BetterEnd/src/main/java/ru/betterend/world/surface/UmbraSurfaceBuilder.java

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1.7 KiB
Java

package ru.betterend.world.surface;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilder;
import net.minecraft.world.level.levelgen.surfacebuilders.SurfaceBuilderBaseConfiguration;
import ru.betterend.noise.OpenSimplexNoise;
import java.util.Random;
public class UmbraSurfaceBuilder extends SurfaceBuilder<SurfaceBuilderBaseConfiguration> {
private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(1512);
public UmbraSurfaceBuilder() {
super(SurfaceBuilderBaseConfiguration.CODEC);
}
@Override
public void apply(Random random, ChunkAccess chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, int seed, long n, SurfaceBuilderBaseConfiguration surfaceBlocks) {
int depth = (int) (NOISE.eval(x * 0.1, z * 0.1) * 20 + NOISE.eval(x * 0.5, z * 0.5) * 10 + 60);
float grass = ((float) NOISE.eval(x * 0.03, z * 0.03) + (float) NOISE.eval(x * 0.1, z * 0.1) * 0.6F + random.nextFloat() * 0.2F) - 0.05F;
SurfaceBuilderBaseConfiguration config = null;
if (grass > 0.3F) {
config = SurfaceBuilders.PALLIDIUM_SURFACE_CONFIG;
}
else if (grass > 0.1F) {
config = SurfaceBuilders.PALLIDIUM_T1_SURFACE_CONFIG;
}
else if (grass > -0.1) {
config = SurfaceBuilders.PALLIDIUM_T2_SURFACE_CONFIG;
}
else if (grass > -0.3F) {
config = SurfaceBuilders.PALLIDIUM_T3_SURFACE_CONFIG;
}
else {
config = SurfaceBuilders.UMBRA_SURFACE_CONFIG;
}
SurfaceBuilder.DEFAULT.apply(random, chunk, biome, x, z, height, noise + depth, defaultBlock, defaultFluid, seaLevel, seed, n, config);
}
}