Crystalite Armor models; WIP: REI Infusion view compass
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5 changed files with 28 additions and 35 deletions
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@ -11,13 +11,11 @@ import net.minecraft.entity.LivingEntity;
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public class CrystaliteLeggingsModel extends BipedEntityModel<LivingEntity> {
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public ModelPart jacket;
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public CrystaliteLeggingsModel(float scale) {
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super(RenderLayer::getEntityTranslucent, scale, 0.0F, 64, 48);
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this.jacket = new ModelPart(this, 16, 16);
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this.jacket.addCuboid(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, scale);
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this.jacket.setPivot(0.0F, 0.0F, 0.0F);
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this.torso = new ModelPart(this, 16, 16);
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this.torso.addCuboid(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, scale);
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this.torso.setPivot(0.0F, 0.0F, 0.0F);
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this.leftLeg = new ModelPart(this, 0, 32);
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this.leftLeg.addCuboid(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, scale);
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this.leftLeg.setPivot(1.9F, 12.0F, 0.0F);
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@ -33,12 +31,6 @@ public class CrystaliteLeggingsModel extends BipedEntityModel<LivingEntity> {
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@Override
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protected Iterable<ModelPart> getBodyParts() {
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return Lists.newArrayList(jacket, rightLeg, leftLeg);
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}
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@Override
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public void setAngles(LivingEntity livingEntity, float f, float g, float h, float i, float j) {
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super.setAngles(livingEntity, f, g, h, i, j);
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this.jacket.copyPositionAndRotation(torso);
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return Lists.newArrayList(torso, rightLeg, leftLeg);
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}
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}
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