Port NBT impl from LibAC Dart

This commit is contained in:
zontreck 2024-12-16 04:25:24 -07:00
parent 0a022634c1
commit ad7b619706
55 changed files with 3226 additions and 2983 deletions

146
Utilities/UUID.cs Normal file
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using System;
using System.Text;
using System.Security.Cryptography;
using System.Linq;
namespace LibAC.Utilities
{
public class UUID
{
private readonly byte[] _bytes;
public static readonly UUID ZERO = UUID.Generate(0);
public UUID(byte[] bytes)
{
_bytes = bytes;
}
public static bool Validate(string uuid)
{
return uuid.Length == (16 * 2) + 4; // Basic length check
}
public static UUID Parse(string uuid)
{
if (Validate(uuid))
{
string[] segments = uuid.Split('-');
if (segments.Length != 5)
{
throw new FormatException("Invalid UUID format");
}
string msbString = string.Join("", segments.Take(3));
string lsbString = string.Join("", segments.Skip(3));
byte[] byteArray = new byte[16];
int i = 0;
for (i = 0; i < msbString.Length; i += 2)
{
byteArray[i / 2] = Convert.ToByte(msbString.Substring(i, 2), 16);
}
for (i = 0; i < lsbString.Length; i += 2)
{
byteArray[msbString.Length / 2 + i / 2] = Convert.ToByte(lsbString.Substring(i, 2), 16);
}
return new UUID(byteArray);
}
else
{
return ZERO;
}
}
public override string ToString()
{
StringBuilder hexBuilder = new StringBuilder();
foreach (byte b in _bytes)
{
hexBuilder.Append(b.ToString("x2"));
}
return $"{hexBuilder.ToString().Substring(0, 8)}-{hexBuilder.ToString().Substring(8, 4)}-{hexBuilder.ToString().Substring(12, 4)}-{hexBuilder.ToString().Substring(16, 4)}-{hexBuilder.ToString().Substring(20, 12)}";
}
public static UUID Generate(int version, params object[] parameters)
{
if (version != 4 && version != 0 && version != 3 && version != 5)
{
return Generate(4);
}
byte[] bytes0 = new byte[16];
switch (version)
{
case 0:
return new UUID(bytes0);
case 3:
if (parameters.Length != 2)
{
throw new ArgumentException("UUID v3 requires two parameters: [namespace, name]");
}
string namespaceStr = parameters[0] as string;
string nameStr = parameters[1] as string;
using (MD5 md5 = MD5.Create())
{
byte[] namespaceBytes = Encoding.UTF8.GetBytes(namespaceStr);
byte[] nameBytes = Encoding.UTF8.GetBytes(nameStr);
byte[] combined = namespaceBytes.Concat(nameBytes).ToArray();
byte[] hash = md5.ComputeHash(combined);
Array.Copy(hash, 0, bytes0, 0, 16);
bytes0[6] = (byte)(bytes0[6] & 0x0F | 0x30); // Set version to 3
bytes0[8] = (byte)(bytes0[8] & 0x3F | 0x80); // Set variant to RFC4122
return new UUID(bytes0);
}
case 4:
using (RandomNumberGenerator rng = RandomNumberGenerator.Create())
{
byte[] bytes4 = new byte[16];
rng.GetBytes(bytes4);
bytes4[6] = (byte)(bytes4[6] & 0x0F | 0x40); // Set version to 4
bytes4[8] = (byte)(bytes4[8] & 0x3F | 0x80); // Set variant to RFC4122
return new UUID(bytes4);
}
case 5:
if (parameters.Length != 2)
{
throw new ArgumentException("UUID v5 requires two parameters: [namespace, name]");
}
string namespaceStr5 = parameters[0] as string;
string nameStr5 = parameters[1] as string;
using (SHA1 sha1 = SHA1.Create())
{
byte[] namespaceBytes5 = Encoding.UTF8.GetBytes(namespaceStr5);
byte[] nameBytes5 = Encoding.UTF8.GetBytes(nameStr5);
byte[] combined5 = namespaceBytes5.Concat(nameBytes5).ToArray();
byte[] hash = sha1.ComputeHash(combined5);
byte[] bytes5 = new byte[16];
Array.Copy(hash, 0, bytes5, 0, 16);
bytes5[6] = (byte)(bytes5[6] & 0x0F | 0x50); // Set version to 5
bytes5[8] = (byte)(bytes5[8] & 0x3F | 0x80); // Set variant to RFC4122
return new UUID(bytes5);
}
default:
throw new ArgumentException($"Unsupported UUID version: {version}");
}
}
public byte[] GetBytes()
{
return _bytes.Take(16).ToArray();
}
}
}

