BlockEntities fixes

This commit is contained in:
Aleksey 2021-06-03 17:00:32 +03:00
parent 7ce25e1bd3
commit d3c3e88614
7 changed files with 386 additions and 372 deletions

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@ -0,0 +1,28 @@
package ru.bclib.blockentities;
import com.google.common.collect.Sets;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import java.util.Collections;
import java.util.Set;
import java.util.function.Supplier;
public class DynamicBlockEntityType<T extends BlockEntity> extends BlockEntityType<T> {
private final Set<Block> validBlocks = Sets.newHashSet();
public DynamicBlockEntityType(Supplier<? extends T> supplier) {
super(supplier, Collections.emptySet(), null);
}
@Override
public boolean isValid(Block block) {
return validBlocks.contains(block);
}
public void registerBlock(Block block) {
validBlocks.add(block);
}
}

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package ru.bclib.client;
import java.util.Arrays;
import net.fabricmc.api.ClientModInitializer;
import ru.bclib.blocks.BaseChestBlock;
import ru.bclib.blocks.BaseSignBlock;
import ru.bclib.client.render.BaseChestBlockEntityRenderer;
import ru.bclib.client.render.BaseSignBlockEntityRenderer;
import ru.bclib.registry.BaseBlockEntities;
import ru.bclib.registry.BaseBlockEntityRenders;
public class BCLibClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
BaseBlockEntityRenders.register();
Arrays.stream(BaseBlockEntities.getChests()).forEach(chest -> {
BaseChestBlockEntityRenderer.registerRenderLayer((BaseChestBlock) chest);
});
Arrays.stream(BaseBlockEntities.getSigns()).forEach(sign -> {
BaseSignBlockEntityRenderer.registerRenderLayer((BaseSignBlock) sign);
});
}
}
package ru.bclib.client;
import net.fabricmc.api.ClientModInitializer;
import ru.bclib.registry.BaseBlockEntityRenders;
public class BCLibClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
BaseBlockEntityRenders.register();
}
}

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package ru.bclib.client.render;
import java.util.HashMap;
import com.google.common.collect.Maps;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Vector3f;
import it.unimi.dsi.fastutil.floats.Float2FloatFunction;
import it.unimi.dsi.fastutil.ints.Int2IntFunction;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BrightnessCombiner;
import net.minecraft.core.Direction;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.AbstractChestBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.ChestBlock;
import net.minecraft.world.level.block.DoubleBlockCombiner;
import net.minecraft.world.level.block.DoubleBlockCombiner.NeighborCombineResult;
import net.minecraft.world.level.block.entity.ChestBlockEntity;
import net.minecraft.world.level.block.entity.LidBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.ChestType;
import ru.bclib.blockentities.BaseChestBlockEntity;
import ru.bclib.blocks.BaseChestBlock;
@Environment(EnvType.CLIENT)
public class BaseChestBlockEntityRenderer extends BlockEntityRenderer<BaseChestBlockEntity> {
private static final HashMap<Block, RenderType[]> LAYERS = Maps.newHashMap();
private static final RenderType[] defaultLayer;
private static final int ID_NORMAL = 0;
private static final int ID_LEFT = 1;
private static final int ID_RIGHT = 2;
private final ModelPart partA;
private final ModelPart partC;
private final ModelPart partB;
private final ModelPart partRightA;
private final ModelPart partRightC;
private final ModelPart partRightB;
private final ModelPart partLeftA;
