Fabric 1.17 does not contain the ArmorRenderingRegistry
. Temporarily added the missing files to a shadow-namespace to allw testing of the CrystaliteArmor.
This commit is contained in:
parent
2ba7ed4ec8
commit
9a28623230
9 changed files with 474 additions and 7 deletions
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@ -1,5 +1,7 @@
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package ru.betterend.item.model;
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import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
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import net.minecraft.world.item.ArmorMaterial;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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@ -16,9 +18,10 @@ import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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import ru.betterend.item.CrystaliteArmor;
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import ru.betterend.registry.EndItems;
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import shadow.fabric.api.client.rendering.v1.ArmorRenderingRegistry;
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@Environment(EnvType.CLIENT)
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public class CrystaliteArmorProvider /*implements ModelProvider, TextureProvider*/ {
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public class CrystaliteArmorProvider implements ArmorRenderingRegistry.ModelProvider, ArmorRenderingRegistry.TextureProvider {
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//TODO: find new registry
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private final static ResourceLocation FIRST_LAYER = new ResourceLocation("textures/models/armor/crystalite_layer_1.png");
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private final static ResourceLocation SECOND_LAYER = new ResourceLocation("textures/models/armor/crystalite_layer_2.png");
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@ -27,7 +30,7 @@ public class CrystaliteArmorProvider /*implements ModelProvider, TextureProvider
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private final static CrystaliteChestplateModel CHEST_MODEL_SLIM = CrystaliteChestplateModel.createThinModel(null);
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private final static CrystaliteLeggingsModel LEGGINGS_MODEL = CrystaliteLeggingsModel.createModel(null);
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private final static CrystaliteBootsModel BOOTS_MODEL = CrystaliteBootsModel.createModel(null);
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//@Override
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public @NotNull ResourceLocation getArmorTexture(LivingEntity entity, ItemStack stack, EquipmentSlot slot,
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boolean secondLayer, @Nullable String suffix, ResourceLocation defaultTexture) {
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@ -3,6 +3,7 @@ package ru.betterend.registry;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import ru.betterend.item.model.CrystaliteArmorProvider;
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import shadow.fabric.api.client.rendering.v1.ArmorRenderingRegistry;
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@Environment(EnvType.CLIENT)
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public class EndModelProviders {
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@ -10,9 +11,7 @@ public class EndModelProviders {
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public final static CrystaliteArmorProvider CRYSTALITE_PROVIDER = new CrystaliteArmorProvider();
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public final static void register() {
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//TODO: Needs Fix in 1.17
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throw new RuntimeException("Needs Fix for 1.17");
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//ArmorRenderingRegistry.registerModel(CRYSTALITE_PROVIDER, CRYSTALITE_PROVIDER.getRenderedItems());
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//ArmorRenderingRegistry.registerTexture(CRYSTALITE_PROVIDER, CRYSTALITE_PROVIDER.getRenderedItems());
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ArmorRenderingRegistry.registerModel(CRYSTALITE_PROVIDER, CRYSTALITE_PROVIDER.getRenderedItems());
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ArmorRenderingRegistry.registerTexture(CRYSTALITE_PROVIDER, CRYSTALITE_PROVIDER.getRenderedItems());
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}
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}
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@ -0,0 +1,168 @@
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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This file is a refactor from fabric-api, based on the work of shedaniel.
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*/
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package shadow.fabric.api.client.rendering.v1;
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import java.util.Arrays;
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import shadow.fabric.impl.client.rendering.ArmorRenderingRegistryImpl;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.HumanoidModel;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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/**
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* A class for registering custom armor models and textures for {@link Item}, to be provided by a {@link ModelProvider} or {@link TextureProvider}.
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*
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* <p>This can be used to replace existing vanilla armor models and textures conditionally, however each {@link Item}
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* instance can only allow one {@link ModelProvider} or {@link TextureProvider} respectively, causing potential conflicts
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* with other mods if you replace the model or texture for vanilla items. Consider using a separate item instead.</p>
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*
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* <p>A custom model would probably also require a custom texture to go along it, the model will use the vanilla texture if it is undefined.</p>
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*
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* <p>Since armor textures identifier in vanilla is hardcoded to be in the {@code minecraft} namespace, this registry can also be
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* used to use a custom namespace if desired.</p>
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*/
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@Environment(EnvType.CLIENT)
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public final class ArmorRenderingRegistry {
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private ArmorRenderingRegistry() {
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}
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/**
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* Registers a provider for custom armor models for an item.
