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36 commits

Author SHA1 Message Date
45b024654a Ship 1.0.11 with the farmland feature 2025-05-07 12:21:23 -07:00
419c05dbac Add farmland drop 2025-05-07 12:15:23 -07:00
9715975a48 Release 1.0.10 2025-05-03 14:23:18 -07:00
7fb2d38c3d Fix: #5 2025-05-03 14:21:28 -07:00
b00e56fdf7 Ensure time accel is disabled when world is fully loaded.
Part of #5
2025-05-03 14:02:17 -07:00
12d10a9a3c Attempt to fix time accel on server
Part of #5
2025-05-03 13:57:36 -07:00
e56a123cb8 #5: Add debug to player sleeping percentage 2025-05-03 12:53:44 -07:00
4c585f647e Remove old deprecated code in RTPFactory 2025-05-03 12:40:50 -07:00
7ca713e42a Fix: #4 2025-05-03 12:36:01 -07:00
268834b434 Patch for 1.20.9 2025-04-24 11:35:01 -07:00
11f52de3f7 Bump version 1.0.8 2025-03-11 01:05:50 -07:00
37a1c8d361 Issue a hotfix for a small issue that happens when no players are online. 2025-03-11 01:05:41 -07:00
3ab3dc099f Adds a initial basic version of player sleeping percentage. 2025-03-11 00:55:21 -07:00
d2b92f95c5 Change method of time acceleration 2025-03-11 00:37:46 -07:00
720dafea87 Implement experimental player sleeping percentage handling 2025-03-10 18:57:27 -07:00
9a8b9d1545 Begin to add the player sleeping percentage system 2025-03-10 17:17:25 -07:00
c609dde0ee Release 1.0.6 2025-03-10 12:04:31 -07:00
caf12dfade Remove debug 2025-03-10 12:04:12 -07:00
bda8e49ee1 Patch rtp in already loaded chunks 2025-03-10 12:03:32 -07:00
cf7084c164 Add a timeout to a chunk check 2025-03-10 11:52:35 -07:00
c69e1de64b Take world size into account when finding rtp 2025-03-10 11:18:45 -07:00
5f99672a9b Restore the original RTP search method 2025-03-10 11:04:23 -07:00
3712399a03 Optimize by using the existing helper functions 2025-03-10 10:55:04 -07:00
6598eb44da Change method of finding a safe position 2025-03-10 10:36:41 -07:00
74d85c57e1 Patch an infinite loop 2025-03-10 10:22:58 -07:00
aad44f4c45 Ensure the failed rtp gets removed from the list 2025-03-10 10:11:33 -07:00
40f8eb4048 Attempt to fix a crash when no RTP checks are active that match the chunk generated/loaded. 2025-03-10 10:07:03 -07:00
6e0dbb361a Implement the RTP refactor 2025-03-10 10:02:00 -07:00
89e4835216 Begin refactoring RTP 2025-03-07 14:10:41 -07:00
70fe822b0a Fixes rng to use a seed 2025-03-07 12:27:07 -07:00
2f1ac319de Properly fix the rtp position calculator 2025-03-07 12:23:08 -07:00
1b6586c9e8 Fix rtp so that admins can bypass max distance 2025-03-07 12:19:34 -07:00
29cf4e21b7 Add a command to list cooldown settings and all active command cooldowns for the current player 2025-03-07 12:05:04 -07:00
c5c605d057 Allow admins to bypass the max rtp distance 2025-03-07 11:53:57 -07:00
700de94ffe Admins can now bypass cooldowns 2025-03-07 11:49:59 -07:00
cd00e620c3 Begin to add the admin bypass cooldown option 2025-03-07 01:44:27 -07:00
7 changed files with 711 additions and 100 deletions