private final ModelPart partLeftC;
private final ModelPart partLeftB;
public BaseChestBlockEntityRenderer(BlockEntityRenderDispatcher blockEntityRenderDispatcher) {
super(blockEntityRenderDispatcher);
this.partC = new ModelPart(64, 64, 0, 19);
this.partC.addBox(1.0F, 0.0F, 1.0F, 14.0F, 9.0F, 14.0F, 0.0F);
this.partA = new ModelPart(64, 64, 0, 0);
this.partA.addBox(1.0F, 0.0F, 0.0F, 14.0F, 5.0F, 14.0F, 0.0F);
this.partA.y = 9.0F;
this.partA.z = 1.0F;
this.partB = new ModelPart(64, 64, 0, 0);
this.partB.addBox(7.0F, -1.0F, 15.0F, 2.0F, 4.0F, 1.0F, 0.0F);
this.partB.y = 8.0F;
this.partRightC = new ModelPart(64, 64, 0, 19);
this.partRightC.addBox(1.0F, 0.0F, 1.0F, 15.0F, 9.0F, 14.0F, 0.0F);
this.partRightA = new ModelPart(64, 64, 0, 0);
this.partRightA.addBox(1.0F, 0.0F, 0.0F, 15.0F, 5.0F, 14.0F, 0.0F);
this.partRightA.y = 9.0F;
this.partRightA.z = 1.0F;
this.partRightB = new ModelPart(64, 64, 0, 0);
this.partRightB.addBox(15.0F, -1.0F, 15.0F, 1.0F, 4.0F, 1.0F, 0.0F);
this.partRightB.y = 8.0F;
this.partLeftC = new ModelPart(64, 64, 0, 19);
this.partLeftC.addBox(0.0F, 0.0F, 1.0F, 15.0F, 9.0F, 14.0F, 0.0F);
this.partLeftA = new ModelPart(64, 64, 0, 0);
this.partLeftA.addBox(0.0F, 0.0F, 0.0F, 15.0F, 5.0F, 14.0F, 0.0F);
this.partLeftA.y = 9.0F;
this.partLeftA.z = 1.0F;
this.partLeftB = new ModelPart(64, 64, 0, 0);
this.partLeftB.addBox(0.0F, -1.0F, 15.0F, 1.0F, 4.0F, 1.0F, 0.0F);
this.partLeftB.y = 8.0F;
}
public void render(BaseChestBlockEntity entity, float tickDelta, PoseStack matrices, MultiBufferSource vertexConsumers, int light, int overlay) {
Level world = entity.getLevel();
boolean worldExists = world != null;
BlockState blockState = worldExists ? entity.getBlockState() : (BlockState) Blocks.CHEST.defaultBlockState().setValue(ChestBlock.FACING, Direction.SOUTH);
ChestType chestType = blockState.hasProperty(ChestBlock.TYPE) ? (ChestType) blockState.getValue(ChestBlock.TYPE) : ChestType.SINGLE;
Block block = blockState.getBlock();
if (block instanceof AbstractChestBlock) {
AbstractChestBlock<?> abstractChestBlock = (AbstractChestBlock<?>) block;
boolean isDouble = chestType != ChestType.SINGLE;
float f = ((Direction) blockState.getValue(ChestBlock.FACING)).toYRot();
NeighborCombineResult<? extends ChestBlockEntity> propertySource;
matrices.pushPose();
matrices.translate(0.5D, 0.5D, 0.5D);
matrices.mulPose(Vector3f.YP.rotationDegrees(-f));
matrices.translate(-0.5D, -0.5D, -0.5D);
if (worldExists) {
propertySource = abstractChestBlock.combine(blockState, world, entity.getBlockPos(), true);
} else {
propertySource = DoubleBlockCombiner.Combiner::acceptNone;
}
float pitch = ((Float2FloatFunction) propertySource.apply(ChestBlock.opennessCombiner((LidBlockEntity) entity))).get(tickDelta);
pitch = 1.0F - pitch;
pitch = 1.0F - pitch * pitch * pitch;
@SuppressWarnings({ "unchecked", "rawtypes" })
int blockLight = ((Int2IntFunction) propertySource.apply(new BrightnessCombiner())).applyAsInt(light);
VertexConsumer vertexConsumer = getConsumer(vertexConsumers, block, chestType);
if (isDouble) {
if (chestType == ChestType.LEFT) {
renderParts(matrices, vertexConsumer, this.partLeftA, this.partLeftB, this.partLeftC, pitch, blockLight, overlay);
} else {
renderParts(matrices, vertexConsumer, this.partRightA, this.partRightB, this.partRightC, pitch, blockLight, overlay);
}
} else {
renderParts(matrices, vertexConsumer, this.partA, this.partB, this.partC, pitch, blockLight, overlay);
}
matrices.popPose();
}
}
