Fix terrain block

This commit is contained in:
paulevsGitch 2021-04-29 18:08:18 +03:00
parent 98b740782d
commit 27bac7373d
5 changed files with 69 additions and 40 deletions

View file

@ -74,13 +74,12 @@ public class EndTerrainBlock extends BlockBase {
@Override
public void randomTick(BlockState state, ServerLevel world, BlockPos pos, Random random) {
if (random.nextInt(16) == 0 && !canSurvive(state, world, pos)) {
if (random.nextInt(16) == 0 && !canStay(state, world, pos)) {
world.setBlockAndUpdate(pos, Blocks.END_STONE.defaultBlockState());
}
}
@Override
public boolean canSurvive(BlockState state, LevelReader worldView, BlockPos pos) {
public boolean canStay(BlockState state, LevelReader worldView, BlockPos pos) {
BlockPos blockPos = pos.above();
BlockState blockState = worldView.getBlockState(blockPos);
if (blockState.is(Blocks.SNOW) && (Integer) blockState.getValue(SnowLayerBlock.LAYERS) == 1) {

View file

@ -83,14 +83,14 @@ public class TripleTerrainBlock extends EndTerrainBlock {
return;
}
else if (random.nextInt(16) == 0) {
boolean bottom = canSurviveBottom(world, pos);
boolean bottom = canStayBottom(world, pos);
if (shape == TripleShape.TOP) {
if (!bottom) {
world.setBlockAndUpdate(pos, Blocks.END_STONE.defaultBlockState());
}
}
else {
boolean top = canSurvive(state, world, pos) || isMiddle(world.getBlockState(pos.above()));
boolean top = canStay(state, world, pos) || isMiddle(world.getBlockState(pos.above()));
if (!top && !bottom) {
world.setBlockAndUpdate(pos, Blocks.END_STONE.defaultBlockState());
}
@ -104,7 +104,7 @@ public class TripleTerrainBlock extends EndTerrainBlock {
}
}
protected boolean canSurviveBottom(LevelReader world, BlockPos pos) {
protected boolean canStayBottom(LevelReader world, BlockPos pos) {
BlockPos blockPos = pos.below();
BlockState blockState = world.getBlockState(blockPos);
if (isMiddle(blockState)) {

View file

@ -52,6 +52,49 @@ public class VoronoiNoise {
return Math.sqrt(d);
}
public Random getRandom(double x, double y, double z) {
int ix = MHelper.floor(x);
int iy = MHelper.floor(y);
int iz = MHelper.floor(z);
float px = (float) (x - ix);
float py = (float) (y - iy);
float pz = (float) (z - iz);
float d = 10;
int posX = 0;
int posY = 0;
int posZ = 0;
for (int pox = -1; pox < 2; pox++) {
for (int poy = -1; poy < 2; poy++) {
for (int poz = -1; poz < 2; poz++) {
RANDOM.setSeed(getSeed(pox + ix, poy + iy, poz + iz));
float pointX = pox + RANDOM.nextFloat();
float pointY = poy + RANDOM.nextFloat();
float pointZ = poz + RANDOM.nextFloat();
float d2 = MHelper.lengthSqr(pointX - px, pointY - py, pointZ - pz);
if (d2 < d) {
d = d2;
posX = pox;
posY = poy;
posZ = poz;
}
}
}
}
posX += ix;
posY += iy;
posZ += iz;
int seed = MHelper.getSeed(posY, posX, posZ);
RANDOM.setSeed(seed);
return RANDOM;
}
public BlockPos[] getPos(double x, double y, double z, double scale) {
int ix = MHelper.floor(x);
int iy = MHelper.floor(y);

View file

@ -146,7 +146,7 @@ public abstract class EndCaveFeature extends DefaultFeature {
blocks.forEach((pos) -> setBiome(world, pos, biome));
}
private void setBiome(WorldGenLevel world, BlockPos pos, EndCaveBiome biome) {
protected void setBiome(WorldGenLevel world, BlockPos pos, EndCaveBiome biome) {
IBiomeArray array = (IBiomeArray) world.getChunk(pos).getBiomes();
if (array != null) {
Biome bio = EndBiomes.getActualBiome(biome);
@ -210,7 +210,7 @@ public abstract class EndCaveFeature extends DefaultFeature {
end.setZ(bpos.getZ());
}
});
BlocksHelper.fixBlocks(world, start.offset(-5, -5, -5), end.offset(5, 5, 5));
BlocksHelper.fixBlocks(world, start.offset(-2, -2, -2), end.offset(2, 2, 2));
}
protected boolean isWaterNear(WorldGenLevel world, BlockPos pos) {