View file

@ -7,6 +7,7 @@ using Vintagestory.API.Config;
using Vintagestory.API.MathTools;
using Vintagestory.API.Server;
using Vintagestory.API.Util;
using Vintagestory.GameContent;
namespace AriasServerUtils
{
@ -14,7 +15,7 @@ namespace AriasServerUtils
{
internal static TextCommandResult HandleASU(TextCommandCallingArgs args)
{
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:help", ServerUtilities.config.MaxHomes, ServerUtilities.config.AdminsBypassMaxHomes, ServerUtilities.config.MaxBackCache, string.Join(", ", new string[] { "setspawn", "spawn", "delspawn", "sethome", "home", "delhome", "homes", "restoreinv", "asu", "warp", "setwarp", "delwarp", "warps", "back", "rtp" })));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:help", ServerUtilities.config.MaxHomes, ServerUtilities.config.AdminsBypassMaxHomes, ServerUtilities.config.MaxBackCache, string.Join(", ", new string[] { "setspawn", "spawn", "delspawn", "sethome", "home", "delhome", "homes", "restoreinv", "asu", "warp", "setwarp", "delwarp", "warps", "back", "rtp", "listcooldowns" })));
}
internal static TextCommandResult HandleBack(TextCommandCallingArgs args)
@ -58,7 +59,7 @@ namespace AriasServerUtils
if (args[0] is int ix)
{
if (ix == -1) ix = maxDistance;
if (ix > maxDistance)
if (ix > maxDistance && !(ServerUtilities.config.AdminsBypassRTPMaxDistance && isp.HasPrivilege(Privilege.controlserver)))
{
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-capped", ix, maxDistance));
}
@ -74,29 +75,7 @@ namespace AriasServerUtils
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-search"));
PlayerPosition pPos = RTPFactory.GetRandomPosition(isp, maxDistance: maxDistance);
if (pPos == null)
{
ps.ActiveCooldowns.Add(CooldownType.RTP, (TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) / 2) + TimeUtil.GetUnixEpochTimestamp());
ServerUtilities.MarkDirty();
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-fail"));
return TextCommandResult.Success();
}
Vec2i origin = new((int)isp.Entity.Pos.X, (int)isp.Entity.Pos.Z);
Vec2i npos = new(pPos.X, pPos.Z);
float distance = RTPFactory.GetDistance(origin, npos);
pPos.Merge(isp.Entity);
ps.ActiveCooldowns.Add(CooldownType.RTP, TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) + TimeUtil.GetUnixEpochTimestamp());
ServerUtilities.MarkDirty();
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp", distance));
RTPFactory.TryRTP(isp, maxDistance: maxDistance);
}
return TextCommandResult.Success();
}
@ -296,7 +275,7 @@ namespace AriasServerUtils
{
ServerUtilities.config.AdminsBypassMaxHomes = bypass;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", bypass));
}
return TextCommandResult.Success();
@ -310,7 +289,7 @@ namespace AriasServerUtils
ServerUtilities.config.MaxBackCache = max;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", max));
}
return TextCommandResult.Success();
@ -323,7 +302,7 @@ namespace AriasServerUtils
ServerUtilities.config.MaxHomes = maxHomes;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", maxHomes));
}
return TextCommandResult.Success();
@ -332,19 +311,32 @@ namespace AriasServerUtils
internal static TextCommandResult HandleUpdateASUMgrWarps(TextCommandCallingArgs args)
{
if (args[0] is bool mgr)
{
ServerUtilities.config.onlyAdminsCreateWarps = mgr;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", mgr));
}
else ServerUtilities.config.onlyAdminsCreateWarps = true;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", true));
}
internal static TextCommandResult HandleUpdateASUPSP(TextCommandCallingArgs args)
{
if (args[0] is int psp) ServerUtilities.config.PlayerSleepingPercentage = psp;
ServerUtilities.MarkDirty();
if (args[0] is int psp)
{
ServerUtilities.config.PlayerSleepingPercentage = psp;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", psp));
}
return TextCommandResult.Success();
}
internal static TextCommandResult HandleWarp(TextCommandCallingArgs args)
@ -366,7 +358,7 @@ namespace AriasServerUtils
ServerUtilities.NewBackCacheForPlayer(isp);
ServerUtilities.serverWarps.warps[name].Location.Merge(isp.Entity);
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-set", name));
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:warp-tp", name));
@ -452,7 +444,7 @@ namespace AriasServerUtils
ServerUtilities.config.MaxRTPBlockDistance = maxDist;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", maxDist));
}
return TextCommandResult.Success();
@ -465,7 +457,7 @@ namespace AriasServerUtils
ServerUtilities.config.Cooldowns[CooldownType.Back] = CD;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD));
}
else
{
@ -483,7 +475,7 @@ namespace AriasServerUtils
ServerUtilities.config.Cooldowns[CooldownType.Warp] = CD;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD));
}
else
{
@ -501,7 +493,7 @@ namespace AriasServerUtils
ServerUtilities.config.Cooldowns[CooldownType.Home] = CD;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD));
}
else
{
@ -519,7 +511,7 @@ namespace AriasServerUtils
ServerUtilities.config.Cooldowns[CooldownType.Spawn] = CD;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD));
}
else
{
@ -537,7 +529,7 @@ namespace AriasServerUtils
ServerUtilities.config.Cooldowns[CooldownType.RTP] = CD;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig"));
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", CD));
}
else
{
@ -555,5 +547,139 @@ namespace AriasServerUtils
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:config-value-reset"));
}
internal static TextCommandResult HandleUpdateASUBypassCD(TextCommandCallingArgs args)
{
if (args[0] is bool bypass)
{
// Update the bypass
ServerUtilities.config.AdminsBypassCooldowns = bypass;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", bypass));
}
else return TextCommandResult.Success();
}
internal static TextCommandResult HandleUpdateASUBypassRTPMaxDist(TextCommandCallingArgs args)
{
if (args[0] is bool bypass)
{
// Update the flag
ServerUtilities.config.AdminsBypassRTPMaxDistance = bypass;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", bypass));
}
else return TextCommandResult.Success();
}
internal static TextCommandResult HandleUpdateASUFarmlandDowngrade(TextCommandCallingArgs args)
{
if (args[0] is bool downgrade)
{
// Update the flag
ServerUtilities.config.EnableFarmlandDowngrade = downgrade;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", downgrade));
}
else
{
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:farmland-downgrade", ServerUtilities.config.EnableFarmlandDowngrade));
}
}
internal static TextCommandResult HandleUpdateASUFarmlandDrop(TextCommandCallingArgs args)
{
if (args[0] is bool drop)
{
// Update the flag
ServerUtilities.config.EnableFarmlandDrop = drop;
ServerUtilities.MarkDirty();
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:updatedconfig", drop));
}
else
{
return TextCommandResult.Success(Lang.Get($"{ServerUtilities.MOD_ID}:farmland-drop", ServerUtilities.config.EnableFarmlandDrop));
}
}
internal static TextCommandResult HandleListCooldowns(TextCommandCallingArgs args)
{
string sReturn = "SERVER COOLDOWN SETTINGS\n";
foreach (var cd in ServerUtilities.config.Cooldowns)
{
sReturn += $"{cd.Key}: {cd.Value}\n";
}
if (args.Caller.Player is IServerPlayer isp)
{
sReturn += "\nYour active cooldowns:";
foreach (var cd in ServerUtilities.GetPlayerData(isp).ActiveCooldowns)
{
long remain = cd.Value - TimeUtil.GetUnixEpochTimestamp();
string sCDVal = TimeUtil.EncodeTimeNotation(remain);
sReturn += $"{cd.Key}: {sCDVal}\n";
}
}
return TextCommandResult.Success(sReturn);
}
internal static TextCommandResult HandleSleepyDebug(TextCommandCallingArgs args)
{
EntityBehaviorTiredness sleepy = args.Caller.Entity.GetBehavior<EntityBehaviorTiredness>();
if (sleepy != null)
{
sleepy.Tiredness = 100;
}
return TextCommandResult.Success();
}
internal static void CheckBreakFarmland(IServerPlayer byPlayer, BlockSelection blockSel, ref float dropQuantityMultiplier, ref EnumHandling handling)
{
if (!ServerUtilities.config.EnableFarmlandDrop)
{
return; // Default behavior
}
if (blockSel.Block is BlockFarmland farmland)
{
BlockEntityFarmland beFarmland = farmland.GetBlockEntity<BlockEntityFarmland>(blockSel.Position);
string farmlandType = blockSel.Block.LastCodePart();
if (ServerUtilities.config.EnableFarmlandDowngrade)
{
switch (farmlandType)
{
case "verylow":
{ // barren
break; // Can't downgrade further
}
case "low":
{
farmlandType = "verylow";
break;
}
case "medium":
{
farmlandType = "low";
break;
}
case "compost":
{ // high
farmlandType = "medium";
break;
}
case "high":
{ // Terra preta
farmlandType = "compost";
break;
}
}
}
byPlayer.Entity.World.SpawnItemEntity(new ItemStack(byPlayer.Entity.World.GetBlock(new AssetLocation($"soil-{farmlandType}-none"))), blockSel.Position.ToVec3d().Add(0.5, 0.5, 0.5));
}
}
}
}

