Fix terrain block
This commit is contained in:
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98b740782d
commit
27bac7373d
5 changed files with 69 additions and 40 deletions
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@ -74,13 +74,12 @@ public class EndTerrainBlock extends BlockBase {
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@Override
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@Override
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public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
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public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
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if (random.nextInt(16) == 0 && !canSurvive(state, world, pos)) {
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if (random.nextInt(16) == 0 && !canStay(state, world, pos)) {
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world.setBlockAndUpdate(pos, Blocks.END_STONE.defaultBlockState());
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world.setBlockAndUpdate(pos, Blocks.END_STONE.defaultBlockState());
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}
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}
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}
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}
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@Override
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public boolean canStay(BlockState state, LevelReader worldView, BlockPos pos) {
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public boolean canSurvive(BlockState state, LevelReader worldView, BlockPos pos) {
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BlockPos blockPos = pos.above();
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BlockPos blockPos = pos.above();
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BlockState blockState = worldView.getBlockState(blockPos);
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BlockState blockState = worldView.getBlockState(blockPos);
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if (blockState.is(Blocks.SNOW) && (Integer) blockState.getValue(SnowLayerBlock.LAYERS) == 1) {
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if (blockState.is(Blocks.SNOW) && (Integer) blockState.getValue(SnowLayerBlock.LAYERS) == 1) {
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@ -83,14 +83,14 @@ public class TripleTerrainBlock extends EndTerrainBlock {
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return;
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return;
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}
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}
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else if (random.nextInt(16) == 0) {
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else if (random.nextInt(16) == 0) {
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boolean bottom = canSurviveBottom(world, pos);
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boolean bottom = canStayBottom(world, pos);
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if (shape == TripleShape.TOP) {
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if (shape == TripleShape.TOP) {
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if (!bottom) {
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if (!bottom) {
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world.setBlockAndUpdate(pos, Blocks.END_STONE.defaultBlockState());
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world.setBlockAndUpdate(pos, Blocks.END_STONE.defaultBlockState());
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}
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}
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}
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}
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else {
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else {
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boolean top = canSurvive(state, world, pos) || isMiddle(world.getBlockState(pos.above()));
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boolean top = canStay(state, world, pos) || isMiddle(world.getBlockState(pos.above()));
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if (!top && !bottom) {
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if (!top && !bottom) {
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world.setBlockAndUpdate(pos, Blocks.END_STONE.defaultBlockState());
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world.setBlockAndUpdate(pos, Blocks.END_STONE.defaultBlockState());
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}
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}
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@ -104,7 +104,7 @@ public class TripleTerrainBlock extends EndTerrainBlock {
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}
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}
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}
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}
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protected boolean canSurviveBottom(LevelReader world, BlockPos pos) {
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protected boolean canStayBottom(LevelReader world, BlockPos pos) {
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BlockPos blockPos = pos.below();
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BlockPos blockPos = pos.below();
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BlockState blockState = world.getBlockState(blockPos);
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BlockState blockState = world.getBlockState(blockPos);
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if (isMiddle(blockState)) {
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if (isMiddle(blockState)) {
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@ -52,6 +52,49 @@ public class VoronoiNoise {
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return Math.sqrt(d);
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return Math.sqrt(d);
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}
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}
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public Random getRandom(double x, double y, double z) {
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int ix = MHelper.floor(x);
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int iy = MHelper.floor(y);
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int iz = MHelper.floor(z);
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float px = (float) (x - ix);
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float py = (float) (y - iy);
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float pz = (float) (z - iz);
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float d = 10;
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int posX = 0;
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int posY = 0;
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int posZ = 0;
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for (int pox = -1; pox < 2; pox++) {
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for (int poy = -1; poy < 2; poy++) {
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for (int poz = -1; poz < 2; poz++) {
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RANDOM.setSeed(getSeed(pox + ix, poy + iy, poz + iz));
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float pointX = pox + RANDOM.nextFloat();
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float pointY = poy + RANDOM.nextFloat();
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float pointZ = poz + RANDOM.nextFloat();
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float d2 = MHelper.lengthSqr(pointX - px, pointY - py, pointZ - pz);
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if (d2 < d) {
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d = d2;
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posX = pox;
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posY = poy;
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posZ = poz;
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}
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}
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}
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}
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posX += ix;
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posY += iy;
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posZ += iz;
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int seed = MHelper.getSeed(posY, posX, posZ);
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RANDOM.setSeed(seed);
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return RANDOM;
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}
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public BlockPos[] getPos(double x, double y, double z, double scale) {
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public BlockPos[] getPos(double x, double y, double z, double scale) {
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int ix = MHelper.floor(x);
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int ix = MHelper.floor(x);
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int iy = MHelper.floor(y);
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int iy = MHelper.floor(y);
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@ -146,7 +146,7 @@ public abstract class EndCaveFeature extends DefaultFeature {
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blocks.forEach((pos) -> setBiome(world, pos, biome));
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blocks.forEach((pos) -> setBiome(world, pos, biome));
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}
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}
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private void setBiome(WorldGenLevel world, BlockPos pos, EndCaveBiome biome) {
