fba650378b
Added decompiled file toontown/battle/DistributedBattleBldgAI.py Added decompiled file toontown/building/DistributedElevatorExtAI.py Added decompiled file toontown/building/DistributedElevatorAI.py Added decompiled file toontown/building/DistributedElevatorIntAI.py Added decompiled file toontown/building/DistributedSuitInteriorAI.py
302 lines
9.8 KiB
Python
302 lines
9.8 KiB
Python
from otp.ai.AIBase import *
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from toontown.toonbase import ToontownGlobals
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from direct.distributed.ClockDelta import *
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from ElevatorConstants import *
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from direct.distributed import DistributedObjectAI
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from direct.task import Task
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from direct.directnotify import DirectNotifyGlobal
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class DistributedElevatorAI(DistributedObjectAI.DistributedObjectAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedElevatorAI')
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def __init__(self, air, bldg, numSeats = 4, antiShuffle = 0, minLaff = 0):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.type = ELEVATOR_NORMAL
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self.countdownTime = ElevatorData[self.type]['countdown']
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self.bldg = bldg
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self.bldgDoId = bldg.getDoId()
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self.seats = []
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self.setAntiShuffle(antiShuffle)
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self.setMinLaff(minLaff)
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if self.antiShuffle:
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if not hasattr(simbase.air, 'elevatorTripId'):
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simbase.air.elevatorTripId = 1
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self.elevatorTripId = simbase.air.elevatorTripId
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simbase.air.elevatorTripId += 1
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else:
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self.elevatorTripId = 0
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for seat in range(numSeats):
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self.seats.append(None)
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self.accepting = 0
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self.fsm = ClassicFSM.ClassicFSM('DistributedElevatorAI', [State.State('off', self.enterOff, self.exitOff, ['opening', 'closed']),
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State.State('opening', self.enterOpening, self.exitOpening, ['waitEmpty', 'waitCountdown']),
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State.State('waitEmpty', self.enterWaitEmpty, self.exitWaitEmpty, ['waitCountdown']),
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State.State('waitCountdown', self.enterWaitCountdown, self.exitWaitCountdown, ['waitEmpty', 'allAboard']),
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State.State('allAboard', self.enterAllAboard, self.exitAllAboard, ['closing', 'waitEmpty']),
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State.State('closing', self.enterClosing, self.exitClosing, ['closed', 'waitEmpty']),
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State.State('closed', self.enterClosed, self.exitClosed, ['opening'])], 'off', 'off')
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self.fsm.enterInitialState()
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self.boardingParty = None
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return
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def delete(self):
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self.fsm.requestFinalState()
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del self.fsm
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del self.bldg
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self.ignoreAll()
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DistributedObjectAI.DistributedObjectAI.delete(self)
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def setBoardingParty(self, party):
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self.boardingParty = party
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def generate(self):
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self.start()
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DistributedObjectAI.DistributedObjectAI.generate(self)
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def getBldgDoId(self):
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return self.bldgDoId
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def findAvailableSeat(self):
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for i in range(len(self.seats)):
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if self.seats[i] == None:
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return i
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return
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def findAvatar(self, avId):
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for i in range(len(self.seats)):
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if self.seats[i] == avId:
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return i
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return None
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def countFullSeats(self):
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avCounter = 0
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for i in self.seats:
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if i:
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avCounter += 1
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return avCounter
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def countOpenSeats(self):
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openSeats = 0
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for i in range(len(self.seats)):
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if self.seats[i] == None:
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openSeats += 1
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return openSeats
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def rejectingBoardersHandler(self, avId, reason = 0, wantBoardingShow = 0):
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self.rejectBoarder(avId, reason)
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def rejectBoarder(self, avId, reason = 0):
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self.sendUpdateToAvatarId(avId, 'rejectBoard', [avId, reason])
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def acceptingBoardersHandler(self, avId, reason = 0, wantBoardingShow = 0):
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self.notify.debug('acceptingBoardersHandler')
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seatIndex = self.findAvailableSeat()
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if seatIndex == None:
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self.rejectBoarder(avId, REJECT_NOSEAT)
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else:
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self.acceptBoarder(avId, seatIndex, wantBoardingShow)
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return
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def acceptBoarder(self, avId, seatIndex, wantBoardingShow = 0):
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self.notify.debug('acceptBoarder')
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if self.findAvatar(avId) != None:
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return
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self.seats[seatIndex] = avId
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self.timeOfBoarding = globalClock.getRealTime()
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if wantBoardingShow:
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self.timeOfGroupBoarding = globalClock.getRealTime()
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self.sendUpdate('fillSlot' + str(seatIndex), [avId, wantBoardingShow])
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return
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def rejectingExitersHandler(self, avId):
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self.rejectExiter(avId)
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def rejectExiter(self, avId):
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pass
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def acceptingExitersHandler(self, avId):
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self.acceptExiter(avId)
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def clearEmptyNow(self, seatIndex):
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self.sendUpdate('emptySlot' + str(seatIndex), [0,
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0,
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globalClockDelta.getRealNetworkTime(),
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0])
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def clearFullNow(self, seatIndex):
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avId = self.seats[seatIndex]
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if avId == None:
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self.notify.warning('Clearing an empty seat index: ' + str(seatIndex) + ' ... Strange...')