View file

@ -22,23 +22,39 @@ namespace AriasServerUtils
{ CooldownType.RTP, "30s" },
{ CooldownType.Back, "5s" }
};
private static readonly int CURRENT_VERSION = 3;
private static readonly int CURRENT_VERSION = 6;
public int Version { get; set; } = 0;
public int MaxHomes { get; set; } = 20;
public bool AdminsBypassMaxHomes { get; set; } = true;
public bool onlyAdminsCreateWarps { get; set; } = true;
public bool AdminsBypassCooldowns { get; set; } = true;
public bool AdminsBypassRTPMaxDistance { get; set; } = false;
public int MaxBackCache { get; set; } = 10;
public int PlayerSleepingPercentage { get; set; } = 50;
public int MaxRTPBlockDistance { get; set; } = 5000;
public int MaxRTPBlockDistance { get; set; } = 50000;
public Dictionary<CooldownType, string> Cooldowns { get; set; } = new Dictionary<CooldownType, string>();
/// <summary>
/// If true, attempts to downgrade the soil quality when breaking farmland.
/// </summary>
public bool EnableFarmlandDowngrade { get; set; } = false;
/// <summary>
/// If true, farmland will drop as soil when broken.
/// </summary>
public bool EnableFarmlandDrop { get; set; } = true;
public Dictionary<CooldownType, string> GetDefaultCooldowns()
{
return m_defaultCD;
}
/// <summary>
/// Performs some checks against known possible invalid values and sets them to sane values.
/// </summary>
public void SanityCheck()
{
foreach (var cd in GetDefaultCooldowns())

View file

@ -0,0 +1,19 @@
using System;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
public class ASUModClient : ModSystem
{
public static ICoreClientAPI CAPI;
bool accel = false;
public override bool ShouldLoad(EnumAppSide forSide)
{
return forSide == EnumAppSide.Client;
}
public override void StartClientSide(ICoreClientAPI api)
{
CAPI = api;
}
}