View file

@ -20,36 +20,10 @@ import ru.betterend.util.BlocksHelper;
import ru.betterend.world.biome.cave.EndCaveBiome;
public class TunelCaveFeature extends EndCaveFeature {
private Set<BlockPos> generate(WorldGenLevel world, BlockPos center, Random random) {
/*Random rand = new Random(world.getSeed());
OpenSimplexNoise noise1 = new OpenSimplexNoise(rand.nextInt());
OpenSimplexNoise noise2 = new OpenSimplexNoise(rand.nextInt());
OpenSimplexNoise noise3 = new OpenSimplexNoise(rand.nextInt());
int x1 = (center.getX() >> 4) << 4;
int z1 = (center.getZ() >> 4) << 4;
int x2 = x1 + 16;
int z2 = z1 + 16;
int y2 = world.getHeight();
Set<BlockPos> positions = Sets.newHashSet();
MutableBlockPos pos = new MutableBlockPos();
for (int x = x1; x < x2; x++) {
pos.setX(x);
for (int z = z1; z < z2; z++) {
pos.setZ(z);
for (int y = 0; y < y2; y++) {
pos.setY(y);
float v1 = Mth.abs((float) noise1.eval(x * 0.02, y * 0.02, z * 0.02));
float v2 = Mth.abs((float) noise2.eval(x * 0.02, y * 0.02, z * 0.02));
//float v3 = Mth.abs((float) noise3.eval(x * 0.02, y * 0.02, z * 0.02));
if (MHelper.max(v1, v2) > 0.7 && world.getBlockState(pos).is(EndTags.GEN_TERRAIN)) {
BlocksHelper.setWithoutUpdate(world, pos, AIR);
positions.add(pos.immutable());
}
}
}
}
return positions;*/
private static final OpenSimplexNoise BIOME_NOISE_X = new OpenSimplexNoise("biome_noise_x".hashCode());
private static final OpenSimplexNoise BIOME_NOISE_Z = new OpenSimplexNoise("biome_noise_z".hashCode());
private Set<BlockPos> generate(WorldGenLevel world, BlockPos center, Random random) {
int x1 = (center.getX() >> 4) << 4;
int z1 = (center.getZ() >> 4) << 4;
int x2 = x1 + 16;
@ -92,8 +66,9 @@ public class TunelCaveFeature extends EndCaveFeature {
return false;
}
EndCaveBiome biome = EndBiomes.getCaveBiome(random);//EndBiomes.EMPTY_END_CAVE;
Set<BlockPos> caveBlocks = generate(world, pos, random);
EndCaveBiome biome = EndBiomes.getCaveBiome(random);
Set<BlockPos> preCaveBlocks = generate(world, pos, random);
Set<BlockPos> caveBlocks = mutateBlocks(preCaveBlocks);
if (!caveBlocks.isEmpty()) {
if (biome != null) {
setBiomes(world, biome, caveBlocks);
@ -118,12 +93,24 @@ public class TunelCaveFeature extends EndCaveFeature {
placeCeil(world, biome, ceilPositions, random);
placeWalls(world, biome, caveBlocks, random);
}
fixBlocks(world, caveBlocks);
fixBlocks(world, preCaveBlocks);
}
return true;
}
private Set<BlockPos> mutateBlocks(Set<BlockPos> caveBlocks) {
Set<BlockPos> result = Sets.newHashSet();
caveBlocks.forEach(pos -> {
int dx = pos.getX() + (int) (BIOME_NOISE_X.eval(pos.getX() * 0.2, pos.getZ() * 0.2) * 5);
int dz = pos.getZ() + (int) (BIOME_NOISE_Z.eval(pos.getX() * 0.2, pos.getZ() * 0.2) * 5);
if ((dx >> 4) == (pos.getX() >> 4) && (dz >> 4) == (pos.getZ() >> 4)) {
result.add(pos);
}
});
return result;
}
@Override
protected Set<BlockPos> generate(WorldGenLevel world, BlockPos center, int radius, Random random) {
return null;