Commit graph

22 commits

Author SHA1 Message Date
84c3d68db2 Add working changes 2024-03-08 15:54:58 -07:00
Cuyler36
594e4fb2d6 [Dongwu Senlin]: Fix Encoding Strings
- Also optimize City Folk string encoding
2021-05-10 03:31:14 -04:00
Cuyler36
34a5bc99e6 Add DnM/DS House Roof Color Offset 2020-08-26 02:32:43 -04:00
Cuyler36
473ba9be31 Add ResetCount for DnM/DS 2020-08-26 00:29:35 -04:00
Cuyler36
5d36fd54df Add DnM/DS Encyclopedia & Catalog Data
Thanks in part to Retro Phil!
2020-08-25 18:17:18 -04:00
Cuyler36
42bd503e32 Push Local Changes
Way too much to actually document
2020-03-08 03:36:08 -04:00
Cuyler36
1cdd0fd321 Fix villager saving 2019-02-19 16:28:08 -05:00
Cuyler36
106e040a71 Implement full Dongwu Senlin text support
Makes Dongwu Senlin fully supported
2019-02-08 20:08:44 -05:00
Cuyler36
993c8b047d [N64/GCN/iQue]: Fix Train Station image not loading 2019-01-14 16:32:03 -05:00
Cuyler36
6964903198 Give AF/DS its own acre list & add missing beta acres from GC titles 2019-01-10 00:52:52 -05:00
Cuyler36
2665b40cdf [NL/WA]: Fix villager song not being saved 2019-01-09 01:20:39 -05:00
Cuyler36
8d4c884ae2 Show empty spots that are buried & never allow setting of buried empty spots
Closes #45
2019-01-09 01:17:15 -05:00
Cuyler36
a301ee516f Updates
- New AcreItemEditor control. Moves the acre item handling logic out of MainForm.cs

- Stalk Market editing support for City Folk (minus initial buy price)

- Moved selected item & selected building logic out of MainForm.cs and into their respective classes.

- New ListPriority class. Gives information about a Gen1 town's generic item list priorities.

- Worked on FurnitureShop.cs

- Fixed a minor bug in the GCN town generator.

- Moved Yaz0.cs to ACSE.Core.Compression

- Removed the need for MainForm to be a reference in many controls.

- Many other small updates.
2018-11-22 14:53:36 -05:00
Cuyler36
88b0bcc05e Remove WorldItem class
There was no need for that class. Removing it enforces all items (besides furniture) as "Items". Mainly done for consistency.
2018-11-12 20:17:22 -05:00
Cuyler36
b43ade5e29 Updates
* New Buried Item Logic. Much more clean and organized. No more hacky code.

* Fixed Wild World acre database loading

* Fixed a few misc bugs & crashes
2018-11-12 02:10:10 -05:00
Cuyler36
30970f92bf Minor work on shop editor controls 2018-11-09 00:39:50 -05:00
Cuyler36
feecf7dec7 Thanks Visual Studio 2018-11-07 13:31:04 -05:00
Cuyler36
1a868d4959 Give New Leaf CRC32 types accurate names & SetNewImage extension method 2018-11-07 13:28:10 -05:00
Cuyler36
6d8c400094 Implement Native Town Fruit Editing & Refactoring
I still need to research how the native fruit works in Wild World, as it's different from the other titles. Fixes another issue from #41 .

Moved the logic out of ACSE.WinForms as well.
2018-11-05 13:32:28 -05:00
Cuyler36
c668faa189 Fix Acre Database loading + More
Fixed acre database loading, worked on shops a bit, and implemented the core functionality for editing the town gate in Wild World and City Folk.
2018-11-05 01:07:45 -05:00
Cuyler36
d8628ef3b3 Fix New Leaf/Welcome Amiibo Crash
Whoops
2018-11-01 18:13:46 -04:00
Cuyler36
b8f8f866fd Split ACSE into Core & WinForms projects
This will help code maintainability, and allow for cross platform support if another UI system is created.

Code refactoring will come at some point in the future.
2018-10-31 19:01:03 -04:00