View file

@ -1,11 +1,13 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.Common.CommandAbbr;
using Vintagestory.API.Common.Entities;
using Vintagestory.API.Config;
using Vintagestory.API.Datastructures;
using Vintagestory.API.MathTools;
using Vintagestory.API.Server;
using Vintagestory.API.Util;
@ -17,7 +19,7 @@ namespace AriasServerUtils
{
public static string MOD_ID = "ariasserverutils";
public static ASUModConfig config = new ASUModConfig();
private static ICoreServerAPI API;
internal static ICoreServerAPI API;
private static bool bDirty = false;
internal static Dictionary<string, PlayerInventory> backupInventory = new Dictionary<string, PlayerInventory>();
@ -26,6 +28,8 @@ namespace AriasServerUtils
internal static BackCaches backCaches = new BackCaches();
internal static Warps serverWarps = new Warps();
internal static Random rng = new Random((int)TimeUtil.GetUnixEpochTimestamp());
internal bool isFirstStart = true;
internal static string[] saveInvTypes = new string[] {
@ -36,6 +40,12 @@ namespace AriasServerUtils
GlobalConstants.characterInvClassName
};
List<EntityAgent> SleepingPlayers { get; set; } = new();
float OriginalSpeed { get; set; } = 0.0f;
public double Hours { get; private set; } = 0.0;
bool Sleeping { get; set; } = false;
public IServerNetworkChannel ServerNetworkChannel { get; private set; }
/// <summary>
/// Method to register all mod blocks
/// </summary>
@ -54,6 +64,14 @@ namespace AriasServerUtils
{
}
public override bool ShouldLoad(EnumAppSide side)
{
return side == EnumAppSide.Server;
}
// Called on server and client
public override void Start(ICoreAPI api)
{
@ -72,11 +90,11 @@ namespace AriasServerUtils
api.Event.ServerRunPhase(EnumServerRunPhase.GameReady, OnGameReady);
api.Event.ServerRunPhase(EnumServerRunPhase.Shutdown, OnShutdown);
api.Event.Timer(OnCheckModDirty, 20);
api.Event.Timer(OnCheckPlayerCooldowns, 1);
api.Event.PlayerDeath += OnPlayerDeath;
api.Event.PlayerJoin += OnPlayerJoin;
api.Event.PlayerDisconnect += OnPlayerDC;
api.Event.ChunkColumnLoaded += RTPFactory.ChunkLoaded;
api.Event.BreakBlock += Events.CheckBreakFarmland;
//api.Event.PlayerLeave += OnPlayerDC;
@ -124,6 +142,22 @@ namespace AriasServerUtils
.WithDescription("DANGER: This updates the flag allowing anybody to create warps, even non-admins. It is recommended to leave this alone. The default is true/on/yes")
.HandleWith(Events.HandleUpdateASUMgrWarps)
.EndSubCommand()
.BeginSubCommand("adminBypassCooldown")
.RequiresPrivilege(Privilege.controlserver)
.WithArgs(
parsers.Bool("bypass")
)
.WithDescription("This flag controls whether admins can or can not bypass the cooldown system (Default: true)")
.HandleWith(Events.HandleUpdateASUBypassCD)
.EndSubCommand()
.BeginSubCommand("adminsBypassRTPMaxDist")
.RequiresPrivilege(Privilege.controlserver)
.WithArgs(
parsers.Bool("bypass")
)
.WithDescription("This flag would allow admins to go further than the max server RTP distance when manually specifying a distance to RTP (Default: false)")
.HandleWith(Events.HandleUpdateASUBypassRTPMaxDist)
.EndSubCommand()
.BeginSubCommand("maxback")
.RequiresPrivilege(Privilege.controlserver)
.WithArgs(
@ -145,9 +179,21 @@ namespace AriasServerUtils
.WithArgs(
parsers.Int("maxDistance")
)
.WithDescription("Update RTP Max block distance. Plus and/or minus this distance from player current position")
.WithDescription("Update RTP Max block distance. Plus and/or minus this distance from player current position (Default is 50000)")
.HandleWith(Events.HandleUpdateASURTPMax)
.EndSubCommand()
.BeginSubCommand("farmlandDowngrade")
.RequiresPrivilege(Privilege.controlserver)
.WithArgs(parsers.OptionalBool("downgrade"))
.WithDescription("Enables or disables farmland downgrade when breaking farmland")
.HandleWith(Events.HandleUpdateASUFarmlandDowngrade)
.EndSubCommand()
.BeginSubCommand("farmlandDrop")
.RequiresPrivilege(Privilege.controlserver)
.WithArgs(parsers.OptionalBool("drop"))
.WithDescription("Enables or disables dropping soil when breaking farmland")
.HandleWith(Events.HandleUpdateASUFarmlandDrop)
.EndSubCommand()
.BeginSubCommand("cooldowns")
.WithDescription("Commands related to all the various cooldowns")
.BeginSubCommand("back")
@ -201,6 +247,20 @@ namespace AriasServerUtils
.RequiresPrivilege(Privilege.chat)
.HandleWith(Events.HandleASU)
.WithDescription("Lists all Aria's Server Utils commands")
.EndSubCommand()
.BeginSubCommand("test")
.RequiresPlayer()
.RequiresPrivilege(Privilege.controlserver)
.BeginSubCommand("sleep")
.RequiresPlayer()
.RequiresPrivilege(Privilege.controlserver)
.HandleWith(TestSleep)
.EndSubCommand()
.BeginSubCommand("sleepy")
.RequiresPlayer()
.RequiresPrivilege(Privilege.controlserver)
.HandleWith(Events.HandleSleepyDebug)
.EndSubCommand()
.EndSubCommand();
api.ChatCommands.Create("setwarp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Creates a new server warp").WithArgs(parsers.OptionalWord("name")).HandleWith(Events.HandleWarpUpdate);
@ -211,12 +271,176 @@ namespace AriasServerUtils
api.ChatCommands.Create("back").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithDescription("Returns you to the last location you were at").HandleWith(Events.HandleBack);
api.ChatCommands.Create("rtp").RequiresPlayer().RequiresPrivilege(Privilege.chat).WithArgs(parsers.OptionalInt("maxDist", defaultValue: -1)).WithDescription("Seeks a position possibly thousands of blocks away to teleport to.").HandleWith(Events.HandleRTP);
