BCLib/src/main/java/ru/bclib/blocks/FeatureSaplingBlock.java
2021-05-26 18:00:55 +03:00

123 lines
4 KiB
Java

package ru.bclib.blocks;
import java.util.Collections;
import java.util.List;
import java.util.Optional;
import java.util.Random;
import org.jetbrains.annotations.Nullable;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.client.renderer.block.model.BlockModel;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.SaplingBlock;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import ru.betterend.client.models.BlockModelProvider;
import ru.betterend.client.models.ModelsHelper;
import ru.betterend.client.models.Patterns;
import ru.betterend.client.render.ERenderLayer;
import ru.betterend.interfaces.IRenderTypeable;
import ru.betterend.registry.EndTags;
public abstract class FeatureSaplingBlock extends SaplingBlock implements IRenderTypeable, BlockModelProvider {
private static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 14, 12);
public FeatureSaplingBlock() {
super(null, FabricBlockSettings.of(Material.PLANT)
.breakByHand(true)
.collidable(false)
.instabreak()
.sound(SoundType.GRASS)
.randomTicks());
}
public FeatureSaplingBlock(int light) {
super(null, FabricBlockSettings.of(Material.PLANT)
.breakByHand(true)
.collidable(false)
.luminance(light)
.instabreak()
.sound(SoundType.GRASS)
.randomTicks());
}
protected abstract Feature<?> getFeature();
@Override
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
return Collections.singletonList(new ItemStack(this));
}
@Override
public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
return SHAPE;
}
@Override
public boolean canSurvive(BlockState state, LevelReader world, BlockPos pos) {
return world.getBlockState(pos.below()).is(EndTags.END_GROUND);
}
@Override
public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
if (!canSurvive(state, world, pos))
return Blocks.AIR.defaultBlockState();
else
return state;
}
@Override
public boolean isBonemealSuccess(Level world, Random random, BlockPos pos, BlockState state) {
return random.nextInt(16) == 0;
}
@Override
public void advanceTree(ServerLevel world, BlockPos pos, BlockState blockState, Random random) {
getFeature().place(world, world.getChunkSource().getGenerator(), random, pos, null);
}
@Override
public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
this.tick(state, world, pos, random);
}
@Override
public void tick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
super.tick(state, world, pos, random);
if (isBonemealSuccess(world, random, pos, state)) {
performBonemeal(world, random, pos, state);
}
}
@Override
public ERenderLayer getRenderLayer() {
return ERenderLayer.CUTOUT;
}
@Override
public BlockModel getItemModel(ResourceLocation resourceLocation) {
return ModelsHelper.createBlockItem(resourceLocation);
}
@Override
public @Nullable BlockModel getBlockModel(ResourceLocation resourceLocation, BlockState blockState) {
Optional<String> pattern = Patterns.createJson(Patterns.BLOCK_CROSS, resourceLocation.getPath());
return ModelsHelper.fromPattern(pattern);
}
}