BetterEnd/src/main/java/ru/betterend/world/features/FloatingSpireFeature.java
2020-11-17 22:28:27 +03:00

48 lines
2.1 KiB
Java

package ru.betterend.world.features;
import java.util.Random;
import net.minecraft.block.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.StructureWorldAccess;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.registry.EndBlocks;
import ru.betterend.util.MHelper;
import ru.betterend.util.sdf.SDF;
import ru.betterend.util.sdf.operator.SDFDisplacement;
import ru.betterend.util.sdf.primitive.SDFSphere;
import ru.betterend.world.features.terrain.SpireFeature;
public class FloatingSpireFeature extends SpireFeature {
@Override
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
int minY = getYOnSurface(world, pos.getX(), pos.getZ());
int y = minY > 57 ? MHelper.floor(MHelper.randRange(minY, minY * 2, random) * 0.5F + 32) : MHelper.randRange(64, 192, random);
pos = new BlockPos(pos.getX(), y, pos.getZ());
SDF sdf = new SDFSphere().setRadius(MHelper.randRange(2, 3, random)).setBlock(Blocks.END_STONE);
int count = MHelper.randRange(3, 5, random);
for (int i = 0; i < count; i++) {
float rMin = (i * 1.3F) + 2.5F;
sdf = addSegment(sdf, MHelper.randRange(rMin, rMin + 1.5F, random), random);
}
for (int i = count - 1; i > 0; i--) {
float rMin = (i * 1.3F) + 2.5F;
sdf = addSegment(sdf, MHelper.randRange(rMin, rMin + 1.5F, random), random);
}
OpenSimplexNoise noise = new OpenSimplexNoise(random.nextLong());
sdf = new SDFDisplacement().setFunction((vec) -> {
return (float) (Math.abs(noise.eval(vec.getX() * 0.1, vec.getY() * 0.1, vec.getZ() * 0.1)) * 3F + Math.abs(noise.eval(vec.getX() * 0.3, vec.getY() * 0.3 + 100, vec.getZ() * 0.3)) * 1.3F);
}).setSource(sdf);
final BlockPos center = pos;
sdf.setReplaceFunction(REPLACE).setPostProcess((info) -> {
return info.getStateUp().isAir() ? EndBlocks.END_MOSS.getDefaultState() : info.getState();
});
sdf.fillRecursive(world, center);
return true;
}
}