api.ChatCommands.Create("listcooldowns").RequiresPrivilege(Privilege.chat).WithDescription("Lists the cooldown settings on the server, as well as your own active cooldowns if applicable.").HandleWith(Events.HandleListCooldowns);
}
private TextCommandResult TestSleep(TextCommandCallingArgs args)
{
// Initiate the sleep process
// Basically run all the same commands as we would on a player in bed
Events.HandleSleepyDebug(args);
OriginalSpeed = API.World.Calendar.CalendarSpeedMul;
if (args.Caller.Player is IServerPlayer isp)
{
Hours = API.World.Calendar.TotalHours;
SleepingPlayers.Add(isp.Entity);
API.Logger.Notification($"Game Hours: {API.World.Calendar.TotalHours}, Difference: {API.World.Calendar.TotalHours - Hours}");
EntityAgent Agent = isp.Entity;
EntityBehaviorTiredness ebt = Agent.GetBehavior<EntityBehaviorTiredness>();
ebt.IsSleeping = true;
ebt.Tiredness = 100;
Sleeping = true;
API.World.Calendar.SetTimeSpeedModifier("asu_psp", 1000);
}
return TextCommandResult.Success($"Test initiated, original calendar multiplier: '{OriginalSpeed}'");
}
private TextCommandResult TestCalendarSpeed(TextCommandCallingArgs args)
{
if (args.Caller.Player is IServerPlayer isp)
{
EntityAgent agent = isp.Entity;
EntityBehaviorTiredness ebt = agent.GetBehavior("tiredness") as EntityBehaviorTiredness;
SendMessageTo(isp, $"- Current calendar speed: {API.World.Calendar.CalendarSpeedMul}");
SendMessageTo(isp, $"- Total Hours: {API.World.Calendar.TotalHours}");
SendMessageTo(isp, $"- Tiredness: {ebt.Tiredness}");
if (OriginalSpeed == 0)
{
// Apply multiplier
OriginalSpeed = 0.5f;
ebt.IsSleeping = true;
API.World.Calendar.SetTimeSpeedModifier("asu_psp", 1000);
SendMessageTo(isp, "Applied calendar speed multiplier");
}
else
{
// Unapply multiplier
OriginalSpeed = 0;
ebt.IsSleeping = false;
API.World.Calendar.RemoveTimeSpeedModifier("asu_psp");
SendMessageTo(isp, "Restored default calendar speed");
}
}
return TextCommandResult.Success();
}
private void OnCheckSleepingPlayers()
{
if (API.Side == EnumAppSide.Client) return; // This must only ever be called on the server!
if (isFirstStart)
{
API.World.Calendar.RemoveTimeSpeedModifier("asu_psp");
isFirstStart = false;
}
if (Sleeping)
{
//API.Logger.Notification($"Game Hours: {API.World.Calendar.TotalHours}, Difference: {API.World.Calendar.TotalHours - Hours}");
if (API.World.Calendar.TotalHours - Hours >= 6)
{
Sleeping = false;
foreach (var player in SleepingPlayers)
{
EntityBehaviorTiredness ebt = player.GetBehavior<EntityBehaviorTiredness>();
ebt.IsSleeping = false;
ebt.Tiredness = 0;
}
SleepingPlayers.Clear();
API.World.Calendar.RemoveTimeSpeedModifier("asu_psp");
//API.Logger.Notification("Stopping PSP Time Acceleration");
}
return;
}
if (config.PlayerSleepingPercentage == 100) return; // Normal behavior
// Iterate over all players, get their entity, check if mounted on a bed.
// If mounted on a bed, check tiredness
int TotalOnline = API.World.AllOnlinePlayers.Length;
if (TotalOnline == 0) return; // No one on, just abort the checks.
int TotalInBed = 0;
List<BlockEntityBed> BEBs = new();
foreach (var player in API.World.AllOnlinePlayers)
{
EntityAgent ePlay = player.Entity;
if (ePlay.MountedOn is BlockEntityBed beb)
{
BEBs.Add(beb);
TotalInBed++;
//API.Logger.Notification($"Bed found for player {player.PlayerName}");
}
if (ePlay.MountedOn == null)
{
//API.Logger.Notification($"No bed found for player {player.PlayerName}");
if (SleepingPlayers.Contains(ePlay))
{
EntityBehaviorTiredness ebt = ePlay.GetBehavior<EntityBehaviorTiredness>();
if (ebt != null)
ebt.IsSleeping = false;
}
}
}
if (Sleeping) return; // Abort
SleepingPlayers.Clear();
int Percentage = TotalInBed * 100 / TotalOnline;
//API.Logger.Notification($"Percentage of players in bed: {Percentage}, Required percentage: {config.PlayerSleepingPercentage}");
if (Percentage >= config.PlayerSleepingPercentage)
{
API.World.Calendar.SetTimeSpeedModifier("asu_psp", 1000);
// Call the API to make sleep happen
foreach (var bed in BEBs)
{
if (bed.MountedBy != null) SleepingPlayers.Add(bed.MountedBy);
// Start sleep
EntityBehaviorTiredness EBT = bed.MountedBy.GetBehavior<EntityBehaviorTiredness>();
EBT.IsSleeping = true;
//API.Logger.Notification("Starting PSP Time Acceleration");
bed.MountedBy.TryUnmount(); // Stand up. We cant trigger the real sleep phase, but all code for starting time accel has been executed.
}
// Get current calendar speed
Hours = API.World.Calendar.TotalHours;
Sleeping = true;
}
}
private void OnCheckPlayerCooldowns()
{
foreach (var cdEntry in ServerUtilities.mPlayerData)
{
// Obtain the IServerPlayer instance for this player.
IServerPlayer player = API.Server.Players.First(x => x.PlayerName == cdEntry.Key);
if (player.HasPrivilege(Privilege.controlserver) && ServerUtilities.config.AdminsBypassCooldowns)
{
cdEntry.Value.ActiveCooldowns.Clear(); // Problem solved.
}
List<CooldownType> toRemove = new();
foreach (var cd in cdEntry.Value.ActiveCooldowns)
{
@ -367,6 +591,13 @@ namespace AriasServerUtils
// -> Step 3. Load Mod Warps <-
serverWarps = API.LoadModConfig<Warps>(GetConfigurationFile("warps", ModConfigType.Global));
if (serverWarps == null) serverWarps = new Warps();
API.Event.Timer(OnCheckModDirty, 20);
API.Event.Timer(OnCheckPlayerCooldowns, 1);
API.Event.Timer(OnCheckSleepingPlayers, 5);
API.Event.Timer(RTPFactory.HandleRTPChecking, 1);
}
public string GetConfigurationFile(string sName, ModConfigType type)