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*
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* @param provider the provider for the model
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* @param items the items to be registered for
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*/
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public static void registerModel(@Nullable ModelProvider provider, Item... items) {
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registerModel(provider, Arrays.asList(items));
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}
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/**
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* Registers a provider for custom armor models for an item.
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*
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* @param provider the provider for the model
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* @param items the items to be registered for
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*/
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public static void registerModel(@Nullable ModelProvider provider, Iterable<Item> items) {
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ArmorRenderingRegistryImpl.registerModel(provider, items);
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}
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/**
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* Registers a provider for custom texture models for an item.
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*
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* @param provider the provider for the texture
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* @param items the items to be registered for
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*/
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public static void registerTexture(@Nullable TextureProvider provider, Item... items) {
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registerTexture(provider, Arrays.asList(items));
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}
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/**
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* Registers a provider for custom texture models for an item.
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*
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* @param provider the provider for the texture
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* @param items the items to be registered for
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*/
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public static void registerTexture(@Nullable TextureProvider provider, Iterable<Item> items) {
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ArmorRenderingRegistryImpl.registerTexture(provider, items);
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}
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/**
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* Register simple armor items to use the vanilla armor file name under the mods namespace.
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*
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* @param identifier The namespace + path to use for the armor texture location.
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* @param items the items to be registered
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*/
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public static void registerSimpleTexture(ResourceLocation identifier, Item... items) {
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registerTexture((entity, stack, slot, secondLayer, suffix, defaultTexture) -> {
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return new ResourceLocation(identifier.getNamespace(), "textures/models/armor/" + identifier.getPath() + "_layer_" + (secondLayer ? 2 : 1) + (suffix == null ? "" : "_" + suffix) + ".png");
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}, items);
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}
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/**
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* Gets the model of the armor piece.
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*
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* @param entity The entity equipping the armor
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* @param stack The item stack of the armor
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* @param slot The slot which the armor is in
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* @param defaultModel The default model that vanilla provides
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* @return The model of the armor piece.
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*/
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@NotNull
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public static HumanoidModel<LivingEntity> getArmorModel(LivingEntity entity, ItemStack stack, EquipmentSlot slot, HumanoidModel<LivingEntity> defaultModel) {
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return ArmorRenderingRegistryImpl.getArmorModel(entity, stack, slot, defaultModel);
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}
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/**
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* Gets the armor texture {@link net.minecraft.resources.ResourceLocation}.
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*
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* @param entity The entity equipping the armor
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* @param stack The item stack of the armor
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* @param slot The slot which the armor is in
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* @param secondLayer True if using the second texture layer
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* @param suffix The texture suffix, used in vanilla by {@link net.minecraft.world.item.DyeableArmorItem}
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* @param defaultTexture The default vanilla texture identifier
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* @return the custom armor texture identifier, return null to use the vanilla ones. Defaulted to the item's registry id.
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*/
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@NotNull
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public static ResourceLocation getArmorTexture(LivingEntity entity, ItemStack stack, EquipmentSlot slot, boolean secondLayer, @Nullable String suffix, ResourceLocation defaultTexture) {
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return ArmorRenderingRegistryImpl.getArmorTexture(entity, stack, slot, secondLayer, suffix, defaultTexture);
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}
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@FunctionalInterface
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@Environment(EnvType.CLIENT)
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public interface ModelProvider {
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/**
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* Gets the model of the armor piece.
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*
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* @param entity The entity equipping the armor
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* @param stack The item stack of the armor
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* @param slot The slot which the armor is in
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* @param defaultModel The default vanilla armor model
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* @return The model of the armor piece. Should never be null.
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*/
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@NotNull
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HumanoidModel<LivingEntity> getArmorModel(LivingEntity entity, ItemStack stack, EquipmentSlot slot, HumanoidModel<LivingEntity> defaultModel);
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}
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@FunctionalInterface
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@Environment(EnvType.CLIENT)
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public interface TextureProvider {
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/**
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* Gets the armor texture {@link net.minecraft.resources.ResourceLocation}.
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*
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* @param entity The entity equipping the armor
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* @param stack The item stack of the armor
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* @param slot The slot which the armor is in
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* @param defaultTexture The default vanilla texture identifier
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* @return the custom armor texture identifier. Should never be null.
