Fixed surface gen in UmbraValleyBiome

This commit is contained in:
Frank 2021-12-08 21:11:24 +01:00
parent 338aee76e9
commit 5c12813b3e
5 changed files with 79 additions and 22 deletions

View file

@ -26,6 +26,11 @@ public class EndBiome extends BCLBiome {
protected static final SurfaceRules.RuleSource FLAVOLITE =SurfaceRules.state(EndBlocks.FLAVOLITE.stone.defaultBlockState()); protected static final SurfaceRules.RuleSource FLAVOLITE =SurfaceRules.state(EndBlocks.FLAVOLITE.stone.defaultBlockState());
protected static final SurfaceRules.RuleSource SULPHURIC_ROCK =SurfaceRules.state(EndBlocks.SULPHURIC_ROCK.stone.defaultBlockState()); protected static final SurfaceRules.RuleSource SULPHURIC_ROCK =SurfaceRules.state(EndBlocks.SULPHURIC_ROCK.stone.defaultBlockState());
protected static final SurfaceRules.RuleSource BRIMSTONE =SurfaceRules.state(EndBlocks.BRIMSTONE.defaultBlockState()); protected static final SurfaceRules.RuleSource BRIMSTONE =SurfaceRules.state(EndBlocks.BRIMSTONE.defaultBlockState());
protected static final SurfaceRules.RuleSource PALLIDIUM_FULL =SurfaceRules.state(EndBlocks.PALLIDIUM_FULL.defaultBlockState());
protected static final SurfaceRules.RuleSource PALLIDIUM_HEAVY =SurfaceRules.state(EndBlocks.PALLIDIUM_HEAVY.defaultBlockState());
protected static final SurfaceRules.RuleSource PALLIDIUM_THIN =SurfaceRules.state(EndBlocks.PALLIDIUM_THIN.defaultBlockState());
protected static final SurfaceRules.RuleSource PALLIDIUM_TINY =SurfaceRules.state(EndBlocks.PALLIDIUM_TINY.defaultBlockState());
protected static final SurfaceRules.RuleSource UMBRALITH =SurfaceRules.state(EndBlocks.UMBRALITH.stone.defaultBlockState());
public final ResourceLocation ID; public final ResourceLocation ID;

View file

@ -23,7 +23,7 @@ public class SulphurSpringsBiome extends EndBiome.Config {
@Override @Override
protected void addCustomBuildData(BCLBiomeBuilder builder) { protected void addCustomBuildData(BCLBiomeBuilder builder) {
builder builder
//TODO: 1.18 surface Rules //TODO: 1.18 check surface Rules
//.surface(SurfaceBuilders.SULPHURIC_SURFACE.configured(SurfaceBuilders.DEFAULT_END_CONFIG)) //.surface(SurfaceBuilders.SULPHURIC_SURFACE.configured(SurfaceBuilders.DEFAULT_END_CONFIG))
.surface( .surface(
SurfaceRules.sequence( SurfaceRules.sequence(