View file

@ -1,9 +1,13 @@
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Numerics;
using AriasServerUtils;
using Microsoft.Win32.SafeHandles;
using Vintagestory.API.Common;
using Vintagestory.API.Common.Entities;
using Vintagestory.API.Config;
using Vintagestory.API.MathTools;
using Vintagestory.API.Server;
using Vintagestory.GameContent;
@ -11,65 +15,272 @@ using Vintagestory.GameContent;
namespace AriasServerUtils;
public class RTPFactory
{
private static List<RTPData> RTPCache = new();
private static List<RTPChunk> ChunkChecks = new();
/*
if (pPos == null)
{
ps.ActiveCooldowns.Add(CooldownType.RTP, (TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) / 2) + TimeUtil.GetUnixEpochTimestamp());
ServerUtilities.MarkDirty();
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-fail"));
return TextCommandResult.Success();
}
Vec2i origin = new((int)isp.Entity.Pos.X, (int)isp.Entity.Pos.Z);
Vec2i npos = new(pPos.X, pPos.Z);
float distance = RTPFactory.GetDistance(origin, npos);
pPos.Merge(isp.Entity);
ps.ActiveCooldowns.Add(CooldownType.RTP, TimeUtil.DecodeTimeNotation(ServerUtilities.config.Cooldowns.Get(CooldownType.RTP)) + TimeUtil.GetUnixEpochTimestamp());
ServerUtilities.MarkDirty();
ServerUtilities.SendMessageTo(isp, Lang.Get($"{ServerUtilities.MOD_ID}:rtp", distance));
*/
/// <summary>
/// This function searches for a safe position, honoring the max RTP distance in the global configuration
/// This function searches for a safe position
/// </summary>
/// <param name="isp">The player to be teleported</param>
/// <returns>A random position +/- max distance from current position.</returns>
public static PlayerPosition GetRandomPosition(IServerPlayer isp, int maxDistance)
/// <returns>A safe position if able to be found</returns>
public static PlayerPosition GetSafePosition(RTPData data, RTPPosition position)
{
Random rng = new Random();
EntityPos vPos = isp.Entity.Pos;
BlockPos bPos = new BlockPos(isp.Entity.Pos.Dimension);
IServerWorldAccessor iswa = isp.Entity.World as IServerWorldAccessor;
int tries = 1000;
PlayerPosition PPos = PlayerPosition.from(isp.Entity);
while (tries-- > 0)
{
// Generate random X and Z within max RTP distance
bPos.X = (int)vPos.X + rng.Next(0, maxDistance);
bPos.Z = (int)vPos.Z + rng.Next(0, maxDistance);
bPos.Y = 255;
if (rng.Next(0, 1) == 1) bPos.X = -bPos.X;
if (rng.Next(0, 1) == 1) bPos.Z = -bPos.Z;
Block lastAboveLast = null;
Block lastBlock = null;
Block curBlock;
// Scan downwards to find a valid landing spot
for (int i = 255; i > 0; i--)
{
bPos.Y = i;
curBlock = iswa.BlockAccessor.GetBlock(bPos);
if (curBlock.MatterState == EnumMatterState.Solid)
{
if (lastBlock != null && lastBlock.BlockMaterial == EnumBlockMaterial.Air &&
lastAboveLast != null && lastAboveLast.BlockMaterial == EnumBlockMaterial.Air)
{
// Found a valid spot: curBlock is solid, lastBlock & lastAboveLast are gas (air)
PPos.X = bPos.X;
PPos.Y = bPos.Y + 1;
PPos.Z = bPos.Z;
return PPos;
}
}
lastAboveLast = lastBlock;
lastBlock = curBlock;
}
}
return null; // Return null if no valid position is found after retries
PlayerPosition PPos = data.LastPosition.GetPlayerPosition();
BlockPos check = data.LastPosition.GetBlockPos();
var BA = ServerUtilities.API.World.BlockAccessor;
check.Y = 1;
int height = BA.GetTerrainMapheightAt(check);
if (height >= 0 && height <= 20) return null;
check.Y = height + 1;
PPos.Y = height + 1;
return PPos;
}
/// <summary>
/// This function will schedule a task to perform an RTP.
/// </summary>
/// <param name="isp">Player to be teleported</param>
/// <param name="maxDistance">Max distance +/- the current position.</param>
public static void TryRTP(IServerPlayer isp, int maxDistance)
{
var data = new RTPData(isp, maxDistance, 10, PlayerPosition.from(isp.Entity));
RTPCache.Add(data);
}
public static float GetDistance(Vec2i pos1, Vec2i pos2)
{
return MathF.Sqrt(MathF.Pow(pos2.X - pos1.X, 2) + MathF.Pow(pos2.Y - pos1.Y, 2));
}
/// <summary>
/// Fired automatically by the internal game timer. This function will handle checking for a RTP Location
///
/// NOTE: This function will only cause the chunks in question to be force loaded long enough to check their blocks and make sure it is safe to land there.
/// </summary>
internal static void HandleRTPChecking()
{
foreach (var chunk in ChunkChecks)
{
chunk.Wait--;
if (chunk.Wait <= 0)
{
ChunkChecks.Remove(chunk);
break;
}
}
// We want to now loop over the entire cache list.
// We'll then generate a position to check
// We'll also then check the loaded status of the chunk
foreach (var rtp in RTPCache)
{