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Utilities/Vector2d.cs Normal file
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using System;
namespace LibAC.Utilities
{
public class Vector2d
{
public static readonly Vector2d ZERO = new Vector2d(0, 0);
public double X { get; set; }
public double Z { get; set; }
public Vector2d(double X = 0.0, double Z = 0.0)
{
this.X = X;
this.Z = Z;
}
public override bool Equals(object other)
{
if (other is Vector2d)
{
Vector2d otherVector = (Vector2d)other;
return X == otherVector.X && Z == otherVector.Z;
}
return false;
}
public static Vector2d operator +(Vector2d v1, Vector2d v2)
{
Vector2d result = v1.Clone();
result.X += v2.X;
result.Z += v2.Z;
return result;
}
public static Vector2d operator -(Vector2d v1, Vector2d v2)
{
Vector2d result = v1.Clone();
result.X -= v2.X;
result.Z -= v2.Z;
return result;
}
public static Vector2d operator *(Vector2d v1, Vector2d v2)
{
Vector2d result = v1.Clone();
result.X *= v2.X;
result.Z *= v2.Z;
return result;
}
public static Vector2d operator /(Vector2d v1, Vector2d v2)
{
Vector2d result = v1.Clone();
result.X /= v2.X;
result.Z /= v2.Z;
return result;
}
public static bool operator >(Vector2d v1, Vector2d v2)
{
return (v1.X > v2.X) || (v1.X > v2.Z);
}
public static bool operator <(Vector2d v1, Vector2d v2)
{
return (v1.X < v2.X) || (v1.X < v2.Z);
}
public Vector2d Clone()
{
return new Vector2d(X, Z);
}
public override string ToString()
{
return $"<{X}, {Z}>";
}
public bool Inside(Vector2d min, Vector2d max)
{
return (min.X <= X && max.X >= X) && (min.Z <= Z && max.Z >= Z);
}
// Override GetHashCode if you override Equals
public override int GetHashCode()
{
return HashCode.Combine(X, Z);
}
}
}

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using System;
namespace LibAC.Utilities
{
public class Vector2i
{
public static readonly Vector2i ZERO = new Vector2i(0, 0);
public int X { get; set; }
public int Z { get; set; }
public Vector2i(int X = 0, int Z = 0)
{
this.X = X;
this.Z = Z;
}
public override bool Equals(object other)
{
if (other is Vector2i)
{
Vector2i otherVector = (Vector2i)other;
return X == otherVector.X && Z == otherVector.Z;
}
return false;
}
public static Vector2i operator +(Vector2i v1, Vector2i v2)
{
Vector2i result = v1.Clone();
result.X += v2.X;
result.Z += v2.Z;
return result;
}
public static Vector2i operator -(Vector2i v1, Vector2i v2)
{
Vector2i result = v1.Clone();
result.X -= v2.X;
result.Z -= v2.Z;
return result;
}
public static Vector2i operator *(Vector2i v1, Vector2i v2)
{
Vector2i result = v1.Clone();
result.X *= v2.X;
result.Z *= v2.Z;
return result;
}
public static Vector2i operator /(Vector2i v1, Vector2i v2)
{
Vector2i result = v1.Clone();
result.X = (int)Math.Round((double)v1.X / v2.X);
result.Z = (int)Math.Round((double)v1.Z / v2.Z);
return result;
}
public static bool operator >(Vector2i v1, Vector2i v2)
{
return (v1.X > v2.X) || (v1.X > v2.Z);
}
public static bool operator <(Vector2i v1, Vector2i v2)
{
return (v1.X < v2.X) || (v1.X < v2.Z);
}
public Vector2i Clone()
{
return new Vector2i(X, Z);
}
public override string ToString()
{
return $"<{X}, {Z}>";
}
public bool Inside(Vector2i min, Vector2i max)
{
return (min.X <= X && max.X >= X) && (min.Z <= Z && max.Z >= Z);
}
// Override GetHashCode if you override Equals
public override int GetHashCode()
{
return HashCode.Combine(X, Z);
}
}
}