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else:
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self.seats[seatIndex] = None
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self.sendUpdate('fillSlot' + str(seatIndex), [0, 0])
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self.ignore(self.air.getAvatarExitEvent(avId))
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return
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def d_setState(self, state):
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self.sendUpdate('setState', [state, globalClockDelta.getRealNetworkTime()])
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def getState(self):
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return self.fsm.getCurrentState().getName()
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def avIsOKToBoard(self, av):
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return av.hp > self.minLaff and self.accepting
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def checkBoard(self, av):
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if av.hp < self.minLaff:
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return REJECT_MINLAFF
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return 0
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def requestBoard(self, *args):
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self.notify.debug('requestBoard')
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avId = self.air.getAvatarIdFromSender()
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if self.findAvatar(avId) != None:
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self.notify.warning('Ignoring multiple requests from %s to board.' % avId)
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return
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av = self.air.doId2do.get(avId)
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if av:
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boardResponse = self.checkBoard(av)
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newArgs = (avId,) + args + (boardResponse,)
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if self.boardingParty and self.boardingParty.hasActiveGroup(avId) and self.boardingParty.getGroupLeader(avId) != avId:
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self.notify.warning('Rejecting %s from boarding the elevator because he is already part of a Boarding Group.' % avId)
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self.rejectingBoardersHandler(*newArgs)
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return
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if boardResponse == 0:
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self.acceptingBoardersHandler(*newArgs)
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else:
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self.rejectingBoardersHandler(*newArgs)
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else:
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self.notify.warning('avid: %s does not exist, but tried to board an elevator' % avId)
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return
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def partyAvatarBoard(self, avatar, wantBoardingShow = 0):
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av = avatar
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avId = avatar.doId
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if self.findAvatar(avId) != None:
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self.notify.warning('Ignoring multiple requests from %s to board.' % avId)
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return
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if av:
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boardResponse = self.checkBoard(av)
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newArgs = (avId,) + (boardResponse,) + (wantBoardingShow,)
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if boardResponse == 0:
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self.acceptingBoardersHandler(*newArgs)
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else:
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self.rejectingBoardersHandler(*newArgs)
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else:
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self.notify.warning('avid: %s does not exist, but tried to board an elevator' % avId)
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return
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def requestExit(self, *args):
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self.notify.debug('requestExit')
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avId = self.air.getAvatarIdFromSender()
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av = self.air.doId2do.get(avId)
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if av:
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newArgs = (avId,) + args
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if self.accepting:
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self.acceptingExitersHandler(*newArgs)
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else:
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self.rejectingExitersHandler(*newArgs)
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else:
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self.notify.warning('avId: %s does not exist, but tried to exit an elevator' % avId)
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def start(self):
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self.open()
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def enterOff(self):
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self.accepting = 0
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self.timeOfBoarding = None
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self.timeOfGroupBoarding = None
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if hasattr(self, 'doId'):
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for seatIndex in range(len(self.seats)):
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taskMgr.remove(self.uniqueName('clearEmpty-' + str(seatIndex)))
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return
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def exitOff(self):
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self.accepting = 0
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def open(self):
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self.fsm.request('opening')
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def enterOpening(self):
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self.d_setState('opening')
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self.accepting = 0
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for seat in self.seats:
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seat = None
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return
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def exitOpening(self):
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self.accepting = 0
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taskMgr.remove(self.uniqueName('opening-timer'))
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def enterWaitCountdown(self):
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self.d_setState('waitCountdown')
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self.accepting = 1
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def exitWaitCountdown(self):
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print 'exit wait countdown'
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self.accepting = 0
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taskMgr.remove(self.uniqueName('countdown-timer'))
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self.newTrip()
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def enterAllAboard(self):
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self.accepting = 0
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def exitAllAboard(self):
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self.accepting = 0
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taskMgr.remove(self.uniqueName('waitForAllAboard'))
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def enterClosing(self):
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self.d_setState('closing')
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self.accepting = 0
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def exitClosing(self):
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self.accepting = 0
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taskMgr.remove(self.uniqueName('closing-timer'))
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def enterClosed(self):
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self.d_setState('closed')
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def exitClosed(self):
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pass
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def enterWaitEmpty(self):
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self.d_setState('waitEmpty')
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self.accepting = 1
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def exitWaitEmpty(self):
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self.accepting = 0
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def setElevatorTripId(self, id):
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self.elevatorTripId = id
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def getElevatorTripId(self):
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return self.elevatorTripId
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def newTrip(self):
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if self.antiShuffle:
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self.elevatorTripId = simbase.air.elevatorTripId
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if simbase.air.elevatorTripId > 2100000000:
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simbase.air.elevatorTripId = 1
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simbase.air.elevatorTripId += 1
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self.sendUpdate('setElevatorTripId', [self.elevatorTripId])
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def setAntiShuffle(self, antiShuffle):
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self.antiShuffle = antiShuffle
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def getAntiShuffle(self):
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return self.antiShuffle
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def setMinLaff(self, minLaff):
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self.minLaff = minLaff
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def getMinLaff(self):
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return self.minLaff
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