// Check for any chunks still being checked.
int num = ChunkChecks.Select(x => x.rtp.player.PlayerUID == rtp.player.PlayerUID).Count();
if (num > 0) continue;
if (rtp.NumTriesRemaining <= 0)
{
// Send failure message to the player
ServerUtilities.SendMessageTo(rtp.player, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-fail"));
// This check needs to be removed from the queue
RTPCache.Remove(rtp);
HandleRTPChecking();
return; // We modified the list, so abort the loop.
}
// Get the world handle, then get chunk size
var worldManager = ServerUtilities.API.WorldManager;
var chunkSize = worldManager.ChunkSize;
var worldSize = new Vec3i(worldManager.MapSizeX, worldManager.MapSizeY, worldManager.MapSizeZ);
// Generate a new position
var position = rtp.MakeNewPosition(worldSize);
ServerUtilities.SendMessageTo(rtp.player, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-progress", rtp.NumTriesRemaining));
// Generate a chunk load check object.
RTPChunk chunk = new RTPChunk();
chunk.ChunkX = position.x / chunkSize;
chunk.ChunkZ = position.z / chunkSize;
chunk.dim = position.dimension;
chunk.rtp = rtp;
// Log the request
ChunkChecks.Add(chunk);
// Check if the chunk's coordinates are loaded
var cxCheck = ServerUtilities.API.World.IsFullyLoadedChunk(position.GetBlockPos());
if (cxCheck)
{
// Process the check here, no need to load
var posX = GetSafePosition(rtp, position);
if (posX == null)
{
// Let this get checked again
//ServerUtilities.API.Logger.Notification("position null: resume search");
}
else
{
// Found! Perform teleport and remove the RTP Check
RTPCache.Remove(rtp);
posX.Merge(rtp.player.Entity);
ServerUtilities.SendMessageTo(rtp.player, Lang.Get($"{ServerUtilities.MOD_ID}:rtp", GetDistance(new Vec2i(rtp.StartPosition.X, rtp.StartPosition.Z), new Vec2i(posX.X, posX.Z))));
//ServerUtilities.API.Logger.Notification("position found");
}
ChunkChecks.Remove(chunk);
}
else
{
// Load the chunk
worldManager.LoadChunkColumnPriority(chunk.ChunkX, chunk.ChunkZ);
}
}
}
internal static void ChunkLoaded(Vec2i chunkCoord, IWorldChunk[] chunks)
{
// Check if this is even a valid check
var num = ChunkChecks.Where(x => x.ChunkX == chunkCoord.X && x.ChunkZ == chunkCoord.Y).Count();
if (num == 0) return;
// Get the chunk from the stack
var chunk = ChunkChecks.Where(x => x.ChunkX == chunkCoord.X && x.ChunkZ == chunkCoord.Y).First();
// Attempt to find a landing point.
var data = chunk.rtp;
var pos = GetSafePosition(data, data.LastPosition);
if (pos == null)
{
// Let this get checked again
//ServerUtilities.API.Logger.Notification("position null: resume search");
}
else
{
// Found! Perform teleport and remove the RTP Check
RTPCache.Remove(data);
pos.Merge(data.player.Entity);
ServerUtilities.SendMessageTo(data.player, Lang.Get($"{ServerUtilities.MOD_ID}:rtp", GetDistance(new Vec2i(data.StartPosition.X, data.StartPosition.Z), new Vec2i(pos.X, pos.Z))));
//ServerUtilities.API.Logger.Notification("position found");
}
// Remove this check
ChunkChecks.Remove(chunk);
}
}
public class RTPChunk
{
public int ChunkX;
public int ChunkZ;
public int dim;
public RTPData rtp;
public int Wait = 5;
}
public class RTPData
{
public IServerPlayer player;
public int NumTriesRemaining;
public int MaxDistance;
public PlayerPosition StartPosition;
public RTPPosition LastPosition;
public RTPData(IServerPlayer isp, int maxDistance, int tries, PlayerPosition playerPosition)
{
MaxDistance = maxDistance;
player = isp;
NumTriesRemaining = tries;
StartPosition = playerPosition;
}
public RTPPosition MakeNewPosition(Vec3i mapSize)
{
NumTriesRemaining--;
LastPosition = new RTPPosition((int)player.Entity.Pos.X, (int)player.Entity.Pos.Z, MaxDistance, player.Entity.Pos.Dimension, mapSize, player);
return LastPosition;
}
}
public class RTPPosition
{
public int x;
public int y;
public int z;
public int dimension;
public RTPPosition(int x, int z, int maxDist, int dim, Vec3i mapSize, IServerPlayer player)
{
int worldx = mapSize.X / 2;
int worldz = mapSize.Z / 2;
if (maxDist > worldx)
{
ServerUtilities.SendMessageTo(player, Lang.Get($"{ServerUtilities.MOD_ID}:rtp-capped", maxDist, (worldx)));
maxDist = worldx / 2;
}
int minX = x - maxDist;
int maxX = x + maxDist;
int minZ = z - maxDist;
int maxZ = z + maxDist;
this.x = ServerUtilities.rng.Next(minX, maxX);
this.y = 1;
this.z = ServerUtilities.rng.Next(minZ, maxZ);
this.dimension = dim;
}
public PlayerPosition GetPlayerPosition()
{
return new PlayerPosition
{
X = x,
Y = y,
Dimension = dimension,
Z = z
};
}
public BlockPos GetBlockPos()
{
return new BlockPos(new Vec3i(x, y, z), dimension);
}
}

View file

@ -20,9 +20,12 @@
"help": "All Aria's Server Utilities Commands: \n\nMax Homes: {0}; \nAdmins can bypass max homes: {1}\nMax back positions: {2}\n\n{3}",
"updatedconfig": "[ASU] server config updated",
"updatedconfig": "[ASU] server config updated with the new value: {0}",
"config-value-reset": "[ASU] server config value reset to default",
"farmland-downgrade": "The current farmland downgrade setting is {0}",
"farmland-drop": "The current farmland drop setting is {0}",
"warp-tp": "Teleported to warp [{0}]",
"warp-set": "Warp [{0}] created!",
"warp-no": "You lack permissions to manage a warp",
@ -34,9 +37,14 @@
"back": "You've been taken back to your last position",
"rtp-search": "Searching for a random position...",
"rtp-progress": "Still searching for a random position... [{0}] tries remaining...",
"rtp": "You have been teleported [{0}] blocks away!",
"rtp-found": "Found a valid landing position after {0} tries.",
"rtp-fail": "Giving up on RTP search. No valid position could be found. Try again later",
"rtp-capped": "The distance you tried to go [{0}] is greater than the maximum allowable by the server [{1}]",
"cmd-cooldown": "[{0}] is currently on cooldown. You can use this command again in [{1}]"
"cmd-cooldown": "[{0}] is currently on cooldown. You can use this command again in [{1}]",
"psp": "[ASU] PSP Starting... you do not need to stay in bed",
"psp-ending": "[ASU] PSP Complete"
}

View file

@ -3,8 +3,8 @@
"modid": "ariasserverutils",
"name": "Aria's Server Utilities",
"authors": ["zontreck"],
"description": "A collection of server utilities\n\nBuild Date: 03-07-2025 @ 1:28 AM MST",
"version": "1.0.5",
"description": "A collection of server utilities\n\nBuild Date: 05-7-2025 @ 12:21 PM MST",
"version": "1.0.11",
"dependencies": {
"game": ""
}