vintagestory\Mods\VSSurvivalMod.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="RedirectLogs.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "%25appdata%25\Vintagestory\Mods\"
copy "$(TargetDir)\$(TargetName).pdb" "%25appdata%25\Vintagestory\Mods\"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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VSExampleMods.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VSExampleMods", "VSExampleMods.csproj", "{203DFBF1-3599-43FD-8487-E1C79C2B788F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MyGoldBlockMod", "mods\ClassLibrary1\MyGoldBlockMod.csproj", "{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}"
ProjectSection(ProjectDependencies) = postProject
{203DFBF1-3599-43FD-8487-E1C79C2B788F} = {203DFBF1-3599-43FD-8487-E1C79C2B788F}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release x64|Any CPU = Release x64|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{203DFBF1-3599-43FD-8487-E1C79C2B788F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{203DFBF1-3599-43FD-8487-E1C79C2B788F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{203DFBF1-3599-43FD-8487-E1C79C2B788F}.Release x64|Any CPU.ActiveCfg = Release|Any CPU
{203DFBF1-3599-43FD-8487-E1C79C2B788F}.Release x64|Any CPU.Build.0 = Release|Any CPU
{203DFBF1-3599-43FD-8487-E1C79C2B788F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{203DFBF1-3599-43FD-8487-E1C79C2B788F}.Release|Any CPU.Build.0 = Release|Any CPU
{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Release x64|Any CPU.ActiveCfg = Release|Any CPU
{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Release x64|Any CPU.Build.0 = Release|Any CPU
{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1E84F46A-B6F4-4590-A93E-FF50FCEDCB8B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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packages.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.1" targetFramework="net452" />
</packages>