BCLib/src/main/java/org/betterx/bclib/blocks/FeatureSaplingBlock.java

175 lines
6.2 KiB
Java

package org.betterx.bclib.blocks;
import org.betterx.bclib.api.v3.datagen.DropSelfLootProvider;
import org.betterx.bclib.behaviours.BehaviourBuilders;
import org.betterx.bclib.client.models.BasePatterns;
import org.betterx.bclib.client.models.ModelsHelper;
import org.betterx.bclib.client.models.PatternsHelper;
import org.betterx.bclib.client.render.BCLRenderLayer;
import org.betterx.bclib.interfaces.BlockModelProvider;
import org.betterx.bclib.interfaces.RenderLayerProvider;
import net.minecraft.client.renderer.block.model.BlockModel;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.SaplingBlock;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.levelgen.feature.Feature;
import net.minecraft.world.level.levelgen.feature.configurations.FeatureConfiguration;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import java.util.Optional;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
public class FeatureSaplingBlock<F extends Feature<FC>, FC extends FeatureConfiguration> extends SaplingBlock implements RenderLayerProvider, BlockModelProvider, DropSelfLootProvider<FeatureSaplingBlock> {
@FunctionalInterface
public interface FeatureSupplier<F extends Feature<FC>, FC extends FeatureConfiguration> {
boolean grow(
@NotNull ServerLevel level,
@NotNull BlockPos pos,
@NotNull BlockState state,
@NotNull RandomSource random
);
}
private static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 14, 12);
private final FeatureSupplier<F, FC> feature;
public FeatureSaplingBlock(FeatureSupplier<F, FC> featureSupplier) {
this(0, featureSupplier);
}
public FeatureSaplingBlock(int light, FeatureSupplier<F, FC> featureSupplier) {
this(
BehaviourBuilders.createPlant().randomTicks()
.noCollission()
.lightLevel(state -> light)
.sound(SoundType.GRASS),
featureSupplier
);
}
public FeatureSaplingBlock(
BlockBehaviour.Properties properties,
FeatureSupplier<F, FC> featureSupplier
) {
super(null, properties);
this.feature = featureSupplier;
}
protected boolean growFeature(
@NotNull ServerLevel world,
@NotNull BlockPos pos,
@NotNull BlockState blockState,
@NotNull RandomSource random
) {
if (feature != null) {
return feature.grow(world, pos, blockState, random);
}
return false;
}
@Override
public BlockState updateShape(
BlockState state,
Direction facing,
BlockState neighborState,
LevelAccessor world,
BlockPos pos,
BlockPos neighborPos
) {
if (!canSurvive(state, world, pos)) return Blocks.AIR.defaultBlockState();
else return state;
}
@Override
public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) {
return random.nextInt(16) == 0;
}
@Override
public void advanceTree(ServerLevel world, BlockPos pos, BlockState blockState, RandomSource random) {
if (blockState.getValue(STAGE) == 0) {
world.setBlock(pos, blockState.cycle(STAGE), 4);
} else {
doGrowFeature(world, pos, blockState, random);
}
}
protected boolean doGrowFeature(
ServerLevel serverLevel,
BlockPos blockPos,
BlockState originalBlockState,
RandomSource randomSource
) {
if (feature == null) {
return false;
} else {
BlockState emptyState = serverLevel.getFluidState(blockPos).createLegacyBlock();
serverLevel.setBlock(blockPos, emptyState, 4);
;
if (growFeature(serverLevel, blockPos, originalBlockState, randomSource)) {
if (serverLevel.getBlockState(blockPos) == emptyState) {
serverLevel.sendBlockUpdated(blockPos, originalBlockState, emptyState, 2);
}
return true;
} else {
serverLevel.setBlock(blockPos, originalBlockState, 4);
return false;
}
}
}
@Override
public void randomTick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
this.tick(state, world, pos, random);
}
@Override
public void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
super.tick(state, world, pos, random);
if (isBonemealSuccess(world, random, pos, state)) {
performBonemeal(world, random, pos, state);
}
}
@Override
public BCLRenderLayer getRenderLayer() {
return BCLRenderLayer.CUTOUT;
}
@Override
@Environment(EnvType.CLIENT)
public BlockModel getItemModel(ResourceLocation resourceLocation) {
return ModelsHelper.createBlockItem(resourceLocation);
}
@Override
@Environment(EnvType.CLIENT)
public @Nullable BlockModel getBlockModel(ResourceLocation resourceLocation, BlockState blockState) {
Optional<String> pattern = PatternsHelper.createJson(BasePatterns.BLOCK_CROSS, resourceLocation);
return ModelsHelper.fromPattern(pattern);
}
@Override
public VoxelShape getShape(BlockState state, BlockGetter view, BlockPos pos, CollisionContext ePos) {
return SHAPE;
}
}