View file

@ -1,29 +1,41 @@
package ru.betterend.world.biome.land; package ru.betterend.world.biome.land;
import net.minecraft.world.level.levelgen.SurfaceRules;
import ru.bclib.api.biomes.BCLBiomeBuilder; import ru.bclib.api.biomes.BCLBiomeBuilder;
import ru.betterend.registry.EndFeatures; import ru.betterend.registry.EndFeatures;
import ru.betterend.registry.EndParticles; import ru.betterend.registry.EndParticles;
import ru.betterend.registry.EndSounds; import ru.betterend.registry.EndSounds;
import ru.betterend.world.biome.EndBiome; import ru.betterend.world.biome.EndBiome;
import ru.betterend.world.surface.UmbraSurfaceNoiseCondition;
public class UmbraValleyBiome extends EndBiome.Config { public class UmbraValleyBiome extends EndBiome.Config {
public UmbraValleyBiome() { public UmbraValleyBiome() {
super("umbra_valley"); super("umbra_valley");
} }
@Override @Override
protected void addCustomBuildData(BCLBiomeBuilder builder) { protected void addCustomBuildData(BCLBiomeBuilder builder) {
builder.fogColor(100, 100, 100) builder.fogColor(100, 100, 100)
.plantsColor(172, 189, 190) .plantsColor(172, 189, 190)
.waterAndFogColor(69, 104, 134) .waterAndFogColor(69, 104, 134)
//TODO: 1.18 surface Rules //TODO: 1.18 check surface Rules
//.surface(SurfaceBuilders.UMBRA_SURFACE.configured(SurfaceBuilders.DEFAULT_END_CONFIG)) //.surface(SurfaceBuilders.UMBRA_SURFACE.configured(SurfaceBuilders.DEFAULT_END_CONFIG))
.particles(EndParticles.AMBER_SPHERE, 0.0001F) .surface(
.loop(EndSounds.UMBRA_VALLEY) SurfaceRules.sequence(
.music(EndSounds.MUSIC_DARK) SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.sequence(
.feature(EndFeatures.UMBRALITH_ARCH) SurfaceRules.ifTrue(new UmbraSurfaceNoiseCondition(0.4), PALLIDIUM_FULL),
.feature(EndFeatures.THIN_UMBRALITH_ARCH) SurfaceRules.ifTrue(new UmbraSurfaceNoiseCondition(0.15), PALLIDIUM_HEAVY),
.feature(EndFeatures.INFLEXIA) SurfaceRules.ifTrue(new UmbraSurfaceNoiseCondition(-0.15), PALLIDIUM_THIN),
.feature(EndFeatures.FLAMMALIX); SurfaceRules.ifTrue(new UmbraSurfaceNoiseCondition(-0.4), PALLIDIUM_TINY)
} )), UMBRALITH
)
)
.particles(EndParticles.AMBER_SPHERE, 0.0001F)
.loop(EndSounds.UMBRA_VALLEY)
.music(EndSounds.MUSIC_DARK)
.feature(EndFeatures.UMBRALITH_ARCH)
.feature(EndFeatures.THIN_UMBRALITH_ARCH)
.feature(EndFeatures.INFLEXIA)
.feature(EndFeatures.FLAMMALIX);
}
} }

View file

@ -13,9 +13,10 @@ public class SulphuricSurfaceNoiseCondition extends SurfaceNoiseCondition {
this.threshold = threshold; this.threshold = threshold;
} }
private int lastX = Integer.MIN_VALUE; private static int lastX = Integer.MIN_VALUE;
private int lastZ = Integer.MIN_VALUE; private static int lastZ = Integer.MIN_VALUE;
private double lastValue = 0; private static double lastValue = 0;
@Override @Override
public boolean test(SurfaceRulesContextAccessor context) { public boolean test(SurfaceRulesContextAccessor context) {
final int x = context.getBlockX(); final int x = context.getBlockX();

View file

@ -0,0 +1,39 @@
package ru.betterend.world.surface;
import ru.bclib.api.biomes.SurfaceNoiseCondition;
import ru.bclib.mixin.common.SurfaceRulesContextAccessor;
import ru.bclib.util.MHelper;
import ru.betterend.noise.OpenSimplexNoise;
public class UmbraSurfaceNoiseCondition extends SurfaceNoiseCondition {
private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(1512);
private final double threshold;
public UmbraSurfaceNoiseCondition(double threshold){
this.threshold = threshold;
}
private static int lastX = Integer.MIN_VALUE;
private static int lastZ = Integer.MIN_VALUE;
private static double lastValue = 0;
@Override
public boolean test(SurfaceRulesContextAccessor context) {
final int x = context.getBlockX();
final int z = context.getBlockZ();
if (lastX==x && lastZ==z) return lastValue > threshold;
double value = NOISE.eval(x * 0.03, z * 0.03) + NOISE.eval(x * 0.1, z * 0.1) * 0.3 + MHelper.randRange(
-0.1,
0.1,
MHelper.RANDOM
);
lastX=x;
lastZ=z;
lastValue=value;
return value > threshold;
//int depth = (int) (NOISE.eval(x * 0.1, z * 0.1) * 20 + NOISE.eval(x * 0.5, z * 0.5) * 10 + 60);
//SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise + depth, defaultBlock, defaultFluid, seaLevel, seed, n, config);
}
}