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https://github.com/libsdl-org/SDL
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12112 commits
Author | SHA1 | Message | Date | |
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Anonymous Maarten
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7217771458 |
cmake: Compatibility with CMake < 3.10 will be removed in a future CMake version
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Ozkan Sezer
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3ee780ce9c |
build system: disable 3dNow! support by default
Closes: https://github.com/libsdl-org/SDL/issues/11472.
(cherry picked from commit
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jimtahu
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bee8874629 |
Always Use Next Display Index
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WIN_AddDisplay asserted that the returned index is the expected next one in the list. This can be an unexpected number when displays are add and removed in a batch (eg, Remote Desktop disconnect and reconnect). Instead always just make use of the next index, even if it is not the expected next index value. This fixes issue #9105 |
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rsn8887
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11ffdd3abc |
SDL_vitatouch.c: re-enable front touch on Vita
(cherry picked from commit
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Zack Middleton
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6f859d90f1 |
Fix SDL_PRIs64 to use standard PRId64
PRIs64 doesn't exist in C standards. (cherry picked from commit |
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Ryan C. Gordon
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96f4421e5f
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audio: Favor OpenSL ES over AAudio.
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There are low-latency fixes in SDL3 that really need to be backported to SDL2
before AAudio will be nicer across a range of devices, so OpenSL ES is safer
in SDL2 at the moment. At least, we suspect as such.
Fixes #11457.
(cherry picked from commit
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Sam Lantinga
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ad602924a4 |
Support multiple joystick buttons bound to the same gamepad button
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(cherry picked from commit |
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Anonymous Maarten
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9eca707549 |
cmake: releases have a REVISION.txt instead of VERSION.txt
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Anonymous Maarten
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4fc47a774f |
port build-script from SDL3
[ci skip] |
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Sam Lantinga
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c98c4fbff6 | Updated to version 2.30.9 for release | ||
Sam Lantinga
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4d4f004968 |
Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11
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(cherry picked from commit |
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Sam Lantinga
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5d7a023430 |
Revert "aaudio: Set low-latency audio mode."
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This reverts commit |
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dv-senna
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3e272e73d6 |
SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
Allows including vulkan.hpp in user code in C++ before SDL_vulkan.h w/o errors. Fixes: https://github.com/libsdl-org/SDL/issues/11328 . (cherry picked from commit |
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Ryan C. Gordon
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cc2352f842 |
wasapi: Deal with device buffer sizes changing.
Otherwise, it would fill the previous size's worth of data into the current
size's buffer.
Fixes #11122.
(cherry picked from commit
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Ryan C. Gordon
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f170ced2a7
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cocoa: Patched to compile.
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(cherry picked from commit
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Ryan C. Gordon
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dcdb763de8
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cocoa: Make sure GL context destruction happens on the main thread.
Fixes #10900.
(cherry picked from commit
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Ryan C. Gordon
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5c9f37080e
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emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
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Fixes #10454.
(cherry picked from commit
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Ivan Epifanov
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257d75429d |
VITA: fix SDL_ShowMessageBox by using different memory type
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(cherry picked from commit
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Frank Praznik
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c1adfb4c94
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wayland: Always create a viewport for the window if available
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Viewports decouple the buffer from the window size and avoids the window geometry hacks used to prevent problems if a buffer with an old size in the pipeline ends up being committed.
Fixes an invalid geometry warning and incorrect overview size for fullscreen windows on GNOME, and avoids flicker when entering/exiting fullscreen or moving the window between scaled and non-scaled displays.
(cherry picked from commit
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Ivan Epifanov
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217bc17a21 |
VITA: fix yuv texture update
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(cherry picked from commit
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||
Sam Lantinga
|
7107e02315 |
Only use Steam Virtual Gamepads if we're running under Steam
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Fixes https://github.com/libsdl-org/SDL/issues/11214 Fixes https://github.com/libsdl-org/SDL/issues/11215 (cherry picked from commit |
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Sam Lantinga
|
062a777240 |
Added support for the Steam Virtual Gamepad on macOS Sequoia
(cherry picked from commit |
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Pierre Wendling
|
1842745c9c |
VisualC: Set the correct component to false.
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When SDL2_main would not be found, it would incorrectly flag the shared SDL2 library as not found.
