Lakes, fixes
This commit is contained in:
parent
2061a12aff
commit
c9326931d3
8 changed files with 191 additions and 24 deletions
138
src/main/java/ru/betterend/world/features/EndLakeFeature.java
Normal file
138
src/main/java/ru/betterend/world/features/EndLakeFeature.java
Normal file
|
@ -0,0 +1,138 @@
|
|||
package ru.betterend.world.features;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
import ru.betterend.noise.OpenSimplexNoise;
|
||||
import ru.betterend.registry.BlockRegistry;
|
||||
import ru.betterend.util.BlocksHelper;
|
||||
import ru.betterend.util.MHelper;
|
||||
|
||||
public class EndLakeFeature extends DefaultFeature {
|
||||
private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(15152);
|
||||
private static final Mutable POS = new Mutable();
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos blockPos, DefaultFeatureConfig featureConfig) {
|
||||
double radius = MHelper.randRange(10.0, 20.0, random);
|
||||
double depth = radius * 0.5 * MHelper.randRange(0.8, 1.2, random);
|
||||
int dist = MHelper.floor(radius);
|
||||
int dist2 = MHelper.floor(radius * 1.5);
|
||||
int bott = MHelper.floor(depth);
|
||||
blockPos = getTopPos(world, blockPos);
|
||||
if (blockPos.getY() < 10) return false;
|
||||
|
||||
int waterLevel = blockPos.getY();
|
||||
|
||||
BlockPos pos = getTopPos(world, blockPos.north(dist));
|
||||
if (pos.getY() < 10) return false;
|
||||
waterLevel = MHelper.min(pos.getY(), waterLevel);
|
||||
|
||||
pos = getTopPos(world, blockPos.south(dist));
|
||||
if (pos.getY() < 10) return false;
|
||||
waterLevel = MHelper.min(pos.getY(), waterLevel);
|
||||
|
||||
pos = getTopPos(world, blockPos.east(dist));
|
||||
if (pos.getY() < 10) return false;
|
||||
waterLevel = MHelper.min(pos.getY(), waterLevel);
|
||||
|
||||
pos = getTopPos(world, blockPos.west(dist));
|
||||
if (pos.getY() < 10) return false;
|
||||
waterLevel = MHelper.min(pos.getY(), waterLevel);
|
||||
|
||||
int minX = MHelper.floor((blockPos.getX() - dist - 16) >> 4) << 4;
|
||||
int minZ = MHelper.floor((blockPos.getZ() - dist - 16) >> 4) << 4;
|
||||
int maxX = MHelper.floor((blockPos.getX() + dist + 16) >> 4) << 4;
|
||||
int maxZ = MHelper.floor((blockPos.getZ() + dist + 16) >> 4) << 4;
|
||||
|
||||
for (int y = blockPos.getY(); y <= blockPos.getY() + 10; y++) {
|
||||
POS.setY(y);
|
||||
for (int x = minX; x <= maxX; x++) {
|
||||
POS.setX(x);
|
||||
for (int z = minZ; z <= maxZ; z++) {
|
||||
POS.setZ(z);
|
||||
if (!world.getFluidState(POS).isEmpty())
|
||||
BlocksHelper.setWithoutUpdate(world, POS, AIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int y = blockPos.getY(); y <= blockPos.getY() + 10; y++) {
|
||||
POS.setY(y);
|
||||
int add = y - blockPos.getY();
|
||||
for (int x = blockPos.getX() - dist2; x <= blockPos.getX() + dist2; x++) {
|
||||
POS.setX(x);
|
||||
int x2 = x - blockPos.getX();
|
||||
x2 *= x2;
|
||||
for (int z = blockPos.getZ() - dist2; z <= blockPos.getZ() + dist2; z++) {
|
||||
POS.setZ(z);
|
||||
int z2 = z - blockPos.getZ();
|
||||
z2 *= z2;
|
||||
double r = add * 1.5 + radius * (NOISE.eval(x * 0.2, y * 0.2, z * 0.2) * 0.25 + 0.75);
|
||||
r *= r;
|
||||
if (x2 + z2 <= r) {
|
||||
BlocksHelper.setWithoutUpdate(world, POS, AIR);
|
||||
pos = POS.down();
|
||||
if (world.getBlockState(pos).getBlock() == Blocks.END_STONE)
|
||||
{
|
||||
BlockState state = world.getBiome(POS).getGenerationSettings().getSurfaceConfig().getTopMaterial();
|
||||
if (y > waterLevel + 1)
|
||||
BlocksHelper.setWithoutUpdate(world, POS.down(), state);
|
||||
else if (y > waterLevel)
|
||||
BlocksHelper.setWithoutUpdate(world, POS.down(), random.nextBoolean() ? state : BlockRegistry.ENDSTONE_DUST.getDefaultState());
|
||||
else
|
||||
BlocksHelper.setWithoutUpdate(world, POS.down(), BlockRegistry.ENDSTONE_DUST.getDefaultState());
|
||||
}
|
||||
pos = POS.up();
|
||||
if (!world.getBlockState(pos).isAir()) {
|
||||
while (!world.getBlockState(pos).isAir()) {
|
||||
BlocksHelper.setWithoutUpdate(world, pos, AIR);
|
||||
pos = pos.up();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double aspect = ((double) radius / (double) depth);
|
||||
for (int y = blockPos.getY() - bott; y < blockPos.getY(); y++) {
|
||||
POS.setY(y);
|
||||
double y2 = (double) (y - blockPos.getY()) * aspect;
|
||||
y2 *= y2;
|
||||
for (int x = blockPos.getX() - dist; x <= blockPos.getX() + dist; x++) {
|
||||
POS.setX(x);
|
||||
int x2 = x - blockPos.getX();
|
||||
x2 *= x2;
|
||||
for (int z = blockPos.getZ() - dist; z <= blockPos.getZ() + dist; z++) {
|
||||
POS.setZ(z);
|
||||
int z2 = z - blockPos.getZ();
|
||||
z2 *= z2;
|
||||
double r = radius * (NOISE.eval(x * 0.2, y * 0.2, z * 0.2) * 0.25 + 0.75);
|
||||
r *= r;
|
||||
if (y2 + x2 + z2 <= r) {
|
||||
BlocksHelper.setWithoutUpdate(world, POS, y < waterLevel ? WATER : AIR);
|
||||
pos = POS.down();
|
||||
if (world.getBlockState(pos).getBlock() == Blocks.END_STONE)
|
||||
BlocksHelper.setWithoutUpdate(world, POS.down(), BlockRegistry.ENDSTONE_DUST.getDefaultState());
|
||||
pos = POS.up();
|
||||
if (!world.getBlockState(pos).isAir()) {
|
||||
while (!world.getBlockState(pos).isAir()) {
|
||||
BlocksHelper.setWithoutUpdate(world, pos, y < waterLevel ? WATER : AIR);
|
||||
pos = pos.up();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue