385 lines
15 KiB
Python
385 lines
15 KiB
Python
from direct.interval.IntervalGlobal import *
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from direct.distributed.ClockDelta import *
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from ElevatorConstants import *
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import ElevatorUtils
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownBattleGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.distributed import DistributedObject
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from direct.fsm import State
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from toontown.battle import BattleBase
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from toontown.hood import ZoneUtil
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class DistributedSuitInterior(DistributedObject.DistributedObject):
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id = 0
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.toons = []
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self.activeIntervals = {}
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self.openSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_open.ogg')
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self.closeSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_close.ogg')
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self.suits = []
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self.reserveSuits = []
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self.joiningReserves = []
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self.distBldgDoId = None
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self.currentFloor = -1
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self.numFloors = None
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self.elevatorName = self.__uniqueName('elevator')
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self.floorModel = None
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self.elevatorOutOpen = 0
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self.BottomFloor_SuitPositions = [Point3(0, 15, 0),
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Point3(10, 20, 0),
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Point3(-7, 24, 0),
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Point3(-10, 0, 0)]
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self.BottomFloor_SuitHs = [75,
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170,
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-91,
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-44]
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self.Cubicle_SuitPositions = [Point3(0, 18, 0),
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Point3(10, 12, 0),
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Point3(-9, 11, 0),
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Point3(-3, 13, 0)]
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self.Cubicle_SuitHs = [170,
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56,
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-52,
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10]
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self.BossOffice_SuitPositions = [Point3(0, 15, 0),
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Point3(10, 20, 0),
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Point3(-10, 6, 0),
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Point3(-17, 34, 11)]
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self.BossOffice_SuitHs = [170,
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120,
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12,
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38]
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self.waitMusic = base.loadMusic('phase_7/audio/bgm/encntr_toon_winning_indoor.ogg')
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self.elevatorMusic = base.loadMusic('phase_7/audio/bgm/tt_elevator.ogg')
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self.fsm = ClassicFSM.ClassicFSM('DistributedSuitInterior', [State.State('WaitForAllToonsInside', self.enterWaitForAllToonsInside, self.exitWaitForAllToonsInside, ['Elevator']),
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State.State('Elevator', self.enterElevator, self.exitElevator, ['Battle']),
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State.State('Battle', self.enterBattle, self.exitBattle, ['Resting', 'Reward', 'ReservesJoining']),
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State.State('ReservesJoining', self.enterReservesJoining, self.exitReservesJoining, ['Battle']),
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State.State('Resting', self.enterResting, self.exitResting, ['Elevator']),
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State.State('Reward', self.enterReward, self.exitReward, ['Off']),
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State.State('Off', self.enterOff, self.exitOff, ['Elevator', 'WaitForAllToonsInside', 'Battle'])], 'Off', 'Off')
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self.fsm.enterInitialState()
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return
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def __uniqueName(self, name):
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DistributedSuitInterior.id += 1
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return name + '%d' % DistributedSuitInterior.id
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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self.announceGenerateName = self.uniqueName('generate')
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self.accept(self.announceGenerateName, self.handleAnnounceGenerate)
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self.elevatorModelIn = loader.loadModel('phase_4/models/modules/elevator')
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self.leftDoorIn = self.elevatorModelIn.find('**/left-door')
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self.rightDoorIn = self.elevatorModelIn.find('**/right-door')
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self.elevatorModelOut = loader.loadModel('phase_4/models/modules/elevator')
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self.leftDoorOut = self.elevatorModelOut.find('**/left-door')
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self.rightDoorOut = self.elevatorModelOut.find('**/right-door')
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def setElevatorLights(self, elevatorModel):
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npc = elevatorModel.findAllMatches('**/floor_light_?;+s')
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for i in range(npc.getNumPaths()):
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np = npc.getPath(i)
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floor = int(np.getName()[-1:]) - 1
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if floor == self.currentFloor:
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np.setColor(LIGHT_ON_COLOR)
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elif floor < self.numFloors:
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np.setColor(LIGHT_OFF_COLOR)
