220 lines
8.5 KiB
Python
220 lines
8.5 KiB
Python
from toontown.toonbase.ToonBaseGlobal import *
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from pandac.PandaModules import *
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from toontown.toonbase.ToontownGlobals import *
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import random
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from direct.task.Task import Task
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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import ToonInteriorColors
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import cPickle
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from toontown.toonbase import TTLocalizer
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from toontown.dna.DNADoor import DNADoor
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class DistributedHQInterior(DistributedObject.DistributedObject):
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.dnaStore = cr.playGame.dnaStore
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self.leaderAvIds = []
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self.leaderNames = []
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self.leaderScores = []
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self.numLeaders = 10
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self.tutorial = 0
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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self.interior = loader.loadModel('phase_3.5/models/modules/HQ_interior')
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self.interior.reparentTo(render)
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self.interior.find('**/cream').hide()
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self.interior.find('**/crashed_piano').hide()
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self.buildLeaderBoard()
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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self.setupDoors()
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self.interior.flattenMedium()
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emptyBoard = self.interior.find('**/empty_board')
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self.leaderBoard.reparentTo(emptyBoard.getChild(0))
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base.cr.hqLoaded = True #hack while a real fix is in the work
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messenger.send('hqInternalDone')
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def setTutorial(self, flag):
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if self.tutorial == flag:
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return
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else:
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self.tutorial = flag
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if self.tutorial:
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self.interior.find('**/periscope').hide()
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self.interior.find('**/speakers').hide()
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else:
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self.interior.find('**/periscope').show()
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self.interior.find('**/speakers').show()
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def setZoneIdAndBlock(self, zoneId, block):
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self.zoneId = zoneId
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self.block = block
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def buildLeaderBoard(self):
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self.leaderBoard = hidden.attachNewNode('leaderBoard')
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self.leaderBoard.setPosHprScale(0.1, 0, 4.5, 90, 0, 0, 0.9, 0.9, 0.9)
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z = 0
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row = self.buildTitleRow()
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row.reparentTo(self.leaderBoard)
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row.setPos(0, 0, z)
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z -= 1
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self.nameTextNodes = []
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self.scoreTextNodes = []
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self.trophyStars = []
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for i in range(self.numLeaders):
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row, nameText, scoreText, trophyStar = self.buildLeaderRow()
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self.nameTextNodes.append(nameText)
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self.scoreTextNodes.append(scoreText)
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self.trophyStars.append(trophyStar)
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row.reparentTo(self.leaderBoard)
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row.setPos(0, 0, z)
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z -= 1
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def updateLeaderBoard(self):
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taskMgr.remove(self.uniqueName('starSpinHQ'))
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for i in range(len(self.leaderNames)):
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name = self.leaderNames[i]
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score = self.leaderScores[i]
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self.nameTextNodes[i].setText(name)
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self.scoreTextNodes[i].setText(str(score))
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self.updateTrophyStar(self.trophyStars[i], score)
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for i in range(len(self.leaderNames), self.numLeaders):
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self.nameTextNodes[i].setText('-')
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self.scoreTextNodes[i].setText('-')
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self.trophyStars[i].hide()
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def buildTitleRow(self):
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row = hidden.attachNewNode('leaderRow')
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nameText = TextNode('titleRow')
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nameText.setFont(ToontownGlobals.getSignFont())
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nameText.setAlign(TextNode.ACenter)
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nameText.setTextColor(0.5, 0.75, 0.7, 1)
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nameText.setText(TTLocalizer.LeaderboardTitle)
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namePath = row.attachNewNode(nameText)
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namePath.setPos(0, 0, 0)
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return row
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def buildLeaderRow(self):
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row = hidden.attachNewNode('leaderRow')
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nameText = TextNode('nameText')
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nameText.setFont(ToontownGlobals.getToonFont())
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nameText.setAlign(TextNode.ALeft)
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nameText.setTextColor(1, 1, 1, 0.7)
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nameText.setText('-')
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namePath = row.attachNewNode(nameText)
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namePath.setPos(*TTLocalizer.DHQInamePathPos)
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namePath.setScale(TTLocalizer.DHQInamePath)
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scoreText = TextNode('scoreText')
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scoreText.setFont(ToontownGlobals.getToonFont())
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scoreText.setAlign(TextNode.ARight)
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scoreText.setTextColor(1, 1, 0.1, 0.7)
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scoreText.setText('-')
