161 lines
6.1 KiB
Java
161 lines
6.1 KiB
Java
package org.betterx.bclib.blocks;
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import org.betterx.bclib.blocks.BlockProperties.TripleShape;
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import org.betterx.bclib.client.render.BCLRenderLayer;
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import org.betterx.bclib.interfaces.RenderLayerProvider;
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import org.betterx.bclib.items.tool.BaseShearsItem;
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import org.betterx.bclib.util.BlocksHelper;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.enchantment.EnchantmentHelper;
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import net.minecraft.world.item.enchantment.Enchantments;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.BonemealableBlock;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.storage.loot.LootContext;
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import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import com.google.common.collect.Lists;
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import java.util.List;
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import java.util.function.Function;
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@SuppressWarnings("deprecation")
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public class BaseVineBlock extends BaseBlockNotFull implements RenderLayerProvider, BonemealableBlock {
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public static final EnumProperty<TripleShape> SHAPE = BlockProperties.TRIPLE_SHAPE;
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private static final VoxelShape VOXEL_SHAPE = box(2, 0, 2, 14, 16, 14);
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public BaseVineBlock() {
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this(0, false);
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}
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public BaseVineBlock(int light) {
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this(light, false);
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}
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public BaseVineBlock(int light, boolean bottomOnly) {
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this(light, bottomOnly, p -> p);
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}
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public BaseVineBlock(int light, boolean bottomOnly, Function<Properties, Properties> propMod) {
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this(
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propMod.apply(Properties
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.of(Material.PLANT)
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.sound(SoundType.GRASS)
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.lightLevel((state) -> bottomOnly ? state.getValue(SHAPE) == TripleShape.BOTTOM
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? light
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: 0 : light)
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.noCollission()
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.offsetType(BlockBehaviour.OffsetType.XZ))
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);
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}
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public BaseVineBlock(BlockBehaviour.Properties properties) {
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super(properties.offsetType(BlockBehaviour.OffsetType.XZ));
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this.registerDefaultState(this.stateDefinition.any().setValue(SHAPE, TripleShape.BOTTOM));
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
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stateManager.add(SHAPE);
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}
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@Override
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public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
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Vec3 vec3d = state.getOffset(view, pos);
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return VOXEL_SHAPE.move(vec3d.x, vec3d.y, vec3d.z);
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}
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public boolean canGenerate(BlockState state, LevelReader world, BlockPos pos) {
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return isSupport(state, world, pos);
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}
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@Override
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public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) {
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return isSupport(state, world, pos);
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}
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protected boolean isSupport(BlockState state, LevelReader world, BlockPos pos) {
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BlockState up = world.getBlockState(pos.above());
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return up.is(this) || up.is(BlockTags.LEAVES) || canSupportCenter(world, pos.above(), Direction.DOWN);
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}
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@Override
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public BlockState updateShape(
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BlockState state,
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Direction facing,
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BlockState neighborState,
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LevelAccessor world,
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BlockPos pos,
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BlockPos neighborPos
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) {
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if (!canSurvive(state, world, pos)) {
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return Blocks.AIR.defaultBlockState();
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} else {
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if (world.getBlockState(pos.below()).getBlock() != this) return state.setValue(SHAPE, TripleShape.BOTTOM);
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else if (world.getBlockState(pos.above()).getBlock() != this) return state.setValue(SHAPE, TripleShape.TOP);
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return state.setValue(SHAPE, TripleShape.MIDDLE);
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}
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}
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@Override
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public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
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ItemStack tool = builder.getParameter(LootContextParams.TOOL);
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if (tool != null && BaseShearsItem.isShear(tool) || EnchantmentHelper.getItemEnchantmentLevel(
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Enchantments.SILK_TOUCH,
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tool
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) > 0) {
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return Lists.newArrayList(new ItemStack(this));
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} else {
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return Lists.newArrayList();
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}
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}
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@Override
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public BCLRenderLayer getRenderLayer() {
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return BCLRenderLayer.CUTOUT;
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}
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@Override
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public boolean isValidBonemealTarget(BlockGetter world, BlockPos pos, BlockState state, boolean isClient) {
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while (world.getBlockState(pos).getBlock() == this) {
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pos = pos.below();
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}
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return world.getBlockState(pos).isAir();
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}
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@Override
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public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
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while (level.getBlockState(pos).getBlock() == this) {
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pos = pos.below();
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}
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return level.isEmptyBlock(pos);
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}
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@Override
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public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) {
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while (level.getBlockState(pos).getBlock() == this) {
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pos = pos.below();
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}
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level.setBlockAndUpdate(pos, defaultBlockState());
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BlocksHelper.setWithoutUpdate(level, pos, defaultBlockState());
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}
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}
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