private void renderParts(PoseStack matrices, VertexConsumer vertices, ModelPart modelPart, ModelPart modelPart2, ModelPart modelPart3, float pitch, int light, int overlay) {
modelPart.xRot = -(pitch * 1.5707964F);
modelPart2.xRot = modelPart.xRot;
modelPart.render(matrices, vertices, light, overlay);
modelPart2.render(matrices, vertices, light, overlay);
modelPart3.render(matrices, vertices, light, overlay);
}
private static RenderType getChestTexture(ChestType type, RenderType[] layers) {
switch (type) {
case LEFT:
return layers[ID_LEFT];
case RIGHT:
return layers[ID_RIGHT];
case SINGLE:
default:
return layers[ID_NORMAL];
}
}
public static VertexConsumer getConsumer(MultiBufferSource provider, Block block, ChestType chestType) {
RenderType[] layers = LAYERS.getOrDefault(block, defaultLayer);
return provider.getBuffer(getChestTexture(chestType, layers));
}
public static void registerRenderLayer(BaseChestBlock block) {
ResourceLocation blockId = Registry.BLOCK.getKey(block);
String modId = blockId.getNamespace();
String path = blockId.getPath();
LAYERS.put(block, new RenderType[] {
RenderType.entityCutout(new ResourceLocation(modId, "textures/entity/chest/" + path + ".png")),
RenderType.entityCutout(new ResourceLocation(modId, "textures/entity/chest/" + path + "_left.png")),
RenderType.entityCutout(new ResourceLocation(modId, "textures/entity/chest/" + path + "_right.png"))
});
}
static {
defaultLayer = new RenderType[] {
RenderType.entityCutout(new ResourceLocation("textures/entity/chest/normal.png")),
RenderType.entityCutout(new ResourceLocation("textures/entity/chest/normal_left.png")),
RenderType.entityCutout(new ResourceLocation("textures/entity/chest/normal_right.png"))
};
}
}
package ru.bclib.client.render;
import java.util.HashMap;
import com.google.common.collect.Maps;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Vector3f;
import it.unimi.dsi.fastutil.floats.Float2FloatFunction;
import it.unimi.dsi.fastutil.ints.Int2IntFunction;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BrightnessCombiner;
import net.minecraft.core.Direction;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.AbstractChestBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.ChestBlock;
import net.minecraft.world.level.block.DoubleBlockCombiner;
import net.minecraft.world.level.block.DoubleBlockCombiner.NeighborCombineResult;
import net.minecraft.world.level.block.entity.ChestBlockEntity;
import net.minecraft.world.level.block.entity.LidBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.ChestType;
import ru.bclib.blockentities.BaseChestBlockEntity;
import ru.bclib.blocks.BaseChestBlock;
@Environment(EnvType.CLIENT)
public class BaseChestBlockEntityRenderer extends BlockEntityRenderer<BaseChestBlockEntity> {
private static final HashMap<Block, RenderType[]> LAYERS = Maps.newHashMap();
private static final RenderType[] defaultLayer;
private static final int ID_NORMAL = 0;
private static final int ID_LEFT = 1;
private static final int ID_RIGHT = 2;
private final ModelPart partA;
private final ModelPart partC;
private final ModelPart partB;
private final ModelPart partRightA;
private final ModelPart partRightC;
private final ModelPart partRightB;
private final ModelPart partLeftA;
private final ModelPart partLeftC;
private final ModelPart partLeftB;
public BaseChestBlockEntityRenderer(BlockEntityRenderDispatcher blockEntityRenderDispatcher) {
super(blockEntityRenderDispatcher);
this.partC = new ModelPart(64, 64, 0, 19);
this.partC.addBox(1.0F, 0.0F, 1.0F, 14.0F, 9.0F, 14.0F, 0.0F);
this.partA = new ModelPart(64, 64, 0, 0);
