ToonTownRewritten/deployment
2014-07-31 17:33:22 +01:00
..
deploy.json deploy: Newline was bothering me... 2014-07-27 23:44:06 -06:00
README.txt deployment: Keep the list of server resource types in the TT repository in an ambiguous location, instead of the unambiguous tuple in an obscure script 2014-04-07 21:11:36 -05:00
server.prc config: Change keep-alive to want-keep-alive for consistency. 2014-07-31 17:33:22 +01:00
uberdogs.yml deployment: Add folder with uberdogs and deploy manifest 2014-04-06 12:28:51 -05:00

This deployment folder contains files that describe how a release of TTR should be run on the gameservers.

uberdogs.yml contains the 'uberdogs' section of an astrond.yml. Please keep it updated, or else you'll break prod!

deploy.json describes a specific release of TTR. It contains the version of astron to use as well as the version of Panda3D to use.
deploy.json also contains a version prefix. For releases, a commit should be made that updates deploy.json to state the new version prefix.
The key 'server-resources' maps to a list of file extensions of files in the resources directory that are necessary to be used server-side. We do not package and deploy art assets onto servers.
For example:
deploy.json resides at prefix ttr-v1.0.1-
Git commit 6ebecf60d contains all the code that we want to push in v1.0.2
Whomever is making the release should create a single commit changing deploy.json's version prefix to ttr-v1.0.2-. Don't put anything else in that commit. Say it has commit hash 102bea8c9.
The final rendered version number, after deploy scripts are run, would be ttr-v1.0.2-102bea8.