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else:
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np.hide()
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def handleAnnounceGenerate(self, obj):
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self.ignore(self.announceGenerateName)
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self.sendUpdate('setAvatarJoined', [])
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def disable(self):
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self.fsm.requestFinalState()
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self.__cleanupIntervals()
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self.ignoreAll()
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self.__cleanup()
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DistributedObject.DistributedObject.disable(self)
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def delete(self):
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del self.waitMusic
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del self.elevatorMusic
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del self.openSfx
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del self.closeSfx
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del self.fsm
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base.localAvatar.inventory.setBattleCreditMultiplier(1)
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DistributedObject.DistributedObject.delete(self)
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def __cleanup(self):
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self.toons = []
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self.suits = []
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self.reserveSuits = []
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self.joiningReserves = []
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if self.elevatorModelIn != None:
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self.elevatorModelIn.removeNode()
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if self.elevatorModelOut != None:
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self.elevatorModelOut.removeNode()
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if self.floorModel != None:
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self.floorModel.removeNode()
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self.leftDoorIn = None
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self.rightDoorIn = None
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self.leftDoorOut = None
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self.rightDoorOut = None
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return
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def __addToon(self, toon):
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self.accept(toon.uniqueName('disable'), self.__handleUnexpectedExit, extraArgs=[toon])
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def __handleUnexpectedExit(self, toon):
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self.notify.warning('handleUnexpectedExit() - toon: %d' % toon.doId)
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self.__removeToon(toon, unexpected=1)
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def __removeToon(self, toon, unexpected = 0):
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if self.toons.count(toon) == 1:
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self.toons.remove(toon)
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self.ignore(toon.uniqueName('disable'))
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def __finishInterval(self, name):
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if self.activeIntervals.has_key(name):
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interval = self.activeIntervals[name]
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if interval.isPlaying():
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interval.finish()
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def __cleanupIntervals(self):
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for interval in self.activeIntervals.values():
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interval.finish()
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self.activeIntervals = {}
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def __closeInElevator(self):
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self.leftDoorIn.setPos(3.5, 0, 0)
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self.rightDoorIn.setPos(-3.5, 0, 0)
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def getZoneId(self):
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return self.zoneId
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def setZoneId(self, zoneId):
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self.zoneId = zoneId
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def getExtZoneId(self):
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return self.extZoneId
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def setExtZoneId(self, extZoneId):
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self.extZoneId = extZoneId
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def getDistBldgDoId(self):
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return self.distBldgDoId
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def setDistBldgDoId(self, distBldgDoId):
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self.distBldgDoId = distBldgDoId
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def setNumFloors(self, numFloors):
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self.numFloors = numFloors
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def setToons(self, toonIds, hack):
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self.toonIds = toonIds
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oldtoons = self.toons
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self.toons = []
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for toonId in toonIds:
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if toonId != 0:
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if self.cr.doId2do.has_key(toonId):
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toon = self.cr.doId2do[toonId]
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toon.stopSmooth()
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self.toons.append(toon)
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if oldtoons.count(toon) == 0:
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self.__addToon(toon)
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else:
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self.notify.warning('setToons() - no toon: %d' % toonId)
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for toon in oldtoons:
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if self.toons.count(toon) == 0:
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self.__removeToon(toon)
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def setSuits(self, suitIds, reserveIds, values):
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oldsuits = self.suits
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self.suits = []