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protected void setBiome(WorldGenLevel world, BlockPos pos, EndCaveBiome biome) {
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IBiomeArray array = (IBiomeArray) world.getChunk(pos).getBiomes();
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IBiomeArray array = (IBiomeArray) world.getChunk(pos).getBiomes();
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if (array != null) {
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if (array != null) {
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Biome bio = EndBiomes.getActualBiome(biome);
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Biome bio = EndBiomes.getActualBiome(biome);
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@ -210,7 +210,7 @@ public abstract class EndCaveFeature extends DefaultFeature {
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end.setZ(bpos.getZ());
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end.setZ(bpos.getZ());
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}
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}
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});
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});
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BlocksHelper.fixBlocks(world, start.offset(-5, -5, -5), end.offset(5, 5, 5));
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BlocksHelper.fixBlocks(world, start.offset(-2, -2, -2), end.offset(2, 2, 2));
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}
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}
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protected boolean isWaterNear(WorldGenLevel world, BlockPos pos) {
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protected boolean isWaterNear(WorldGenLevel world, BlockPos pos) {
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@ -20,36 +20,10 @@ import ru.betterend.util.BlocksHelper;
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import ru.betterend.world.biome.cave.EndCaveBiome;
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import ru.betterend.world.biome.cave.EndCaveBiome;
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public class TunelCaveFeature extends EndCaveFeature {
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public class TunelCaveFeature extends EndCaveFeature {
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private Set<BlockPos> generate(WorldGenLevel world, BlockPos center, Random random) {
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private static final OpenSimplexNoise BIOME_NOISE_X = new OpenSimplexNoise("biome_noise_x".hashCode());
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/*Random rand = new Random(world.getSeed());
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private static final OpenSimplexNoise BIOME_NOISE_Z = new OpenSimplexNoise("biome_noise_z".hashCode());
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OpenSimplexNoise noise1 = new OpenSimplexNoise(rand.nextInt());
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OpenSimplexNoise noise2 = new OpenSimplexNoise(rand.nextInt());
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OpenSimplexNoise noise3 = new OpenSimplexNoise(rand.nextInt());
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int x1 = (center.getX() >> 4) << 4;
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int z1 = (center.getZ() >> 4) << 4;
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int x2 = x1 + 16;
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int z2 = z1 + 16;
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int y2 = world.getHeight();
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Set<BlockPos> positions = Sets.newHashSet();
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MutableBlockPos pos = new MutableBlockPos();
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for (int x = x1; x < x2; x++) {
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pos.setX(x);
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for (int z = z1; z < z2; z++) {
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pos.setZ(z);
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for (int y = 0; y < y2; y++) {
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pos.setY(y);
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float v1 = Mth.abs((float) noise1.eval(x * 0.02, y * 0.02, z * 0.02));
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float v2 = Mth.abs((float) noise2.eval(x * 0.02, y * 0.02, z * 0.02));
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//float v3 = Mth.abs((float) noise3.eval(x * 0.02, y * 0.02, z * 0.02));
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if (MHelper.max(v1, v2) > 0.7 && world.getBlockState(pos).is(EndTags.GEN_TERRAIN)) {
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BlocksHelper.setWithoutUpdate(world, pos, AIR);
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positions.add(pos.immutable());
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}
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}
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}
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}
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return positions;*/
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private Set<BlockPos> generate(WorldGenLevel world, BlockPos center, Random random) {
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int x1 = (center.getX() >> 4) << 4;
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int x1 = (center.getX() >> 4) << 4;
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int z1 = (center.getZ() >> 4) << 4;
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int z1 = (center.getZ() >> 4) << 4;
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int x2 = x1 + 16;
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int x2 = x1 + 16;
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@ -92,8 +66,9 @@ public class TunelCaveFeature extends EndCaveFeature {
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return false;
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return false;
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}
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}
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EndCaveBiome biome = EndBiomes.getCaveBiome(random);//EndBiomes.EMPTY_END_CAVE;
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EndCaveBiome biome = EndBiomes.getCaveBiome(random);
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Set<BlockPos> caveBlocks = generate(world, pos, random);
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Set<BlockPos> preCaveBlocks = generate(world, pos, random);
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Set<BlockPos> caveBlocks = mutateBlocks(preCaveBlocks);
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if (!caveBlocks.isEmpty()) {
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if (!caveBlocks.isEmpty()) {
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if (biome != null) {
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if (biome != null) {
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setBiomes(world, biome, caveBlocks);
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setBiomes(world, biome, caveBlocks);
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@ -118,12 +93,24 @@ public class TunelCaveFeature extends EndCaveFeature {
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placeCeil(world, biome, ceilPositions, random);
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placeCeil(world, biome, ceilPositions, random);
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placeWalls(world, biome, caveBlocks, random);
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placeWalls(world, biome, caveBlocks, random);
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}
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}
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fixBlocks(world, caveBlocks);
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fixBlocks(world, preCaveBlocks);
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}
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}
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return true;
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return true;
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}
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}
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private Set<BlockPos> mutateBlocks(Set<BlockPos> caveBlocks) {
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Set<BlockPos> result = Sets.newHashSet();
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caveBlocks.forEach(pos -> {
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int dx = pos.getX() + (int) (BIOME_NOISE_X.eval(pos.getX() * 0.2, pos.getZ() * 0.2) * 5);
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int dz = pos.getZ() + (int) (BIOME_NOISE_Z.eval(pos.getX() * 0.2, pos.getZ() * 0.2) * 5);
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if ((dx >> 4) == (pos.getX() >> 4) && (dz >> 4) == (pos.getZ() >> 4)) {
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result.add(pos);
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}
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});
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return result;
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}
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@Override
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@Override
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protected Set<BlockPos> generate(WorldGenLevel world, BlockPos center, int radius, Random random) {
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protected Set<BlockPos> generate(WorldGenLevel world, BlockPos center, int radius, Random random) {
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return null;
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return null;
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