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using System;
namespace LibAC.Utilities
{
public class Vector3d
{
public static readonly Vector3d ZERO = new Vector3d(0, 0, 0);
public double X { get; set; }
public double Y { get; set; }
public double Z { get; set; }
public Vector3d(double X = 0.0, double Y = 0.0, double Z = 0.0)
{
this.X = X;
this.Y = Y;
this.Z = Z;
}
public override bool Equals(object other)
{
if (other is Vector3d)
{
Vector3d otherVector = (Vector3d)other;
return X == otherVector.X && Y == otherVector.Y && Z == otherVector.Z;
}
return false;
}
public static Vector3d operator +(Vector3d v1, Vector3d v2)
{
Vector3d result = v1.Clone();
result.X += v2.X;
result.Y += v2.Y;
result.Z += v2.Z;
return result;
}
public static Vector3d operator -(Vector3d v1, Vector3d v2)
{
Vector3d result = v1.Clone();
result.X -= v2.X;
result.Y -= v2.Y;
result.Z -= v2.Z;
return result;
}
public static Vector3d operator *(Vector3d v1, Vector3d v2)
{
Vector3d result = v1.Clone();
result.X *= v2.X;
result.Y *= v2.Y;
result.Z *= v2.Z;
return result;
}
public static Vector3d operator /(Vector3d v1, Vector3d v2)
{
Vector3d result = v1.Clone();
result.X /= v2.X;
result.Y /= v2.Y;
result.Z /= v2.Z;
return result;
}
public static bool operator >(Vector3d v1, Vector3d v2)
{
return (v1.X > v2.X) || (v1.Y > v2.Y) || (v1.X > v2.Z);
}
public static bool operator <(Vector3d v1, Vector3d v2)
{
return (v1.X < v2.X) || (v1.Y < v2.Y) || (v1.X < v2.Z);
}
public Vector3d Clone()
{
return new Vector3d(X, Y, Z);
}
public override string ToString()
{
return $"<{X}, {Y}, {Z}>";
}
public bool Inside(Vector3d min, Vector3d max)
{
return (min.X <= X && max.X >= X) && (min.Y <= Y && max.Y >= Y) && (min.Z <= Z && max.Z >= Z);
}
// Override GetHashCode if you override Equals
public override int GetHashCode()
{
return HashCode.Combine(X, Y, Z);
}
}
}

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using System;
namespace LibAC.Utilities
{
public class Vector3i
{
public static readonly Vector3i ZERO = new Vector3i(0, 0, 0);
public int X { get; set; }
public int Y { get; set; }
public int Z { get; set; }
public Vector3i(int X = 0, int Y = 0, int Z = 0)
{
this.X = X;
this.Y = Y;
this.Z = Z;
}
public override bool Equals(object other)
{
if (other is Vector3i)
{
Vector3i otherVector = (Vector3i)other;
return X == otherVector.X && Y == otherVector.Y && Z == otherVector.Z;
}
return false;
}
public static Vector3i operator +(Vector3i v1, Vector3i v2)
{
Vector3i result = v1.Clone();
result.X += v2.X;
result.Y += v2.Y;
result.Z += v2.Z;
return result;
}
public static Vector3i operator -(Vector3i v1, Vector3i v2)
{
Vector3i result = v1.Clone();
result.X -= v2.X;
result.Y -= v2.Y;
result.Z -= v2.Z;
return result;
}
public static Vector3i operator *(Vector3i v1, Vector3i v2)
{
Vector3i result = v1.Clone();
result.X *= v2.X;
result.Y *= v2.Y;
result.Z *= v2.Z;
return result;
}
public static Vector3i operator /(Vector3i v1, Vector3i v2)
{
Vector3i result = v1.Clone();
result.X = (int)Math.Round((double)result.X / v2.X);
result.Y = (int)Math.Round((double)result.Y / v2.Y);
result.Z = (int)Math.Round((double)result.Z / v2.Z);
return result;
}
public static bool operator >(Vector3i v1, Vector3i v2)
{
return (v1.X > v2.X) || (v1.Y > v2.Y) || (v1.X > v2.Z);
}
public static bool operator <(Vector3i v1, Vector3i v2)
{
return (v1.X < v2.X) || (v1.Y < v2.Y) || (v1.X < v2.Z);
}
public Vector3i Clone()
{
return new Vector3i(X, Y, Z);
}
public override string ToString()
{
return $"<{X}, {Y}, {Z}>";
}
public bool Inside(Vector3i min, Vector3i max)
{
return (min.X <= X && max.X >= X) && (min.Y <= Y && max.Y >= Y) && (min.Z <= Z && max.Z >= Z);
}
// Override GetHashCode if you override Equals
public override int GetHashCode()
{
return HashCode.Combine(X, Y, Z);
}
}
}