BCLib/src/main/java/org/betterx/bclib/blocks/BaseVineBlock.java
2022-08-01 01:21:13 +02:00

161 lines
6.1 KiB
Java

package org.betterx.bclib.blocks;
import org.betterx.bclib.blocks.BlockProperties.TripleShape;
import org.betterx.bclib.client.render.BCLRenderLayer;
import org.betterx.bclib.interfaces.RenderLayerProvider;
import org.betterx.bclib.items.tool.BaseShearsItem;
import org.betterx.bclib.util.BlocksHelper;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.item.enchantment.Enchantments;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.BonemealableBlock;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import com.google.common.collect.Lists;
import java.util.List;
import java.util.function.Function;
@SuppressWarnings("deprecation")
public class BaseVineBlock extends BaseBlockNotFull implements RenderLayerProvider, BonemealableBlock {
public static final EnumProperty<TripleShape> SHAPE = BlockProperties.TRIPLE_SHAPE;
private static final VoxelShape VOXEL_SHAPE = box(2, 0, 2, 14, 16, 14);
public BaseVineBlock() {
this(0, false);
}
public BaseVineBlock(int light) {
this(light, false);
}
public BaseVineBlock(int light, boolean bottomOnly) {
this(light, bottomOnly, p -> p);
}
public BaseVineBlock(int light, boolean bottomOnly, Function<Properties, Properties> propMod) {
this(
propMod.apply(Properties
.of(Material.PLANT)
.sound(SoundType.GRASS)
.lightLevel((state) -> bottomOnly ? state.getValue(SHAPE) == TripleShape.BOTTOM
? light
: 0 : light)
.noCollission()
.offsetType(BlockBehaviour.OffsetType.XZ))
);
}
public BaseVineBlock(BlockBehaviour.Properties properties) {
super(properties.offsetType(BlockBehaviour.OffsetType.XZ));
this.registerDefaultState(this.stateDefinition.any().setValue(SHAPE, TripleShape.BOTTOM));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
stateManager.add(SHAPE);
}
@Override
public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
Vec3 vec3d = state.getOffset(view, pos);
return VOXEL_SHAPE.move(vec3d.x, vec3d.y, vec3d.z);
}
public boolean canGenerate(BlockState state, LevelReader world, BlockPos pos) {
return isSupport(state, world, pos);
}
@Override
public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) {
return isSupport(state, world, pos);
}
protected boolean isSupport(BlockState state, LevelReader world, BlockPos pos) {
BlockState up = world.getBlockState(pos.above());
return up.is(this) || up.is(BlockTags.LEAVES) || canSupportCenter(world, pos.above(), Direction.DOWN);
}
@Override
public BlockState updateShape(
BlockState state,
Direction facing,
BlockState neighborState,
LevelAccessor world,
BlockPos pos,
BlockPos neighborPos
) {
if (!canSurvive(state, world, pos)) {
return Blocks.AIR.defaultBlockState();
} else {
if (world.getBlockState(pos.below()).getBlock() != this) return state.setValue(SHAPE, TripleShape.BOTTOM);
else if (world.getBlockState(pos.above()).getBlock() != this) return state.setValue(SHAPE, TripleShape.TOP);
return state.setValue(SHAPE, TripleShape.MIDDLE);
}
}
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
ItemStack tool = builder.getParameter(LootContextParams.TOOL);
if (tool != null && BaseShearsItem.isShear(tool) || EnchantmentHelper.getItemEnchantmentLevel(
Enchantments.SILK_TOUCH,
tool
) > 0) {
return Lists.newArrayList(new ItemStack(this));
} else {
return Lists.newArrayList();
}
}
@Override
public BCLRenderLayer getRenderLayer() {
return BCLRenderLayer.CUTOUT;
}
@Override
public boolean isValidBonemealTarget(BlockGetter world, BlockPos pos, BlockState state, boolean isClient) {
while (world.getBlockState(pos).getBlock() == this) {
pos = pos.below();
}
return world.getBlockState(pos).isAir();
}
@Override
public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
while (level.getBlockState(pos).getBlock() == this) {
pos = pos.below();
}
return level.isEmptyBlock(pos);
}
@Override
public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
while (level.getBlockState(pos).getBlock() == this) {
pos = pos.below();
}
level.setBlockAndUpdate(pos, defaultBlockState());
BlocksHelper.setWithoutUpdate(level, pos, defaultBlockState());
}
}