this.partA.addBox(1.0F, 0.0F, 0.0F, 14.0F, 5.0F, 14.0F, 0.0F);
this.partA.y = 9.0F;
this.partA.z = 1.0F;
this.partB = new ModelPart(64, 64, 0, 0);
this.partB.addBox(7.0F, -1.0F, 15.0F, 2.0F, 4.0F, 1.0F, 0.0F);
this.partB.y = 8.0F;
this.partRightC = new ModelPart(64, 64, 0, 19);
this.partRightC.addBox(1.0F, 0.0F, 1.0F, 15.0F, 9.0F, 14.0F, 0.0F);
this.partRightA = new ModelPart(64, 64, 0, 0);
this.partRightA.addBox(1.0F, 0.0F, 0.0F, 15.0F, 5.0F, 14.0F, 0.0F);
this.partRightA.y = 9.0F;
this.partRightA.z = 1.0F;
this.partRightB = new ModelPart(64, 64, 0, 0);
this.partRightB.addBox(15.0F, -1.0F, 15.0F, 1.0F, 4.0F, 1.0F, 0.0F);
this.partRightB.y = 8.0F;
this.partLeftC = new ModelPart(64, 64, 0, 19);
this.partLeftC.addBox(0.0F, 0.0F, 1.0F, 15.0F, 9.0F, 14.0F, 0.0F);
this.partLeftA = new ModelPart(64, 64, 0, 0);
this.partLeftA.addBox(0.0F, 0.0F, 0.0F, 15.0F, 5.0F, 14.0F, 0.0F);
this.partLeftA.y = 9.0F;
this.partLeftA.z = 1.0F;
this.partLeftB = new ModelPart(64, 64, 0, 0);
this.partLeftB.addBox(0.0F, -1.0F, 15.0F, 1.0F, 4.0F, 1.0F, 0.0F);
this.partLeftB.y = 8.0F;
}
public void render(BaseChestBlockEntity entity, float tickDelta, PoseStack matrices, MultiBufferSource vertexConsumers, int light, int overlay) {
Level world = entity.getLevel();
boolean worldExists = world != null;
BlockState blockState = worldExists ? entity.getBlockState() : (BlockState) Blocks.CHEST.defaultBlockState().setValue(ChestBlock.FACING, Direction.SOUTH);
ChestType chestType = blockState.hasProperty(ChestBlock.TYPE) ? (ChestType) blockState.getValue(ChestBlock.TYPE) : ChestType.SINGLE;
Block block = blockState.getBlock();
if (block instanceof AbstractChestBlock) {
AbstractChestBlock<?> abstractChestBlock = (AbstractChestBlock<?>) block;
boolean isDouble = chestType != ChestType.SINGLE;
float f = ((Direction) blockState.getValue(ChestBlock.FACING)).toYRot();
NeighborCombineResult<? extends ChestBlockEntity> propertySource;
matrices.pushPose();
matrices.translate(0.5D, 0.5D, 0.5D);
matrices.mulPose(Vector3f.YP.rotationDegrees(-f));
matrices.translate(-0.5D, -0.5D, -0.5D);
if (worldExists) {
propertySource = abstractChestBlock.combine(blockState, world, entity.getBlockPos(), true);
} else {
propertySource = DoubleBlockCombiner.Combiner::acceptNone;
}
float pitch = ((Float2FloatFunction) propertySource.apply(ChestBlock.opennessCombiner((LidBlockEntity) entity))).get(tickDelta);
pitch = 1.0F - pitch;
pitch = 1.0F - pitch * pitch * pitch;
@SuppressWarnings({ "unchecked", "rawtypes" })
int blockLight = ((Int2IntFunction) propertySource.apply(new BrightnessCombiner())).applyAsInt(light);
VertexConsumer vertexConsumer = getConsumer(vertexConsumers, block, chestType);
if (isDouble) {
if (chestType == ChestType.LEFT) {
renderParts(matrices, vertexConsumer, this.partLeftA, this.partLeftB, this.partLeftC, pitch, blockLight, overlay);
} else {
renderParts(matrices, vertexConsumer, this.partRightA, this.partRightB, this.partRightC, pitch, blockLight, overlay);
}
} else {
renderParts(matrices, vertexConsumer, this.partA, this.partB, this.partC, pitch, blockLight, overlay);
}
matrices.popPose();
}
}
private void renderParts(PoseStack matrices, VertexConsumer vertices, ModelPart modelPart, ModelPart modelPart2, ModelPart modelPart3, float pitch, int light, int overlay) {
modelPart.xRot = -(pitch * 1.5707964F);
modelPart2.xRot = modelPart.xRot;
modelPart.render(matrices, vertices, light, overlay);
modelPart2.render(matrices, vertices, light, overlay);
modelPart3.render(matrices, vertices, light, overlay);
}
