Added a subsection for building MacOS universal packages.
1.6 KiB
To compile and install SDL:
Windows with Visual Studio:
Read ./docs/README-visualc.md
Windows building with mingw-w64 for x86:
Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build
Windows building with mingw-w64 for x64:
Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build
macOS with Xcode:
Read docs/README-macos.md
macOS from the command line:
Run: cmake -S . -B build && cmake --build build && cmake --install build
macOS for universal architecture:
Run: cmake -S . -B build -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" && cmake --build build && cmake --install build
Linux and other UNIX systems:
Run: cmake -S . -B build && cmake --build build && cmake --install build
Android:
Read docs/README-android.md
iOS:
Read docs/README-ios.md
Using CMake:
Read docs/README-cmake.md
Example code
Look at the example programs in ./test, and check out the online documentation at https://wiki.libsdl.org/SDL3/
Discussion
Forums/mailing lists
Join the SDL developer discussions, sign up on
and go to the development forum
https://discourse.libsdl.org/c/sdl-development/6
Once you sign up, you can use the forum through the website, or as a mailing list from your email client.
Announcement list
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