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# ATLauncher
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[![CircleCI](https://circleci.com/gh/ATLauncher/ATLauncher/tree/master.svg?style=shield)](https://circleci.com/gh/ATLauncher/ATLauncher/tree/master)
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[![Discord](https://discordapp.com/api/guilds/117047818136322057/embed.png?style=shield)](https://atl.pw/discordfromgithub)
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## What is it
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ATLauncher is a Launcher for Minecraft which integrates multiple different ModPacks to allow you to download and install
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ModPacks easily and quickly.
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## Links
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- [ATLauncher Website](https://www.atlauncher.com)
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- [ATLauncher Facebook](http://www.facebook.com/ATLauncher)
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- [ATLauncher Reddit](http://www.reddit.com/r/ATLauncher)
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- [ATLauncher Twitter](http://twitter.com/ATLauncher)
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## Coding Standards & Styling Guidelines
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Please see the [STYLE.md](STYLE.md) file for coding standards and style guidelines.
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## Contributing to ATLauncher
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Take a look at [CONTRIBUTING.md](CONTRIBUTING.md)
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## Testing
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Please see the [TESTING.md](TESTING.md) file for information on how we write tests.
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## Building
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To build this project, simply run:
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```sh
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./gradlew build
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```
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This will build the application and output the resulting files for Windows, Linux and OSX in the
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`dist` directory.
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## Running in test
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If you want to run the launcher while developing with it, you can use your IDE (if you have one) to
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do that for you.
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Alternatively you can run:
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```sh
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./gradlew run --args="--debug --debug-level 3 --working-dir=test"
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```
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## Using VSCode
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This project is setup to use [VSCode](https://code.visualstudio.com/) for development. You're free
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to use any other IDE that you're accustomed to (if any), but by using VSCode, you get the benefit
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of predefined tasks and launch commands.
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## Checking for dependency updates
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To check for dependency updates with gradle, simply run:
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```sh
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./gradlew dependencyUpdates
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```
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This will print a report to the console about any dependencies which have updates.
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## Plugging In Your Data
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To get started with the code and plug in your own data, you need to edit the
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/src/main/java/com/atlauncher/data/Constants.java file.
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By using this source code you don't get permissions to use our CDN/files/assets/modpacks. See the
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License section at the bottom for more.
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See below for explanations as to what each constant means.
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### VERSION
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This is a LauncherVersion object passed in the reserved, major, minor, revision ints for this
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version of the launcher. See the 'Versioning System' section below.
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### API_BASE_URL
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This is a link to your server side API for processing of stats. This is optional and can be removed.
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We do not give implementation code, this is your own doing.
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### PASTE_CHECK_URL
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This is a link to the url where an instance of [stikked](https://github.com/claudehohl/Stikked) is
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running (For instance http://www.mypaste.com) this is how the launcher knows if the paste was
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successful by checking the response from the API for the url of the software.
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_Please note that the domain given above IS NOT REAL. You must install
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[stikked](https://github.com/claudehohl/Stikked) on your own domain and reference it, the domain is
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only there as an example of what a valid value is._
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### PASTE_API_URL
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Same as above
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### SERVERS
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This is an array of
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[Server](https://github.com/ATLauncher/ATLauncher/blob/master/src/main/java/com/atlauncher/data/Server.java)
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type elements the launcher uses as a base to download files.
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### LAUNCHER_NAME
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This is the name of the launcher.
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### How to make your data
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To make the data the Launcher needs you will need to figure out your own server side way of doing
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that. You can create a system to do it automatically or you can manually do it by just popping the
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files on the server. The best way to get the file structure and contents is to examine the source
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code and the ATLauncher files it downloads.
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## Versioning System
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Starting with version 3.2.1.0 a new versioning system was put into place. It works off the
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following:
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Reserved.Major.Minor.Revision.Build
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So for 3.2.1.0.0 the major number is 2 and minor number is 1 and revision number is 0. Reserved is
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used as a base, only incremented on complete rewrites. The build number is optional and should be 0
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on releases.
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Major should be incremented when large changes/features are made.
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Minor should be incremented when small changes/features are made.
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Revision should be incremented when there are no new features and only contains bug fixes for the
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previous minor.
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Build is used for beta releases allowing you to have higher version numbers but force users to
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update when the real release comes.
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### Updating The Version
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The version should be updated manually in the following files:
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- CHANGELOG.md
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- build.gradle
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- /src/main/java/com/atlauncher/data/Constants.java
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## Translating
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ATLauncher is written for English speakers. All our translations are community run by those who
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take their time and submit updates to the text in a different language.
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If you wish to help translate ATLauncher, please visit our page on
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[Crowdin](https://crowdin.com/project/atlauncher) and start translating.
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### Updating the template file
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If new strings are added to the launcher, the template file will need to be updated in order to
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take into account the new strings.
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In order to do this, run `./gradlew generatePots` which will scan the source files and create a
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`build/gettext/translations.pot` file.
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Note that out of the box, this will not generate in the correct format. The file should be opened
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with [POEdit](https://poedit.net/), which will automatically fix the file, which then you can save
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to `translations.pot` in the root directory, which will then get picked up by Crowdin.
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## Need Help/Have Questions?
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If you have questions please don't hesitate to [contact us](https://www.atlauncher.com/contact-us/)
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## License
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This work is licensed under the GNU General Public License v3.0. To view a copy of this license,
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visit <http://www.gnu.org/licenses/gpl-3.0.txt>.
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A simple way to keep in terms of the license is by forking this repository and leaving it open
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source under the same license. We love free software, seeing people use our code and then not share
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the code, breaking the license, is saddening. So please take a look at the license and respect what
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we're doing.
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Also, while we cannot enforce this under the license, you cannot use our CDN/files/assets/modpacks
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on your own launcher. Again we cannot enforce this under the license, but needless to say, we'd be
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very unhappy if you did that and really would like to leave cease and desist letters as a last
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resort.
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If you have any questions or concerns as to the license or what we consider to be good and bad in
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your clone/fork, please use the contact link in the section right above this one.
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