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*/
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@NotNull
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ResourceLocation getArmorTexture(LivingEntity entity, ItemStack stack, EquipmentSlot slot, boolean secondLayer, @Nullable String suffix, ResourceLocation defaultTexture);
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}
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}
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@ -0,0 +1,37 @@
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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This file is a refactor from fabric-api, based on the work of shedaniel.
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*/
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package shadow.fabric.impl.client.rendering;
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import shadow.fabric.api.client.rendering.v1.ArmorRenderingRegistry;
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import org.jetbrains.annotations.Nullable;
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public interface ArmorProviderExtensions {
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@Nullable
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ArmorRenderingRegistry.ModelProvider fabric_getArmorModelProvider();
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@Nullable
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ArmorRenderingRegistry.TextureProvider fabric_getArmorTextureProvider();
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void fabric_setArmorModelProvider(@Nullable ArmorRenderingRegistry.ModelProvider provider);
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void fabric_setArmorTextureProvider(@Nullable ArmorRenderingRegistry.TextureProvider provider);
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}
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@ -0,0 +1,82 @@
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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This file is a refactor from fabric-api, based on the work of shedaniel.
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*/
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package shadow.fabric.impl.client.rendering;
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import java.util.Objects;
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import shadow.fabric.api.client.rendering.v1.ArmorRenderingRegistry;
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import org.jetbrains.annotations.Nullable;
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import net.minecraft.client.model.HumanoidModel;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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public final class ArmorRenderingRegistryImpl {
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private ArmorRenderingRegistryImpl() {
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}
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public static void registerModel(ArmorRenderingRegistry.ModelProvider provider, Iterable<Item> items) {
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Objects.requireNonNull(items);
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for (Item item : items) {
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Objects.requireNonNull(item);
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((ArmorProviderExtensions) item).fabric_setArmorModelProvider(provider);
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}
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}
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public static void registerTexture(ArmorRenderingRegistry.TextureProvider provider, Iterable<Item> items) {
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Objects.requireNonNull(items);
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for (Item item : items) {
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Objects.requireNonNull(item);
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((ArmorProviderExtensions) item).fabric_setArmorTextureProvider(provider);
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}
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}
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public static HumanoidModel<LivingEntity> getArmorModel(LivingEntity entity, ItemStack stack, EquipmentSlot slot, HumanoidModel<LivingEntity> defaultModel) {
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if (!stack.isEmpty()) {
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ArmorRenderingRegistry.ModelProvider provider = ((ArmorProviderExtensions) stack.getItem()).fabric_getArmorModelProvider();
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if (provider != null) {
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return provider.getArmorModel(entity, stack, slot, defaultModel);
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}
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}
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return defaultModel;
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}
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public static ResourceLocation getArmorTexture(LivingEntity entity, ItemStack stack, EquipmentSlot slot, boolean secondLayer, @Nullable String suffix, ResourceLocation defaultTexture) {
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if (!stack.isEmpty()) {
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ArmorRenderingRegistry.TextureProvider provider = ((ArmorProviderExtensions) stack.getItem()).fabric_getArmorTextureProvider();
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if (provider != null) {
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return provider.getArmorTexture(entity, stack, slot, secondLayer, suffix, defaultTexture);
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}
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}
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return defaultTexture;
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}
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}
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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This file is a refactor from fabric-api, based on the work of shedaniel.