private static RenderType getChestTexture(ChestType type, RenderType[] layers) {
switch (type) {
case LEFT:
return layers[ID_LEFT];
case RIGHT:
return layers[ID_RIGHT];
case SINGLE:
default:
return layers[ID_NORMAL];
}
}
public static VertexConsumer getConsumer(MultiBufferSource provider, Block block, ChestType chestType) {
RenderType[] layers = LAYERS.getOrDefault(block, defaultLayer);
return provider.getBuffer(getChestTexture(chestType, layers));
}
public static void registerRenderLayer(Block block) {
ResourceLocation blockId = Registry.BLOCK.getKey(block);
String modId = blockId.getNamespace();
String path = blockId.getPath();
LAYERS.put(block, new RenderType[] {
RenderType.entityCutout(new ResourceLocation(modId, "textures/entity/chest/" + path + ".png")),
RenderType.entityCutout(new ResourceLocation(modId, "textures/entity/chest/" + path + "_left.png")),
RenderType.entityCutout(new ResourceLocation(modId, "textures/entity/chest/" + path + "_right.png"))
});
}
static {
defaultLayer = new RenderType[] {
RenderType.entityCutout(new ResourceLocation("textures/entity/chest/normal.png")),
RenderType.entityCutout(new ResourceLocation("textures/entity/chest/normal_left.png")),
RenderType.entityCutout(new ResourceLocation("textures/entity/chest/normal_right.png"))
};
}
}

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@ -1,113 +1,113 @@
package ru.bclib.client.render;
import java.util.HashMap;
import java.util.List;
import com.google.common.collect.Maps;
import com.mojang.blaze3d.platform.NativeImage;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Vector3f;
import net.minecraft.client.gui.Font;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.SignRenderer;
import net.minecraft.client.renderer.blockentity.SignRenderer.SignModel;
import net.minecraft.client.resources.model.Material;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.FormattedCharSequence;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.SignBlock;
import net.minecraft.world.level.block.StandingSignBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.WoodType;
import ru.bclib.blockentities.BaseSignBlockEntity;
import ru.bclib.blocks.BaseSignBlock;
public class BaseSignBlockEntityRenderer extends BlockEntityRenderer<BaseSignBlockEntity> {
private static final HashMap<Block, RenderType> LAYERS = Maps.newHashMap();
private static final RenderType defaultLayer;
private final SignModel model = new SignRenderer.SignModel();
public BaseSignBlockEntityRenderer(BlockEntityRenderDispatcher dispatcher) {
super(dispatcher);
}
public void render(BaseSignBlockEntity signBlockEntity, float tickDelta, PoseStack matrixStack,
MultiBufferSource provider, int light, int overlay) {
BlockState state = signBlockEntity.getBlockState();
matrixStack.pushPose();
matrixStack.translate(0.5D, 0.5D, 0.5D);
float angle = -((float) (state.getValue(StandingSignBlock.ROTATION) * 360) / 16.0F);
BlockState blockState = signBlockEntity.getBlockState();
if (blockState.getValue(BaseSignBlock.FLOOR)) {
matrixStack.mulPose(Vector3f.YP.rotationDegrees(angle));
this.model.stick.visible = true;
} else {
matrixStack.mulPose(Vector3f.YP.rotationDegrees(angle + 180));
matrixStack.translate(0.0D, -0.3125D, -0.4375D);
this.model.stick.visible = false;
}
matrixStack.pushPose();
matrixStack.scale(0.6666667F, -0.6666667F, -0.6666667F);
VertexConsumer vertexConsumer = getConsumer(provider, state.getBlock());
model.sign.render(matrixStack, vertexConsumer, light, overlay);
model.stick.render(matrixStack, vertexConsumer, light, overlay);