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self.joiningReserves = []
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for suitId in suitIds:
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if self.cr.doId2do.has_key(suitId):
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suit = self.cr.doId2do[suitId]
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self.suits.append(suit)
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suit.fsm.request('Battle')
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suit.buildingSuit = 1
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suit.reparentTo(render)
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if oldsuits.count(suit) == 0:
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self.joiningReserves.append(suit)
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else:
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self.notify.warning('setSuits() - no suit: %d' % suitId)
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self.reserveSuits = []
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for index in range(len(reserveIds)):
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suitId = reserveIds[index]
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if self.cr.doId2do.has_key(suitId):
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suit = self.cr.doId2do[suitId]
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self.reserveSuits.append((suit, values[index]))
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else:
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self.notify.warning('setSuits() - no suit: %d' % suitId)
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if len(self.joiningReserves) > 0:
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self.fsm.request('ReservesJoining')
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def setState(self, state, timestamp):
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self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
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def d_elevatorDone(self):
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self.sendUpdate('elevatorDone', [])
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def d_reserveJoinDone(self):
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self.sendUpdate('reserveJoinDone', [])
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def enterOff(self, ts = 0):
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return None
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def exitOff(self):
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return None
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def enterWaitForAllToonsInside(self, ts = 0):
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return None
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def exitWaitForAllToonsInside(self):
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return None
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def __playElevator(self, ts, name, callback):
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SuitHs = []
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SuitPositions = []
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if self.floorModel:
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self.floorModel.removeNode()
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if self.currentFloor == 0:
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self.floorModel = loader.loadModel('phase_7/models/modules/suit_interior')
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SuitHs = self.BottomFloor_SuitHs
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SuitPositions = self.BottomFloor_SuitPositions
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elif self.currentFloor == self.numFloors - 1:
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self.floorModel = loader.loadModel('phase_7/models/modules/boss_suit_office')
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SuitHs = self.BossOffice_SuitHs
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SuitPositions = self.BossOffice_SuitPositions
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else:
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self.floorModel = loader.loadModel('phase_7/models/modules/cubicle_room')
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SuitHs = self.Cubicle_SuitHs
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SuitPositions = self.Cubicle_SuitPositions
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self.floorModel.reparentTo(render)
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elevIn = self.floorModel.find('**/elevator-in')
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elevOut = self.floorModel.find('**/elevator-out')
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for index in range(len(self.suits)):
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self.suits[index].setPos(SuitPositions[index])
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if len(self.suits) > 2:
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self.suits[index].setH(SuitHs[index])
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else:
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self.suits[index].setH(170)
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self.suits[index].loop('neutral')
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for toon in self.toons:
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toon.reparentTo(self.elevatorModelIn)
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index = self.toonIds.index(toon.doId)
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toon.setPos(ElevatorPoints[index][0], ElevatorPoints[index][1], ElevatorPoints[index][2])
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toon.setHpr(180, 0, 0)
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toon.loop('neutral')
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self.elevatorModelIn.reparentTo(elevIn)
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self.leftDoorIn.setPos(3.5, 0, 0)
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self.rightDoorIn.setPos(-3.5, 0, 0)
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self.elevatorModelOut.reparentTo(elevOut)
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self.leftDoorOut.setPos(3.5, 0, 0)
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self.rightDoorOut.setPos(-3.5, 0, 0)
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camera.reparentTo(self.elevatorModelIn)
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camera.setH(180)
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camera.setPos(0, 14, 4)
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base.playMusic(self.elevatorMusic, looping=1, volume=0.8)
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track = Sequence(ElevatorUtils.getRideElevatorInterval(ELEVATOR_NORMAL), ElevatorUtils.getOpenInterval(self, self.leftDoorIn, self.rightDoorIn, self.openSfx, None, type=ELEVATOR_NORMAL), Func(camera.wrtReparentTo, render))
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for toon in self.toons:
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track.append(Func(toon.wrtReparentTo, render))
