Floating spires
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4 changed files with 53 additions and 2 deletions
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@ -17,6 +17,7 @@ import ru.betterend.world.features.EndFeature;
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import ru.betterend.world.features.EndLilyFeature;
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import ru.betterend.world.features.EndLotusFeature;
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import ru.betterend.world.features.EndLotusLeafFeature;
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import ru.betterend.world.features.FloatingSpireFeature;
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import ru.betterend.world.features.SinglePlantFeature;
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import ru.betterend.world.features.UnderwaterPlantFeature;
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import ru.betterend.world.features.VineFeature;
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@ -80,6 +81,7 @@ public class EndFeatures {
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public static final EndFeature ROUND_CAVE = EndFeature.makeRawGenFeature("round_cave", new RoundCaveFeature(), 2);
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public static final EndFeature ROUND_CAVE_RARE = EndFeature.makeRawGenFeature("round_cave_rare", new RoundCaveFeature(), 25);
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public static final EndFeature SPIRE = EndFeature.makeRawGenFeature("spire", new SpireFeature(), 2);
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public static final EndFeature FLOATING_SPIRE = EndFeature.makeRawGenFeature("floating_spire", new FloatingSpireFeature(), 8);
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// Ores //
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public static final EndFeature ENDER_ORE = EndFeature.makeOreFeature("ender_ore", EndBlocks.ENDER_ORE, 6, 3, 0, 4, 96);
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@ -12,6 +12,7 @@ public class BlossomingSpires extends EndBiome {
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.setPlantsColor(122, 45, 122)
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.setSurface(EndBlocks.END_MOSS)
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.addFeature(EndFeatures.SPIRE)
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.addFeature(EndFeatures.FLOATING_SPIRE)
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.addMobSpawn(EntityType.ENDERMAN, 50, 1, 4));
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}
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}
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@ -0,0 +1,48 @@
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package ru.betterend.world.features;
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import java.util.Random;
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import net.minecraft.block.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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import ru.betterend.noise.OpenSimplexNoise;
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import ru.betterend.registry.EndBlocks;
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import ru.betterend.util.MHelper;
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import ru.betterend.util.sdf.SDF;
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import ru.betterend.util.sdf.operator.SDFDisplacement;
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import ru.betterend.util.sdf.primitive.SDFSphere;
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import ru.betterend.world.features.terrain.SpireFeature;
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public class FloatingSpireFeature extends SpireFeature {
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
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int minY = getYOnSurface(world, pos.getX(), pos.getZ());
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int y = minY > 57 ? MHelper.floor(MHelper.randRange(minY, minY * 2, random) * 0.5F + 32) : MHelper.randRange(64, 192, random);
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pos = new BlockPos(pos.getX(), y, pos.getZ());
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SDF sdf = new SDFSphere().setRadius(MHelper.randRange(2, 3, random)).setBlock(Blocks.END_STONE);
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int count = MHelper.randRange(3, 5, random);
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for (int i = 0; i < count; i++) {
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float rMin = (i * 1.3F) + 2.5F;
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sdf = addSegment(sdf, MHelper.randRange(rMin, rMin + 1.5F, random), random);
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}
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for (int i = count - 1; i > 0; i--) {
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float rMin = (i * 1.3F) + 2.5F;
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sdf = addSegment(sdf, MHelper.randRange(rMin, rMin + 1.5F, random), random);
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}
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OpenSimplexNoise noise = new OpenSimplexNoise(random.nextLong());
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sdf = new SDFDisplacement().setFunction((vec) -> {
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return (float) (Math.abs(noise.eval(vec.getX() * 0.1, vec.getY() * 0.1, vec.getZ() * 0.1)) * 3F + Math.abs(noise.eval(vec.getX() * 0.3, vec.getY() * 0.3 + 100, vec.getZ() * 0.3)) * 1.3F);
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}).setSource(sdf);
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final BlockPos center = pos;
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sdf.setReplaceFunction(REPLACE).setPostProcess((info) -> {
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return info.getStateUp().isAir() ? EndBlocks.END_MOSS.getDefaultState() : info.getState();
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});
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sdf.fillRecursive(world, center);
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return true;
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}
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}
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@ -23,7 +23,7 @@ import ru.betterend.util.sdf.primitive.SDFSphere;
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import ru.betterend.world.features.DefaultFeature;
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public class SpireFeature extends DefaultFeature {
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private static final Function<BlockState, Boolean> REPLACE;
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protected static final Function<BlockState, Boolean> REPLACE;
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
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@ -49,7 +49,7 @@ public class SpireFeature extends DefaultFeature {
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return false;
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}
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private SDF addSegment(SDF sdf, float radius, Random random) {
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protected SDF addSegment(SDF sdf, float radius, Random random) {
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SDF sphere = new SDFSphere().setRadius(radius).setBlock(Blocks.END_STONE);
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SDF offseted = new SDFTranslate().setTranslate(0, radius + random.nextFloat() * 0.25F * radius, 0).setSource(sdf);
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return new SDFSmoothUnion().setRadius(radius * 0.5F).setSourceA(sphere).setSourceB(offseted);
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