matrixStack.popPose();
Font textRenderer = renderer.getFont();
matrixStack.translate(0.0D, 0.3333333432674408D, 0.046666666865348816D);
matrixStack.scale(0.010416667F, -0.010416667F, 0.010416667F);
int m = signBlockEntity.getColor().getTextColor();
int n = (int) (NativeImage.getR(m) * 0.4D);
int o = (int) (NativeImage.getG(m) * 0.4D);
int p = (int) (NativeImage.getB(m) * 0.4D);
int q = NativeImage.combine(0, p, o, n);
for (int s = 0; s < 4; ++s) {
FormattedCharSequence orderedText = signBlockEntity.getRenderMessage(s, (text) -> {
List<FormattedCharSequence> list = textRenderer.split(text, 90);
return list.isEmpty() ? FormattedCharSequence.EMPTY : list.get(0);
});
if (orderedText != null) {
float t = (float) (-textRenderer.width(orderedText) / 2);
textRenderer.drawInBatch(orderedText, t, (float) (s * 10 - 20), q, false, matrixStack.last().pose(), provider, false, 0, light);
}
}
matrixStack.popPose();
}
public static Material getModelTexture(Block block) {
WoodType signType2;
if (block instanceof SignBlock) {
signType2 = ((SignBlock) block).type();
} else {
signType2 = WoodType.OAK;
}
return Sheets.signTexture(signType2);
}
public static VertexConsumer getConsumer(MultiBufferSource provider, Block block) {
return provider.getBuffer(LAYERS.getOrDefault(block, defaultLayer));
}
public static void registerRenderLayer(BaseSignBlock block) {
ResourceLocation blockId = Registry.BLOCK.getKey(block);
RenderType layer = RenderType.entitySolid(new ResourceLocation(blockId.getNamespace(),
"textures/entity/sign/" + blockId.getPath() + ".png"));
LAYERS.put(block, layer);
}
static {
defaultLayer = RenderType.entitySolid(new ResourceLocation("textures/entity/sign/oak.png"));
}
}
package ru.bclib.client.render;
import java.util.HashMap;
import java.util.List;
import com.google.common.collect.Maps;
import com.mojang.blaze3d.platform.NativeImage;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Vector3f;
import net.minecraft.client.gui.Font;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.SignRenderer;
import net.minecraft.client.renderer.blockentity.SignRenderer.SignModel;
import net.minecraft.client.resources.model.Material;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.FormattedCharSequence;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.SignBlock;
import net.minecraft.world.level.block.StandingSignBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.WoodType;
import ru.bclib.blockentities.BaseSignBlockEntity;
import ru.bclib.blocks.BaseSignBlock;
public class BaseSignBlockEntityRenderer extends BlockEntityRenderer<BaseSignBlockEntity> {
private static final HashMap<Block, RenderType> LAYERS = Maps.newHashMap();
private static final RenderType defaultLayer;
private final SignModel model = new SignRenderer.SignModel();
public BaseSignBlockEntityRenderer(BlockEntityRenderDispatcher dispatcher) {
super(dispatcher);
}
public void render(BaseSignBlockEntity signBlockEntity, float tickDelta, PoseStack matrixStack,
MultiBufferSource provider, int light, int overlay) {
BlockState state = signBlockEntity.getBlockState();
matrixStack.pushPose();
matrixStack.translate(0.5D, 0.5D, 0.5D);
float angle = -((float) (state.getValue(StandingSignBlock.ROTATION) * 360) / 16.0F);
BlockState blockState = signBlockEntity.getBlockState();
if (blockState.getValue(BaseSignBlock.FLOOR)) {
matrixStack.mulPose(Vector3f.YP.rotationDegrees(angle));
this.model.stick.visible = true;
} else {
matrixStack.mulPose(Vector3f.YP.rotationDegrees(angle + 180));