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scorePath = row.attachNewNode(scoreText)
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scorePath.setPos(*TTLocalizer.DHQIscorePathPos)
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trophyStar = self.buildTrophyStar()
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trophyStar.reparentTo(row)
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return (row,
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nameText,
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scoreText,
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trophyStar)
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def setLeaderBoard(self, leaderData):
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avIds, names, scores = cPickle.loads(leaderData)
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self.notify.debug('setLeaderBoard: avIds: %s, names: %s, scores: %s' % (avIds, names, scores))
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self.leaderAvIds = avIds
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self.leaderNames = names
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self.leaderScores = scores
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self.updateLeaderBoard()
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def chooseDoor(self):
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doorModelName = 'door_double_round_ur'
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if doorModelName[-1:] == 'l':
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doorModelName = doorModelName[:-1] + 'l'
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else:
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doorModelName = doorModelName[:-1] + 'r'
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door = self.dnaStore.findNode(doorModelName)
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return door
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def setupDoors(self):
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self.randomGenerator = random.Random()
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self.randomGenerator.seed(self.zoneId)
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self.colors = ToonInteriorColors.colors[ToontownCentral]
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door = self.chooseDoor()
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doorOrigins = render.findAllMatches('**/door_origin*')
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numDoorOrigins = doorOrigins.getNumPaths()
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for npIndex in range(numDoorOrigins):
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doorOrigin = doorOrigins[npIndex]
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doorOriginNPName = doorOrigin.getName()
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doorOriginIndexStr = doorOriginNPName[len('door_origin_'):]
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newNode = ModelNode('door_' + doorOriginIndexStr)
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newNodePath = NodePath(newNode)
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newNodePath.reparentTo(self.interior)
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doorNP = door.copyTo(newNodePath)
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doorOrigin.setScale(0.8, 0.8, 0.8)
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doorOrigin.setPos(doorOrigin, 0, -0.025, 0)
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doorColor = self.randomGenerator.choice(self.colors['TI_door'])
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triggerId = str(self.block) + '_' + doorOriginIndexStr
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DNADoor.setupDoor(doorNP, newNodePath, doorOrigin, self.dnaStore, triggerId, doorColor)
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doorFrame = doorNP.find('door_*_flat')
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doorFrame.setColor(doorColor)
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del self.dnaStore
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del self.randomGenerator
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def disable(self):
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self.leaderBoard.removeNode()
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del self.leaderBoard
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self.interior.removeNode()
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del self.interior
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del self.nameTextNodes
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del self.scoreTextNodes
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del self.trophyStars
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del base.cr.hqLoaded
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taskMgr.remove(self.uniqueName('starSpinHQ'))
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DistributedObject.DistributedObject.disable(self)
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def buildTrophyStar(self):
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trophyStar = loader.loadModel('phase_3.5/models/gui/name_star')
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trophyStar.hide()
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trophyStar.setPos(*TTLocalizer.DHQItrophyStarPos)
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return trophyStar
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def updateTrophyStar(self, trophyStar, score):
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scale = 0.8
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if score >= ToontownGlobals.TrophyStarLevels[4]:
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trophyStar.show()
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trophyStar.setScale(scale)
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trophyStar.setColor(ToontownGlobals.TrophyStarColors[4])
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if score >= ToontownGlobals.TrophyStarLevels[5]:
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task = taskMgr.add(self.__starSpin, self.uniqueName('starSpinHQ'))
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task.trophyStarSpeed = 15
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task.trophyStar = trophyStar
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elif score >= ToontownGlobals.TrophyStarLevels[2]:
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trophyStar.show()
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trophyStar.setScale(0.75 * scale)
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trophyStar.setColor(ToontownGlobals.TrophyStarColors[2])
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if score >= ToontownGlobals.TrophyStarLevels[3]:
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task = taskMgr.add(self.__starSpin, self.uniqueName('starSpinHQ'))
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task.trophyStarSpeed = 10
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task.trophyStar = trophyStar
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elif score >= ToontownGlobals.TrophyStarLevels[0]:
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trophyStar.show()
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trophyStar.setScale(0.75 * scale)
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trophyStar.setColor(ToontownGlobals.TrophyStarColors[0])
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if score >= ToontownGlobals.TrophyStarLevels[1]:
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task = taskMgr.add(self.__starSpin, self.uniqueName('starSpinHQ'))
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task.trophyStarSpeed = 8
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task.trophyStar = trophyStar
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else:
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trophyStar.hide()
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def __starSpin(self, task):
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now = globalClock.getFrameTime()
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r = now * task.trophyStarSpeed % 360.0
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task.trophyStar.setR(r)
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return Task.cont
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