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*/
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package shadow.fabric.mixin.client.rendering;
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import com.mojang.blaze3d.vertex.PoseStack;
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import java.util.Map;
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import java.util.Objects;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import shadow.fabric.api.client.rendering.v1.ArmorRenderingRegistry;
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import net.minecraft.client.model.HumanoidModel;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.RenderLayerParent;
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import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
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import net.minecraft.client.renderer.entity.layers.RenderLayer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.item.ArmorItem;
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import net.minecraft.world.item.ItemStack;
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@Mixin(HumanoidArmorLayer.class)
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@Environment(EnvType.CLIENT)
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public abstract class MixinArmorFeatureRenderer extends RenderLayer {
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@Shadow
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@Final
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private static Map<String, ResourceLocation> ARMOR_LOCATION_CACHE;
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public MixinArmorFeatureRenderer(RenderLayerParent context) {
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super(context);
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}
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@Unique
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private LivingEntity storedEntity;
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@Unique
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private EquipmentSlot storedSlot;
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@Inject(method = "render", at = @At("HEAD"))
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private void storeEntity(PoseStack matrixStack, MultiBufferSource vertexConsumerProvider, int i, LivingEntity livingEntity, float f, float g, float h, float j, float k, float l, CallbackInfo ci) {
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// We store the living entity wearing the armor before we render
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this.storedEntity = livingEntity;
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}
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@Inject(method = "renderArmorPiece", at = @At("HEAD"))
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private void storeSlot(PoseStack matrices, MultiBufferSource vertexConsumers, LivingEntity livingEntity, EquipmentSlot slot, int i, HumanoidModel bipedEntityModel, CallbackInfo ci) {
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// We store the current armor slot that is rendering before we render each armor piece
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this.storedSlot = slot;
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}
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@Inject(method = "render", at = @At("RETURN"))
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private void removeStored(PoseStack matrixStack, MultiBufferSource vertexConsumerProvider, int i, LivingEntity livingEntity, float f, float g, float h, float j, float k, float l, CallbackInfo ci) {
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// We remove the stored data after we render
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this.storedEntity = null;
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this.storedSlot = null;
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}
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@Inject(method = "getArmorModel", at = @At("RETURN"), cancellable = true)
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private void selectArmorModel(EquipmentSlot slot, CallbackInfoReturnable<HumanoidModel<LivingEntity>> cir) {
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ItemStack stack = storedEntity.getItemBySlot(slot);
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HumanoidModel<LivingEntity> defaultModel = cir.getReturnValue();
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HumanoidModel<LivingEntity> model = ArmorRenderingRegistry.getArmorModel(storedEntity, stack, slot, defaultModel);
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if (model != defaultModel) {
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cir.setReturnValue(model);
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}
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}
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||||
@Inject(method = "getArmorLocation", at = @At(value = "INVOKE", target = "Ljava/util/Map;computeIfAbsent(Ljava/lang/Object;Ljava/util/function/Function;)Ljava/lang/Object;"), cancellable = true, locals = LocalCapture.CAPTURE_FAILHARD)
|
||||
private void getArmorTexture(ArmorItem armorItem, boolean secondLayer, /* @Nullable */ String suffix, CallbackInfoReturnable<ResourceLocation> cir, String vanillaIdentifier) {
|
||||
String texture = ArmorRenderingRegistry.getArmorTexture(storedEntity, storedEntity.getItemBySlot(storedSlot), storedSlot, secondLayer, suffix, new ResourceLocation(vanillaIdentifier)).toString();
|
||||
|
||||
if (!Objects.equals(texture, vanillaIdentifier)) {
|
||||
cir.setReturnValue(ARMOR_LOCATION_CACHE.computeIfAbsent(texture, ResourceLocation::new));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
/*
|
||||
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/*
|
||||
This file is a refactor from fabric-api, based on the work of shedaniel.
|
||||
*/
|
||||
|
||||
package shadow.fabric.mixin.client.rendering;
|
||||
|
||||
|
||||
import net.minecraft.world.item.Item;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Unique;
|
||||
import shadow.fabric.api.client.rendering.v1.ArmorRenderingRegistry;
|
||||
import shadow.fabric.impl.client.rendering.ArmorProviderExtensions;
|
||||
|
||||
|
||||
@Mixin(Item.class)
|
||||
public class MixinItem implements ArmorProviderExtensions {
|
||||
@Unique
|
||||
private ArmorRenderingRegistry.ModelProvider armorModelProvider;
|
||||
@Unique
|
||||
private ArmorRenderingRegistry.TextureProvider armorTextureProvider;
|
||||
|
||||
@Override
|
||||
public ArmorRenderingRegistry.ModelProvider fabric_getArmorModelProvider() {
|
||||
return armorModelProvider;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArmorRenderingRegistry.TextureProvider fabric_getArmorTextureProvider() {
|
||||
return armorTextureProvider;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fabric_setArmorModelProvider(ArmorRenderingRegistry.ModelProvider provider) {
|
||||
armorModelProvider = provider;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fabric_setArmorTextureProvider(ArmorRenderingRegistry.TextureProvider provider) {
|
||||
armorTextureProvider = provider;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue