262 lines
14 KiB
Markdown
262 lines
14 KiB
Markdown
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## Engineer's Decor (MC1.12.2)
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Mod sources for Minecraft version 1.12.2.
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- Description, credits, and features: Please see the readme in the repository root.
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- Compiled mod distribution channel is curseforge: https://www.curseforge.com/minecraft/mc-mods/engineers-decor/files.
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----
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## Revision history
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-------------------------------------------------------------------
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- v1.0.7 [R] Release based on v1.0.7-b2. Release-to-release changes:
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* Factory dropper added.
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* Defense system warning sign added.
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* Warning sign backgrounds adapted.
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* Standalone recipes added.
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* Lang files updated.
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-------------------------------------------------------------------
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[A] Added standalone recipes for signs, factory dropper, and
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electrical furnace.
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[M] Adapted "Caution" sign backgrounds to the yellow defense
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system warning background.
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- v1.0.7-b2 [A] Added Defense System Warning sign (design by J. Carver).
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[M] Factory dropper non-experimental now. GUI click area tuning.
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"Fast drop" symbol replaced from arrow to dog icon (thx
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overchoice for that icon).
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[M] Lang files updated.
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- v1.0.7-b1 [M] Factory dropper (config:experimental) button placement fixed,
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GUI vs external view x/y markers added, internal trigger logic
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simplified. Thx @overchoice for beta testing!
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-------------------------------------------------------------------
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- v1.0.6 [R] Release based on v1.0.6-b1. Release-to-release changes:
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* Fixed FML remapping issue (COULD CAUSE CRASHES).
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* Small waste incinerator added.
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* Lang files updated/corrections.
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* Metal ladder easier to break.
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-------------------------------------------------------------------
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[A] Added factory dropper (config:experimental).
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[C] Thx to abdurraslan for the detailed issue #25.
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- v1.0.6-b1 [A] Added small waste incinerator (delayed fifo-buffered item disposal).
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[M] Fixed item/block name capitalization (by Voxelo).
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[M] Metal ladders are easier to break/harvest.
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[F] Fixed FML remapping issue by using dedicated IItemHandler instances.
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-------------------------------------------------------------------
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- v1.0.5 [R] Release based on v1.0.5-b1. Release-to-release changes:
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* Small electrical passthrough-furnace added.
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* Passive fluid accumulator added.
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* Config options added.
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* Sign plates added.
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* Minor bug fixes.
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-------------------------------------------------------------------
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[A] Added sign "Electrical hazard"/"Caution hot wire".
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[A] Added sign "Caution dangerous there" (skull/bones).
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- v1.0.5-b1 [A] Added passive fluid accumulator.
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[A] Added small electrical passthrough-furnace.
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[F] Fixed version check URL.
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[M] Opt-out config options for valves, passive fluid accumulator,
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and furni.
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-------------------------------------------------------------------
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- v1.0.4 [R] Release based on v1.0.4-b9. Release-to-release changes:
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* Crafting table: Quick crafting history re-fab, JEI integration.
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* Rendering improvements and issue fixes (stairs, ambient occlusion,
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optifine, etc).
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* Walls with texture variations.
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* Thin/thick steel poles with support feet/heads.
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* Horizontal steel double-T support beams added.
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* Fluid pipe valves added: Check valve, redstone controlled valve,
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analog redstone controlled valve. Support pressurized transfer.
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* Tool tip documentation (CTRL-SHIFT) for stairs added.
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* Internal code cleanups.
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* Recipes tuned.
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-------------------------------------------------------------------
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[E] Added pass-through electrical furnace (experimental, see config).
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- v1.0.4-b9 [F] Inserting fluids with pressurized tag only into IE piping.
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[F] Valve redstone connector rendering does not check for
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"can connect redstone" but only for "can provide power".
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[M] Valves are adapted to be detected as pipe by IE.
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- v1.0.4-b8 [F] Fixed stairs rendering without smooth light (thanks rastot9).
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[E] Added passive fluid accumulator (experimental feature, see config).
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- v1.0.4-b7 [F] Fixed recipe loading issue if IE is not installed.
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[M] Valves support IE pressurized fluid transfer.
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- v1.0.4-b6 [A] Added redstone controlled fluid valve.
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[A] Added redstone controlled analog fluid valve.
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[M] Check valve recipe adapted (thanks majijn).
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- v1.0.4-b5 [A] Horizontal steel double-T support beam with pole connections.
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[A] Added fluid pipe check valve (straight, conducts only one way).
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[M] Internal registration block/te handling changed.
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- v1.0.4-b4 [F] Clinker/slag brick wall side cullfacing disabled to prevent
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texture leaks when connecting to concrete walls.
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[F] Unused treated wood pole texture regions filled (optifine).
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[F] Using mipped cutout format for window multi-layer model
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(issue #19, thanks rixmswey for reporting and details).
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[M] Recipe tuning, added standalone recipe for all mod blocks.
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[M] In-game CTRL-SHIFT tooltip documentation updated.
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[M] Panzer glass block: Ambient occlusion and light opacity tuned.
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[M] Stairs: Light opacity tuned.
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[A] Tooltip documentation added for mod stairs.
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[E] Horizontal steel double-T support beam (config:experimental).
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- v1.0.4-b3 [A] Added thin (4x4x16) and thick (6x6x16) steel hollow poles.
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[A] Added support head/foot components for thin and thick steel poles.
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- v1.0.4-b2 [A] Added position dependent texture variation to clinker wall,
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slag brick wall and rebar concrete wall.
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- v1.0.4-b1 [A] Crafting table: JEI integration for recipe placement added.
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[A] Crafting table: History re-fab added, allowing to quickly select
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and re-craft recent recipes. Selection with arrow buttons,
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ingredient placement by clicking the result slot. Automatic
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item distribution on shift-click. Quick-move buttons.
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[F] Crafting table textures modified to prevent optifine glitches
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on the edges of the legs.
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-------------------------------------------------------------------
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- v1.0.3 [R] Release based on v1.0.3-b5. Release-to-release changes:
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* Small laboratory furnace added.
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* Extensive config options for mod packing and tuning added.
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* Rendering issues fixes (window bleeding, optifine).
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* Steel framed window added.
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* Treated wood pole "end pieces" added (two support variants).
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* Sitting on treated wood stool added including mobs (but not
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villagers, as these are obviously very upright people).
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* Lang ru_ru added (github contribution from Yaroslavik).
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* Creative tab logo changed to mod logo.
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* Table/crafting table bounding boxes refined.
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* Standalone "escape" recipes added if IE is not installed.
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-------------------------------------------------------------------
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- v1.0.3-b5 [F] Fixed typo in en-en lang file.
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[F] Fixed IE concrete texture missing bailout in log if IE is not installed.
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[F] Using forge multi-layer models for windows to circumvent glitches.
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[M] Changed creative tab logo to the mod logo.
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[A] Added alternative recipes for crafting table and furnace if main
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IE ingredients are missing (for "stand-alone" mod usage).
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- v1.0.3-b4 [A] Lab furnace supports electrical speedup when a IE external
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is placed in one of the two auxiliary slots.
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[F] Fixed window rendering issue (issue #15, thanks to ILLOMIURGE).
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[M] Updated ru_ru lang file (Yaroslavik).
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- v1.0.3-b3 [A] Added sitting on treated wood stool, Zombies included.
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[A] Added steel framed window.
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[A] Added treated wood pole support head/foot and heavy duty support.
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[A] Added language Russian language support, thanks to yaroslav4167.
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[A] Added config for furnace smelting speed (percent of vanilla furnace).
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[A] Added config for furnace fuel efficiency (in percent, ref is vanilla).
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[F] Treated pole model changed to circumvent potential texture bleeding.
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[M] Treated wood table bounding box aligned with the legs.
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[M] Treated wood crafting table bounding box aligned with the legs.
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[M] Treated wood window can be vertically placed for rooflights.
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- v1.0.3-b2 [A] Added config options for selective feature opt-outs (soft opt-out).