matrixStack.translate(0.0D, -0.3125D, -0.4375D);
this.model.stick.visible = false;
}
matrixStack.pushPose();
matrixStack.scale(0.6666667F, -0.6666667F, -0.6666667F);
VertexConsumer vertexConsumer = getConsumer(provider, state.getBlock());
model.sign.render(matrixStack, vertexConsumer, light, overlay);
model.stick.render(matrixStack, vertexConsumer, light, overlay);
matrixStack.popPose();
Font textRenderer = renderer.getFont();
matrixStack.translate(0.0D, 0.3333333432674408D, 0.046666666865348816D);
matrixStack.scale(0.010416667F, -0.010416667F, 0.010416667F);
int m = signBlockEntity.getColor().getTextColor();
int n = (int) (NativeImage.getR(m) * 0.4D);
int o = (int) (NativeImage.getG(m) * 0.4D);
int p = (int) (NativeImage.getB(m) * 0.4D);
int q = NativeImage.combine(0, p, o, n);
for (int s = 0; s < 4; ++s) {
FormattedCharSequence orderedText = signBlockEntity.getRenderMessage(s, (text) -> {
List<FormattedCharSequence> list = textRenderer.split(text, 90);
return list.isEmpty() ? FormattedCharSequence.EMPTY : list.get(0);
});
if (orderedText != null) {
float t = (float) (-textRenderer.width(orderedText) / 2);
textRenderer.drawInBatch(orderedText, t, (float) (s * 10 - 20), q, false, matrixStack.last().pose(), provider, false, 0, light);
}
}
matrixStack.popPose();
}
public static Material getModelTexture(Block block) {
WoodType signType2;
if (block instanceof SignBlock) {
signType2 = ((SignBlock) block).type();
} else {
signType2 = WoodType.OAK;
}
return Sheets.signTexture(signType2);
}
public static VertexConsumer getConsumer(MultiBufferSource provider, Block block) {
return provider.getBuffer(LAYERS.getOrDefault(block, defaultLayer));
}
public static void registerRenderLayer(Block block) {
ResourceLocation blockId = Registry.BLOCK.getKey(block);
RenderType layer = RenderType.entitySolid(new ResourceLocation(blockId.getNamespace(),
"textures/entity/sign/" + blockId.getPath() + ".png"));
LAYERS.put(block, layer);
}
static {
defaultLayer = RenderType.entitySolid(new ResourceLocation("textures/entity/signs/oak.png"));
}
}

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@ -1,58 +1,54 @@
package ru.bclib.registry;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import ru.bclib.BCLib;
import ru.bclib.blockentities.BaseBarrelBlockEntity;
import ru.bclib.blockentities.BaseChestBlockEntity;
import ru.bclib.blockentities.BaseFurnaceBlockEntity;
import ru.bclib.blockentities.BaseSignBlockEntity;
import ru.bclib.blocks.BaseBarrelBlock;
import ru.bclib.blocks.BaseChestBlock;
import ru.bclib.blocks.BaseFurnaceBlock;
import ru.bclib.blocks.BaseSignBlock;
public class BaseBlockEntities {
public static final BlockEntityType<BaseChestBlockEntity> CHEST = registerBlockEntityType(BCLib.makeID("chest"),
BlockEntityType.Builder.of(BaseChestBlockEntity::new, getChests()));
public static final BlockEntityType<BaseBarrelBlockEntity> BARREL = registerBlockEntityType(BCLib.makeID("barrel"),
BlockEntityType.Builder.of(BaseBarrelBlockEntity::new, getBarrels()));
public static final BlockEntityType<BaseSignBlockEntity> SIGN = registerBlockEntityType(BCLib.makeID("sign"),
BlockEntityType.Builder.of(BaseSignBlockEntity::new, getSigns()));
public static final BlockEntityType<BaseFurnaceBlockEntity> FURNACE = registerBlockEntityType(BCLib.makeID("furnace"),
BlockEntityType.Builder.of(BaseFurnaceBlockEntity::new, getFurnaces()));
public static <T extends BlockEntity> BlockEntityType<T> registerBlockEntityType(ResourceLocation blockId, BlockEntityType.Builder<T> builder) {