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track.append(Func(callback))
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track.start(ts)
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self.activeIntervals[name] = track
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return
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def enterElevator(self, ts = 0):
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self.currentFloor += 1
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self.cr.playGame.getPlace().currentFloor = self.currentFloor
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self.setElevatorLights(self.elevatorModelIn)
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self.setElevatorLights(self.elevatorModelOut)
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self.__playElevator(ts, self.elevatorName, self.__handleElevatorDone)
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mult = ToontownBattleGlobals.getCreditMultiplier(self.currentFloor)
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base.localAvatar.inventory.setBattleCreditMultiplier(mult)
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def __handleElevatorDone(self):
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self.d_elevatorDone()
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def exitElevator(self):
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self.elevatorMusic.stop()
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self.__finishInterval(self.elevatorName)
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return None
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def __playCloseElevatorOut(self, name):
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track = Sequence(Wait(SUIT_LEAVE_ELEVATOR_TIME), Parallel(SoundInterval(self.closeSfx), LerpPosInterval(self.leftDoorOut, ElevatorData[ELEVATOR_NORMAL]['closeTime'], ElevatorUtils.getLeftClosePoint(ELEVATOR_NORMAL), startPos=Point3(0, 0, 0), blendType='easeOut'), LerpPosInterval(self.rightDoorOut, ElevatorData[ELEVATOR_NORMAL]['closeTime'], ElevatorUtils.getRightClosePoint(ELEVATOR_NORMAL), startPos=Point3(0, 0, 0), blendType='easeOut')))
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track.start()
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self.activeIntervals[name] = track
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def enterBattle(self, ts = 0):
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if self.elevatorOutOpen == 1:
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self.__playCloseElevatorOut(self.uniqueName('close-out-elevator'))
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camera.setPos(0, -15, 6)
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camera.headsUp(self.elevatorModelOut)
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return None
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def exitBattle(self):
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if self.elevatorOutOpen == 1:
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self.__finishInterval(self.uniqueName('close-out-elevator'))
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self.elevatorOutOpen = 0
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return None
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def __playReservesJoining(self, ts, name, callback):
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index = 0
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for suit in self.joiningReserves:
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suit.reparentTo(render)
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suit.setPos(self.elevatorModelOut, Point3(ElevatorPoints[index][0], ElevatorPoints[index][1], ElevatorPoints[index][2]))
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index += 1
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suit.setH(180)
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suit.loop('neutral')
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track = Sequence(Func(camera.wrtReparentTo, self.elevatorModelOut), Func(camera.setPos, Point3(0, -8, 2)), Func(camera.setHpr, Vec3(0, 10, 0)), Parallel(SoundInterval(self.openSfx), LerpPosInterval(self.leftDoorOut, ElevatorData[ELEVATOR_NORMAL]['closeTime'], Point3(0, 0, 0), startPos=ElevatorUtils.getLeftClosePoint(ELEVATOR_NORMAL), blendType='easeOut'), LerpPosInterval(self.rightDoorOut, ElevatorData[ELEVATOR_NORMAL]['closeTime'], Point3(0, 0, 0), startPos=ElevatorUtils.getRightClosePoint(ELEVATOR_NORMAL), blendType='easeOut')), Wait(SUIT_HOLD_ELEVATOR_TIME), Func(camera.wrtReparentTo, render), Func(callback))
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track.start(ts)
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self.activeIntervals[name] = track
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def enterReservesJoining(self, ts = 0):
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self.__playReservesJoining(ts, self.uniqueName('reserves-joining'), self.__handleReserveJoinDone)
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return None
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def __handleReserveJoinDone(self):
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self.joiningReserves = []
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self.elevatorOutOpen = 1
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self.d_reserveJoinDone()
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def exitReservesJoining(self):
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self.__finishInterval(self.uniqueName('reserves-joining'))
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return None
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def enterResting(self, ts = 0):
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base.playMusic(self.waitMusic, looping=1, volume=0.7)
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self.__closeInElevator()
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def exitResting(self):
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self.waitMusic.stop()
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def enterReward(self, ts = 0):
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base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
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request = {'loader': ZoneUtil.getBranchLoaderName(self.extZoneId),
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'where': ZoneUtil.getToonWhereName(self.extZoneId),
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'how': 'elevatorIn',
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'hoodId': ZoneUtil.getHoodId(self.extZoneId),
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'zoneId': self.extZoneId,
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'shardId': None,
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'avId': -1,
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'bldgDoId': self.distBldgDoId}
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messenger.send('DSIDoneEvent', [request])
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return
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def exitReward(self):
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return None
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