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[A] Added config skip registration of opt-out features (hard opt-out).
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[A] Added config to disable all internal recipes (for packs).
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[A] Added JEI API adapter for soft opt-outs.
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[A] Added lab furnace recipe override config to smelt ores to nuggets
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that would normally be smelted into ingots. Can be changed on-the-fly.
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- v1.0.3-b1 [A] Added small laboratory furnace.
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[M] Panzer glass opacity/light level set explicitly 0.
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-------------------------------------------------------------------
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- v1.0.2 [R] Release based on v1.0.2-b3
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* Fixes: Spawning.
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* Crafting table: Shift-click.
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* Ladders: Faster climbing/descending.
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* Concrete: Rebar tiles, tile stairs.
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* Treated wood: window, windowsill.
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* Slag brick: wall.
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* Panzer glass: added.
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* Recipes: Adaptions, added decompositions.
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-------------------------------------------------------------------
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- v1.0.2-b3 [A] Added slag brick wall.
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[A] Added wall decomposition recipes.
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[A] Added treated wood window.
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[M] Climbing/descending mod ladders is faster when
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looking up or down and not sneaking.
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[M] Panzer glass material definition changed.
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[M] Explicitly preventing spawning in and on "non-full"
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blocks of the mod.
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- v1.0.2-b2 [A] Added rebar concrete tile stairs.
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[A] Added treated wood window sill.
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[A] Added decomposition recipes for stairs and tiles.
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[M] Changed stair recipe yield quantity from 9 to 6.
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- v1.0.2-b1 [A] Added rebar concrete tile.
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[A] Added panzer glass (explosion-resistant reinforced glass).
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[M] Treated wood crafting table supports shift-click to transfer
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stacks between player inventory and crafting table storage
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(thanks majijn for the hint).
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-------------------------------------------------------------------
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- v1.0.1 [R] Release based on v1.0.1-b4
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* Treated wood crafting table
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* Clinker brick wall
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* Treated wood stool
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* Inset spot light
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* Recipe fixes
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* Logo updated
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-------------------------------------------------------------------
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- v1.0.1-b4 [M] Crafting table keeps inventory and has eight storage slots.
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[M] Adapted inset light strength and harvest tool.
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[M] Crafting table recipe adapted.
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- v1.0.1-b3 [A] Added inset light (glowstone-metal, light level like torch,
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can be used as floor/ceiling/wall light).
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[M] Crafting table model updated (issue #7, thanks majijn).
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[M] Logo image updated.
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- v1.0.1-b2 [A] Added treated wood crafting table.
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[A] Added treated wood stool.
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[F] Fixed ladder bounding boxes to allow climbing connected trap doors
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(issue #6, thanks to Forgilageord).
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[M] Improved wall-block connections (wall elements only connect to other
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walls or gates, as well as to solid blocks if these blocks are in
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a straight line with at least two wall elements).
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[M] Decor walls are defined "solid" on top, so that e.g. torches and
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redstone tracks can be placed on them.
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- v1.0.1-b1 [F] Fixed missing condition for ie:stone_deco in recipe constants.
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[A] Added clinker brick wall.
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-------------------------------------------------------------------
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- v1.0.0 [R] Release based on v1.0.0-b4
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-------------------------------------------------------------------
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- v1.0.0-b4 [F] Fixed vanished recipe for the rebar concrete wall.
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[A] Concrete wall, material: IE concrete.
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- v1.0.0-b3 [A] Textures of rebar concrete and treated wood table improved.
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[A] Added rebar concrete wall.
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- v1.0.0-b2 [A] Added rebar concrete (steel reinforced, expensive, creeper-proof).
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- v1.0.0-b1 [A] Initial structure.
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[A] Added clinker bricks and clinker brick stairs.
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[A] Added slag bricks and slag brick stairs.
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[A] Added metal rung ladder.
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[A] Added staggered metal steps ladder.
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[A] Added treated wood ladder.
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[A] Added treated wood pole.
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[A] Added treated wood table.
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