BetterEnd/src/main/java/ru/betterend/world/features/InvertedScatterFeature.java
paulevsGitch 26ae92bc4c Fixes
2020-11-02 21:12:48 +03:00

54 lines
2.1 KiB
Java

package ru.betterend.world.features;
import java.util.Random;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockPos.Mutable;
import net.minecraft.world.Heightmap;
import net.minecraft.world.StructureWorldAccess;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
import ru.betterend.util.BlocksHelper;
import ru.betterend.util.MHelper;
public abstract class InvertedScatterFeature extends DefaultFeature {
private static final Mutable POS = new Mutable();
private final int radius;
public InvertedScatterFeature(int radius) {
this.radius = radius;
}
public abstract boolean canGenerate(StructureWorldAccess world, Random random, BlockPos center, BlockPos blockPos, float radius);
public abstract void generate(StructureWorldAccess world, Random random, BlockPos blockPos);
@Override
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos center, DefaultFeatureConfig featureConfig) {
int maxY = world.getTopY(Heightmap.Type.WORLD_SURFACE, center.getX(), center.getZ());
int minY = BlocksHelper.upRay(world, new BlockPos(center.getX(), 0, center.getZ()), maxY);
for (int y = maxY; y > minY; y--) {
POS.set(center.getX(), y, center.getZ());
if (world.getBlockState(POS).isAir() && !world.getBlockState(POS.up()).isAir()) {
float r = MHelper.randRange(radius * 0.5F, radius, random);
int count = MHelper.floor(r * r * MHelper.randRange(1.5F, 3F, random));
for (int i = 0; i < count; i++) {
float pr = r * (float) Math.sqrt(random.nextFloat());
float theta = random.nextFloat() * MHelper.PI2;
float x = pr * (float) Math.cos(theta);
float z = pr * (float) Math.sin(theta);
POS.set(center.getX() + x, center.getY() - 7, center.getZ() + z);
int up = BlocksHelper.upRay(world, POS, 16);
if (up > 14) continue;
POS.setY(POS.getY() + up);
if (canGenerate(world, random, center, POS, r)) {
generate(world, random, POS);
}
}
}
}
return true;
}
}