return Registry.register(Registry.BLOCK_ENTITY_TYPE, blockId, builder.build(null));
}
public static void register() {}
public static Block[] getChests() {
return BaseRegistry.getRegisteredBlocks().values().stream()
.filter(item -> item instanceof BlockItem && ((BlockItem) item).getBlock() instanceof BaseChestBlock)
.map(item -> ((BlockItem) item).getBlock()).toArray(Block[]::new);
}
private static Block[] getBarrels() {
return BaseRegistry.getRegisteredBlocks().values().stream()
.filter(item -> item instanceof BlockItem && ((BlockItem) item).getBlock() instanceof BaseBarrelBlock)
.map(item -> ((BlockItem) item).getBlock()).toArray(Block[]::new);
}
public static Block[] getSigns() {
return BaseRegistry.getRegisteredBlocks().values().stream()
.filter(item -> item instanceof BlockItem && ((BlockItem) item).getBlock() instanceof BaseSignBlock)
.map(item -> ((BlockItem) item).getBlock()).toArray(Block[]::new);
}
private static Block[] getFurnaces() {
return BaseRegistry.getRegisteredBlocks().values().stream()
.filter(item -> item instanceof BlockItem && ((BlockItem) item).getBlock() instanceof BaseFurnaceBlock)
.map(item -> ((BlockItem) item).getBlock()).toArray(Block[]::new);
}
}
package ru.bclib.registry;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import ru.bclib.BCLib;
import ru.bclib.blockentities.*;
import ru.bclib.blocks.BaseBarrelBlock;
import ru.bclib.blocks.BaseChestBlock;
import ru.bclib.blocks.BaseFurnaceBlock;
import ru.bclib.blocks.BaseSignBlock;
import java.util.Arrays;
import java.util.function.Supplier;
public class BaseBlockEntities {
public static final DynamicBlockEntityType<BaseChestBlockEntity> CHEST = registerBlockEntityType(BCLib.makeID("chest"), BaseChestBlockEntity::new);
public static final DynamicBlockEntityType<BaseBarrelBlockEntity> BARREL = registerBlockEntityType(BCLib.makeID("barrel"), BaseBarrelBlockEntity::new);
public static final DynamicBlockEntityType<BaseSignBlockEntity> SIGN = registerBlockEntityType(BCLib.makeID("sign"), BaseSignBlockEntity::new);
public static final DynamicBlockEntityType<BaseFurnaceBlockEntity> FURNACE = registerBlockEntityType(BCLib.makeID("furnace"), BaseFurnaceBlockEntity::new);
public static <T extends BlockEntity> DynamicBlockEntityType<T> registerBlockEntityType(ResourceLocation typeId, Supplier<? extends T> supplier) {
return Registry.register(Registry.BLOCK_ENTITY_TYPE, typeId, new DynamicBlockEntityType<>(supplier));
}
public static void register() {}
public static Block[] getChests() {
return BaseRegistry.getRegisteredBlocks().values().stream()
.filter(item -> item instanceof BlockItem && ((BlockItem) item).getBlock() instanceof BaseChestBlock)
.map(item -> ((BlockItem) item).getBlock()).toArray(Block[]::new);
}
private static Block[] getBarrels() {
return BaseRegistry.getRegisteredBlocks().values().stream()
.filter(item -> item instanceof BlockItem && ((BlockItem) item).getBlock() instanceof BaseBarrelBlock)
.map(item -> ((BlockItem) item).getBlock()).toArray(Block[]::new);
}
public static Block[] getSigns() {
return BaseRegistry.getRegisteredBlocks().values().stream()
.filter(item -> item instanceof BlockItem && ((BlockItem) item).getBlock() instanceof BaseSignBlock)
.map(item -> ((BlockItem) item).getBlock()).toArray(Block[]::new);
}
private static Block[] getFurnaces() {
return BaseRegistry.getRegisteredBlocks().values().stream()
.filter(item -> item instanceof BlockItem && ((BlockItem) item).getBlock() instanceof BaseFurnaceBlock)
.map(item -> ((BlockItem) item).getBlock()).toArray(Block[]::new);
}
}