Simple WorldBlender crash fix, Pallidium blocks (WIP)
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parent
80590c1a7e
commit
e32c6c76cb
18 changed files with 126 additions and 20 deletions
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@ -19,20 +19,23 @@ public class UmbraSurfaceBuilder extends SurfaceBuilder<SurfaceBuilderBaseConfig
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@Override
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public void apply(Random random, ChunkAccess chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, int seed, long n, SurfaceBuilderBaseConfiguration surfaceBlocks) {
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int depth = (int) (NOISE.eval(x * 0.1, z * 0.1) * 20 + NOISE.eval(x * 0.5, z * 0.5) * 10 + 60);
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SurfaceBuilder.DEFAULT.apply(
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random,
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chunk,
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biome,
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x,
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z,
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height,
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noise + depth,
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defaultBlock,
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defaultFluid,
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seaLevel,
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seed,
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n,
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SurfaceBuilders.UMBRA_SURFACE_CONFIG
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);
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float grass = ((float) NOISE.eval(x * 0.03, z * 0.03) + (float) NOISE.eval(x * 0.1, z * 0.1) * 0.6F + random.nextFloat() * 0.2F) - 0.05F;
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SurfaceBuilderBaseConfiguration config = null;
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if (grass > 0.3F) {
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config = SurfaceBuilders.PALLIDIUM_SURFACE_CONFIG;
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}
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else if (grass > 0.1F) {
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config = SurfaceBuilders.PALLIDIUM_T1_SURFACE_CONFIG;
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}
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else if (grass > -0.1) {
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config = SurfaceBuilders.PALLIDIUM_T2_SURFACE_CONFIG;
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}
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else if (grass > -0.3F) {
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config = SurfaceBuilders.PALLIDIUM_T3_SURFACE_CONFIG;
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}
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else {
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config = SurfaceBuilders.UMBRA_SURFACE_CONFIG;
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}
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SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise + depth, defaultBlock, defaultFluid, seaLevel, seed, n, config);
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}
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}
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