(cherry picked from commit
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Cameron Cawley
|
bbcc9421d6 |
3DS: Support simple message boxes
(cherry picked from commit
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Cameron Cawley
|
b58a1c7f33 |
3DS: Only bundle resources with tests that need them
(cherry picked from commit
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Cameron Cawley
|
79a8f7b3a0 |
Reduce the size of the SDL_blit_0 alpha code
(cherry picked from commit
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Cameron Cawley
|
302ab09178 |
testdrawchessboard: Allow using the standard render API
(cherry picked from commit
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Guldoman
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e1e38e2250 |
x11: Set correct clipboard target type in SelectionRequest handling
(cherry picked from commit
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Sam Lantinga
|
2638809c50 |
Fixed typo in SDL_audio.h
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(cherry picked from commit
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Sam Clegg
|
36853f923e |
[emscripten] Fixes for data addresses above 2gb
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This includes both wasm64 and wasm32 when addressing more than 2gb of
memory.
Fixes: #9052
(cherry picked from commit
|
||
Sam Lantinga
|
63aff8e3d0 |
Added support for wired XBox controllers on macOS 15.0 Sequoia
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Fixes https://github.com/libsdl-org/SDL/issues/11002 (cherry picked from commit |
||
Sam Lantinga
|
7eebc2ad4d |
Fixed detecting the Steam Virtual Gamepad on macOS
(cherry picked from commit
|
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Frank Praznik
|
0f695adb03
|
Reapply "wayland: Don't initialize OpenGL when the window flags didn't specify it"
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This reverts commit |
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Anonymous Maarten
|
79ec168f3c |
Add docs to mingw release and don't modify libtool files in mingw's Makefile
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(cherry picked from commit
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||
Anonymous Maarten
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40a3a80d45 | release.yml needs setup-ninja | ||
Anonymous Maarten
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025fc35c87 |
Port SDL3 release scripts to SDL2
[skip ci]
(cherry picked from commit
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||
Sam Lantinga
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e9f5f3ac1f |
Updated to version 2.30.8 for release
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|
||
Sam Lantinga
|
235c87dc92 |
Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555
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This didn't properly take into account destination alpha. Fixes https://github.com/libsdl-org/SDL/issues/8401 (cherry picked from commit |
||
Cameron Gutman
|
b6535836aa |
Throttle tickle reports to PS4/PS5 controllers
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UpdateDevice() can be called at an arbitrary rate, so we need to pace ourselves to avoid filling up the rumble queue with these. (cherry picked from commit |
||
Cameron Gutman
|
5e90dd3507 |
kmsdrm: Fix one more place that doesn't try to drop master
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(cherry picked from commit
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||
Cameron Gutman
|
d9139ff3de |
kmsdrm: Keep fd around if we can drop master
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Modern kernels (v5.8+) allow non-root usage of drmDropMaster(), so
we can hold on to our fd after dropping master on it. This fixes
populating drm_fd in the KMSDRM SysWMinfo when using Vulkan.
Also add a missing error check for open() while we're here.
(cherry picked from commit
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T3hD0gg
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5669b97fd7 |
Add Thrustmaster TMX VID & PID to wheel device list.
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(cherry picked from commit |
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Cameron Gutman
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6f0fae7432
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wayland: Fix memory leaks
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(cherry picked from commit
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Anders Jenbo
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1c4dd015ac |
Spell "unknown" correctly
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(cherry picked from commit |
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Ryan C. Gordon
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e9efcfb428 |
pulseaudio: Hotplug thread fixes.
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This used a tiny stack, which apparently upsets Blender for various technical reasons. Instead, just use the default stack size, which should give it plenty of space to work. If the thread failed to create, we would then wait on a semaphore that would never trigger, so don't do that anymore! Fixes #10806. (cherry-picked from commit |
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Frank Praznik
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d32189918b
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wayland: Send exposure events when showing or resizing the window
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Clients may rely on this event to signal when they should redraw themselves, so send it when appropriate.
(cherry picked from commit
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Simon McVittie
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38d3b1b6d6 |
x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
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On most Unix platforms supported by SDL, the canonical name used to load a library at runtime includes its ABI major version, and the name without a version is not guaranteed to exist on non-developer systems. libX11-xcb.so.1 is correct on Linux, and probably on other Unix platforms like FreeBSD. A notable exception is OpenBSD, which apparently does not use ABI-suffixed names, so continue to use libX11-xcb.so there. Signed-off-by: Simon McVittie <smcv@collabora.com> (cherry picked from commit |
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vanfanel
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1df907b1ba |
Add SDL_VIDEO_DOUBLE_BUFFER support to the Wayland backend.
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(cherry picked from commit
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Sam Lantinga
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00a7191f67 |
SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded
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We make sure we initialize XInput first, so that anything checking whether it's enabled gets a valid result based on whether we were able to load it or not. (cherry picked from commit |
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Sam Lantinga
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d53b22e8f0 |
Fixed race condition at startup that could cause a crash in the XInput driver
(cherry picked from commit |